News

posted by ikuyo on 5/6/2025 2:59 PM
The following message was written by Darkman425.
Inspired by the recent thread by Memory discussing possible TASVideos content, I have decided to host a new type of site hosted event. The TASVideos TAS Jam is about making a TAS with a given theme, with the goal of completing a TAS during the event time. Everyone is welcome to join in, whether you're a newcomer who wants to learn how to make a TAS, a seasoned author who wants to expand their horizons, or anywhere else in their TAS production skills. Please check out the event's forum thread for more details and consider joining in. The deadline to submit to the TAS Jam is 30 June 2025 at 11:59 PM UTC.
posted by ikuyo on 4/17/2025 3:28 AM
*taps mic* *clears throat* Hi, hello! We've been somewhat quiet in the last few months, but that's not to say things are not happening as we speak! There's lots of site activity and Staff discussion to bring up and, well, discuss with all of you.
For starters, I'd like to follow through an event that happened in 2024 that has been a slight to us as Staff: the first ever unpublication of a movie done by Staff. Read the post by dwango for further details on this unprecedented decision. Since this event happened, there's been a lot of discussion across Staff on how to address events like this: what do we do when a movie submission or publication needs to be pulled, and more importantly how? The unpublication of HK97 is not only unprecedented, but it was a major mistake on our part as Staff, a failure that we do not want to just sweep under the rug. As Staff, we owe our community transparency and communication. Publishing that movie was a mistake we're intent on not repeating, but we cannot guarantee we won't make mistakes in the submission and publication process. As such, the best we can do is to formalize this process so any such issue is open. Science publication processes have retractions: flagging of any submitted work as flawed to such an extent that it cannot be trusted. We intend to adopt a similar process. A Publication can be retracted if it is found to violate Site Rules, Terms of Service or contains some otherwise major issue that means it should have not passed the submission process to begin with. A retracted movie will have its publication pulled, and its Submission retroactively rejected, with an explanation on why the movie was pulled. Please note that movies can only be Retracted if the issue with them cannot be handled with the currently in place obsoletion chains: any movie that is obsoleted is still valuable to the site. We're working on the details of this policy, but for now, we encourage everyone to speak up, via the submission threads or contacting Staff, when you think a movie that has been published should not be. Expect a formal change to Site rules in the coming weeks.
Speaking of communication, we also have been looking at ways to help TAS work reach more people! Showcases and events are already big ways, but we've been wondering what more we can do as a site to bring more people to this world. This thread by Memory is a place to brainstorm suggestions and discuss goals for this. What would you like to see? Articles? Podcasts? EDM Concept Albums? Let us know! Heck, go and make some of it yourself! Any outreach that brings people in is helpful.
Well, that's all I have to discuss at the moment. Thanks for reading this! I've stayed mostly low profile since I became Senior Judge, but I want to improve that and let you all know what we're aiming for and what we want to do. Thanks for making this site better, everyone. 💙
posted by feos on 1/18/2025 10:32 AM
Voting for the TAS of 2024 is now open, and the winners of every other category have been announced!
Arcade TAS of 2024 [6295] Arcade Metal Slug 4 "2 players" by zk547 in 14:32.15 Atari TASes of 2024 (tie) [5985] A2600 Kaboom! "maximum score" by DrD2k9 in 2:45:51.21 [6223] A2600 Ninjish Guy in Low Res World by Induviel in 07:16.76 DS/DSi/3DS TAS of 2024 [6109] DS Super Mario 64 DS "tunneling glitch" by Migu, bobbybob, Sharkey91, Really_Tall, Adeal & Rupa in 05:37.23 Exotic TAS of 2024 [5906] Vboy Jack Bros. "Jack Skelton, For Super Players" by Darkman425 in 21:08.02 Flash TAS of 2024 [6194] Flash Go Go Gummo by Mikewillplays in 04:20.10 Gameboy TAS of 2024 [6290] GBC Wario Land 3 "game end glitch" by k80may in 22:59.62 GBA TAS of 2024 [6218] GBA Mario Kart: Super Circuit by iMathII & cstrakm in 22:56.80 NES TASes of 2024 (tie) [6036] NES Chip 'n Dale: Rescue Rangers "2 players" by Dimon12321, Aglar & dragonxyk in 08:43.47 [6243] NES Gimmick! by Samsara, web2000, negative_seven, SBDWolf, Aglar & Hotarubi in 04:12.38 [6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 Nintendo 3D TAS of 2024 [6309] GC Sonic Adventure DX: Director's Cut "Sonic" by Niczur in 29:57.57 PC TAS of 2024 [6314] Windows Diablo by staphen, AJenbo, ephphatha & dwangoAC in 04:10.31 PSX TAS of 2024 [6205] PSX Mega Man X4 "X, Ultimate Armor" by HappyLee in 37:09.53 Sega TAS of 2024 [6248] Genesis The Adventures of Batman and Robin "1 player" by EZGames69 in 36:22.34 SNES TAS of 2024 [6092] SNES Mega Man 7 "100%" by McBobX in 41:13.33 Arcade TASer of 2024 CoolHandMike Atari TASer of 2024 Induviel DS/DSi/3DS TASer of 2024 benstephens56 Exotic TASer of 2024 nymx Flash TASer of 2024 Mikewillplays Gameboy TASer of 2024 CasualPokePlayer GBA TASer of 2024 Alyosha NES TASer of 2024 OnehundredthCoin Nintendo 3D TASer of 2024 DyllonStej PC TASer of 2024 duuuuude5 PSX TASer of 2024 somyeol Sega TASers of 2024 (tie) EZGames69 Induviel SNES TASer of 2024 McBobX First Edition TAS of 2024 [5997] 3DS The Legend of Zelda: Majora's Mask 3D by benstephens56 in 23:12.85 Glitchy TAS of 2024 [6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 Homebrew TAS of 2024 [5961] NES Super Painter by brunovalads & Alyosha in 05:27.53 Lucky TAS of 2024 [5908] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 player" by DyllonStej in 56:22.83 ROM Hack TAS of 2024 [5895] SNES Celeste.smc "100%" by Suru486 in 33:10.89
Congratulations to all the winners, all the nominees, and to everyone in the community!
posted by feos on 1/8/2025 9:10 PM
Please vote for the choices in the polls linked in Thread #25927: 2024 Awards - Category List. If an eligible option is missing from this list, please let staff know and we will correct it as soon as possible. Voting will be open until, at earliest, 23:59 UTC on January 15th, 2025. Full list of rules and guidelines for nomination and voting.

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by TheBlazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelText formatting rulesList of modulesGruefood DelightsFull recent changes
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2/29/2024
5250M (r4) CloakTheLurker user name change 3:42 AM Diff
5260M (r2) CloakTheLurker user name change 3:41 AM Diff
5716M (r3) CloakTheLurker user name change 3:40 AM Diff
5664M (r2) CloakTheLurker user name change 3:40 AM Diff
5214M (r2) CloakTheLurker user name change 3:40 AM Diff
5173M (r3) CloakTheLurker user name change 3:39 AM Diff
5224M (r2) CloakTheLurker user name change 3:38 AM Diff
5343M (r2) CloakTheLurker user name change 3:37 AM Diff
5201M (r3) CloakTheLurker user name change 3:37 AM Diff
8915S (r3) nymx Claimed for judging 3:15 AM Diff
8895S (r4) nymx 3:13 AM Diff
8614S (r8) InfoTeddy Accept to Standard 1:05 AM Diff
8614S (r7) InfoTeddy Replace movie file with trimmed end input 12:44 AM Diff
2/28/2024
8873S (r7) CasualPokePlayer 11:34 PM Diff
8874S (r12) EZGames69 Claimed for publication 11:31 PM Diff
5834M (r1) despoa Auto-generated from Movie #5834 9:07 PM Diff
8916S (r1) Induviel Auto-generated from Submission #8916 7:39 PM Diff
8884S (r4) eien86 5:38 PM Diff
TASingGuide (r32) feos BizHawk and TAStudio tutorials 5:18 PM Diff
8893S (r7) feos Claimed for judging 4:43 PM Diff
8894S (r9) feos Claimed for judging 4:43 PM Diff
5833M (r1) EZGames69 Auto-generated from Movie #5833 4:10 PM Diff
8887S (r2) feos Claimed for judging 2:29 PM Diff
8915S (r1) LoganTheTASer Auto-generated from Submission #8915 1:48 PM Diff
8873S (r6) CasualPokePlayer Claimed for judging 9:24 AM Diff
5831M (r2) CloakTheLurker 3:31 AM Diff
8891S (r12) EZGames69 Claimed for publication 2:23 AM Diff
5832M (r1) EZGames69 Auto-generated from Movie #5832 2:21 AM Diff
8836S (r6) despoa Claimed for publication 12:42 AM Diff
2/27/2024
8905S (r28) Deadcode Change video embed to GBA color video (this doesn't change the fact that the 15:12.622 GB version of the replay is the primary submission, though) 9:40 PM Diff
8890S (r4) despoa Claimed for publication 8:58 PM Diff
8882S (r8) despoa Claimed for publication 8:58 PM Diff
HomePages/somyeol (r7) somyeol 8:11 PM Diff
8905S (r27) Deadcode add GBA replay files 8:08 PM Diff
5831M (r1) despoa Auto-generated from Movie #5831 7:07 PM Diff
Reviews (r111) DrD2k9 Removed 8890S as it was accepted. 6:58 PM Diff
8890S (r3) DrD2k9 6:57 PM Diff
Bizhawk/C64 (r24) DrD2k9 Updated to include allowing .prg files as a TASable "media" format. Expanded info on Cracks/Trainers. Simplified language in a few places. 5:15 PM Diff
Screenshots (r72) feos ImageMagick package for PNG to JPG conversion 3:39 PM Diff
8882S (r7) eien86 3:35 PM Diff
8905S (r23) Deadcode Fully optimize all of the non-Gambatte core BizHawk replay files 8:39 AM Diff
5830M (r1) despoa Auto-generated from Movie #5830 5:19 AM Diff
3626G (r1) YoshiRulz 2:05 AM Diff
2/26/2024
8914S (r2) ThunderAxe31 Claimed for judging 11:35 PM Diff
8914S (r1) Darkman425 Auto-generated from Submission #8914 11:02 PM Diff
8855S (r9) ThunderAxe31 Claimed for judging 4:09 PM Diff
5829M (r1) despoa Auto-generated from Movie #5829 3:10 PM Diff
8905S (r21) nymx Claimed for judging 2:56 AM Diff
8891S (r11) nymx 2:55 AM Diff
8913S (r2) Walgrey 2:47 AM Diff
8913S (r1) Walgrey Auto-generated from Submission #8913 2:37 AM Diff
8905S (r20) Deadcode Update video embed link; modify game-version metadata a bit 2:24 AM Diff
8836S (r5) Samsara 2:00 AM Diff
8840S (r5) despoa Claimed for publication 1:38 AM Diff
8905S (r19) Deadcode Fully optimize the UI delays in the Gambette core versions, this time for real, saving 0.72 more seconds. The video embed is not updated to this yet. 1:23 AM Diff
8904S (r6) Technickle 1:07 AM Diff
2/25/2024
8903S (r10) despoa Claimed for publication 11:26 PM Diff
8853S (r5) despoa Claimed for publication 11:26 PM Diff
8848S (r7) despoa Claimed for publication 11:26 PM Diff
8912S (r2) KusogeMan 10:19 PM Diff
8912S (r1) KusogeMan Auto-generated from Submission #8912 10:13 PM Diff
8903S (r9) Darkman425 10:00 PM Diff
8853S (r4) Samsara 9:52 PM Diff
8848S (r6) Samsara 9:21 PM Diff
8905S (r18) Deadcode optimize BizHawk 2.9.1 (Gambatte) Diagonal View replay 8:42 PM Diff
8843S (r3) Samsara 8:17 PM Diff
5828M (r1) fsvgm777 Auto-generated from Movie #5828 7:39 PM Diff
8905S (r17) Deadcode Update video embed link 6:34 PM Diff
8886S (r4) eien86 Claimed for judging 6:20 PM Diff
8905S (r16) Deadcode Fully optimize the Gambette core Bird's-eye View version (the primary for this TAS), saving 0.402 s in both it and the Diagonal View version. The video embed is not updated to this yet. 5:16 PM Diff
GameResources/GB/Kwirk (r6) Sand Indicate inverstion in Heading Out? floor schedules. 5:01 PM Diff
8905S (r15) Deadcode remove extraneous 4 extra frames of delay from VBA-rr replays 7:17 AM Diff
8911S (r1) zelpikukirby Auto-generated from Submission #8911 3:35 AM Diff
GameResources/GB/Kwirk (r5) Sand Resources. 2:51 AM Diff
GameResources/GB/Kwirk (r4) Sand Movement info. 2:10 AM Diff
GameResources/GB/Kwirk (r3) Sand Add table of Heading Out? solutions. 1:48 AM Diff
8905S (r14) Deadcode amend the measurement of push-fill savings 1:18 AM Diff
8905S (r13) Deadcode update the measurement of just-bird's-eye-view-push-fill savings 1:16 AM Diff
8904S (r5) Technickle 1:09 AM Diff
8905S (r12) Deadcode 0.603 seconds saved using Alyosha's improves to levels 3-9 and 3-10; for comparison, treat /857M as 15:47.386; tables updated to account for the push-fill speedup; video embed updated 1:08 AM Diff
2/24/2024
8909S (r2) Darkman425 Claimed for judging 10:05 PM Diff
8882S (r6) eien86 Claimed for judging 10:01 PM Diff
8904S (r4) Technickle 8:44 PM Diff
8906S (r4) Samsara Claimed for judging 7:26 PM Diff
8910S (r1) supermanofky Auto-generated from Submission #8910 5:28 PM Diff
8905S (r11) Deadcode Pushed source code to CyberShadow's github; now using this as the primary source code link. 5:00 PM Diff
8904S (r3) Technickle 4:45 PM Diff
8856S (r6) Mikewillplays 12:42 PM Diff
8606S (r7) Mikewillplays 12:25 PM Diff
8881S (r4) fsvgm777 12:22 PM Diff
5827M (r1) fsvgm777 Auto-generated from Movie #5827 12:21 PM Diff
8249S (r15) fsvgm777 11:39 AM Diff
8909S (r1) The8bitbeast Auto-generated from Submission #8909 11:39 AM Diff
8905S (r10) Deadcode 3 of the replays were incorrectly constructed, and were a few frames longer than necessary as a result. 6:30 AM Diff
8905S (r9) Deadcode Update video embed link 5:06 AM Diff
8905S (r8) Deadcode Had accidentally uploaded the wrong Gambatte core replay file. 3:46 AM Diff
8905S (r7) Deadcode An additional 12.959 s saved by exploiting the shorter push-fill animation in Bird's-eye View. Video embed not updated yet 3:30 AM Diff
2/23/2024
8840S (r4) CasualPokePlayer 9:57 PM Diff
8249S (r14) fsvgm777 9:39 PM Diff
8908S (r1) CloakTheLurker Auto-generated from Submission #8908 7:57 PM Diff
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HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
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