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Skilled player (1306)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Nice WIP! I liked Dynamo's Stage the most. sparky, Do you have any plans to make a new 100 CD TAS? It seems like you could save a lot of time with the new tricks you're using. Good luck with the rest of the game!
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
Sonikkustar wrote:
Do you have any plans to make a new 100 CD TAS? It seems like you could save a lot of time with the new tricks you're using.
100CDs run's route building is too difficult for me to make. Even if I would make this game's TAS again, I make Forte's any% run.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Sonikkustar wrote:
Nice WIP! I liked Dynamo's Stage the most. sparky, Do you have any plans to make a new 100 CD TAS? It seems like you could save a lot of time with the new tricks you're using.
Sonikkustar,actually I have re-make this run about six months ago,and now is in ground level.
sparky wrote:
Dynamo level has be done. http://dehacked.2y.net/microstorage.php/info/128910124/R%26F_dynamo.smv
1.The second zip of belt could avoid damage from fire metall. 2.after mini-boss(Securi-Eyes) first zip of belt,you should use I.Wall close to left side,not box. 3.Usage I.Wall instead of C.Vision is better. Nice WIP.
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
parrot14gree wrote:
1.The second zip of belt could avoid damage from fire metall. 2.after mini-boss(Securi-Eyes) first zip of belt,you should use I.Wall close to left side,not box.
I tried it, but I couldn't succeed. 2: The ceiling is obstructive to use I.Wall.
parrot14gree wrote:
3.Usage I.Wall instead of C.Vision is better.
Where does it mean?
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
parrot14gree wrote:
1.The second zip of belt could avoid damage from fire metall. 2.after mini-boss(Securi-Eyes) first zip of belt,you should use I.Wall close to left side,not box.
I tried it, but I couldn't succeed. 2: The ceiling is obstructive to use I.Wall.
parrot14gree wrote:
3.Usage I.Wall instead of C.Vision is better.
Where does it mean?
Dynamo boss fight. http://dehacked.2y.net/microstorage.php/info/1701395166/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-dynamo.smv
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
I amazed your C.Vision usage and I.Wall zipping speed! I have to remake this stage again...
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
parrot14gree wrote:
[http://dehacked.2y.net/microstorage.php/info/1701395166/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-dynamo.smv
You are in the coldman stage Pick up the first piece of cd Not necessary For the second coldman stage can use ice wall bug
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
woabclf wrote:
parrot14gree wrote:
You are in the coldman stage Pick up the first piece of cd Not necessary For the second coldman stage can use ice wall bug
Two reasons why me go here to collect the cd. 1.Afraid of not enough bolts. But I was wrong,I had collected 520 bolts before dynamo fight. 2.Usage I.wall bug. Do you mean use I.wall cross-screen of ladder,right?if it's,it doesn't work.
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
parrot14gree wrote:
Two reasons why me go here to collect the cd. 1.Afraid of not enough bolts. But I was wrong,I had collected 520 bolts before dynamo fight. 2.Usage I.wall bug. Do you mean use I.wall cross-screen of ladder,right?if it's,it doesn't work.
I remember the previous screen Can use ice wall and jump
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
http://dehacked.2y.net/microstorage.php/info/1538199138/RnF_dynamo2.smv Dynamo level has been done again. I improved 145f from my previous run. I was able to hardly save time by using I.Wall to dynamo fighting, so I used it for the other.
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
Burner done. http://dehacked.2y.net/microstorage.php/info/969756315/RnF_burner.smv I couldn't go second zip route (around 34400 frames) by using one I.Wall. Is it possible? Two I.Walls can do it although it's slower than using L.Bolt.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
Burner done. http://dehacked.2y.net/microstorage.php/info/969756315/RnF_burner.smv I couldn't go second zip route (around 34400 frames) by using one I.Wall. Is it possible? Two I.Walls can do it although it's slower than using L.Bolt.
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv I haven't counted how many frames should gain.
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
parrot14gree wrote:
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv I haven't counted how many frames should gain.
The first two can be more quickly [ TAS ] The second skill should not be suspended Startling find (˚ Д ˚) The third skill should be slower Do not know the boss fights (burnerman) Can 1 Hit KO Boss?
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
parrot14gree wrote:
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv
What a wonderful improvement! I found a new(?) glitch thanks to your improvement. http://dehacked.2y.net/microstorage.php/info/1306397180/RnF_ceiilng_glitch.smv I.Wall zipping is usable without upper left or upper right corner. I don't know whether there is a place where this is useful.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
woabclf wrote:
Do not know the boss fights (burnerman) Can 1 Hit KO Boss?
I think the answer is no.
sparky wrote:
parrot14gree wrote:
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv
What a wonderful improvement! I found a new(?) glitch thanks to your improvement. http://dehacked.2y.net/microstorage.php/info/1306397180/RnF_ceiilng_glitch.smv I.Wall zipping is usable without upper left or upper right corner. I don't know whether there is a place where this is useful.
I never know slide on the ceiilng like this is possible for rockman. http://www.youtube.com/watch?v=Ki-qQXPvyjs Improve somewhere like this link,change L.bolt to slide.
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
sparky wrote:
I found a new(?) glitch thanks to your improvement. http://dehacked.2y.net/microstorage.php/info/1306397180/RnF_ceiilng_glitch.smv I.Wall zipping is usable without upper left or upper right corner. I don't know whether there is a place where this is useful.
This is a great find Do not use L.bolt Start button switch does not save time A long ceiling place can use dynamo stage There is a dark place Ceiling can be used Can save time? I'm not sure
parrot14gree wrote:
I never know slide on the ceiilng like this is possible for rockman. http://www.youtube.com/watch?v=Ki-qQXPvyjs Improve somewhere like this link,change L.bolt to slide.
I sent a letter to you
Editor, Emulator Coder, Expert player (2104)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Is there any plan for a new "100 CDs" run? I had one but cancelled it.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3243
Good job, sparky! There are a lot of amazing glitches. I think this run will be given a star.
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
Burner remake and Pirate done. http://dehacked.2y.net/microstorage.php/info/646338993/RnF_pirate.smv 160 bolts is necessary before Magicman (or King fortress?) to buy High speed charge and another Shock guard although it became severe.
woabclf wrote:
dynamo stage There is a dark place Ceiling can be used Can save time? I'm not sure
I don't think there are a place where it is useful.
klmz wrote:
Is there any plan for a new "100 CDs" run?
I'm not going to make it. Parrot14green may be making it now.
FractalFusion wrote:
Good job, sparky! There are a lot of amazing glitches. I think this run will be given a star.
Thank you! I'll keep working.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
Burner remake and Pirate done. http://dehacked.2y.net/microstorage.php/info/646338993/RnF_pirate.smv 160 bolts is necessary before Magicman (or King fortress?) to buy High speed charge and another Shock guard although it became severe.
klmz wrote:
Is there any plan for a new "100 CDs" run?
I'm not going to make it. Parrot14green may be making it now.
Yes,I am. The last one trick of I.wall will show you how to force character into corner in pirate level. http://dehacked.2y.net/microstorage.php/info/113079713/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-pirate.smv
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
That's a nice zip route! I don't understand usable conditions of going into ground glitch by I.Wall well. First, belt conveyor. Second, moving block and left or right lower corner? Third, in pirate level, is it a water surface of appropriate height and left or right lower corner? And, couldn't you upload your all of WIP? I don't want to remake any longer...
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
That's a nice zip route! I don't understand usable conditions of going into ground glitch by I.Wall well. First, belt conveyor. Second, moving block and left or right lower corner? Third, in pirate level, is it a water surface of appropriate height and left or right lower corner? And, couldn't you upload your all of WIP? I don't want to remake any longer...
This is my wip end in groundman. http://dehacked.2y.net/microstorage.php/info/800610846/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-Ground-Start20.smv
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
Thank you very much! This is a great run! Screen in the second time intro and astro is strange. What is this!?
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
Thank you very much! This is a great run! Screen in the second time intro and astro is strange. What is this!?
I had gotten a mention in my Submission #1804.glitches->other This trick can mess up the screen and shot weapon from stange position. step: 1.shot burner and don't do slide 2.jump at least 4 frame before the burner is disappear 3.when the burner is disappear change to T.blade and release jump button in the same time. 4.two resultes as below 4-1.don't do anything,you will see the character walk or slide or grab or restart in the air. 4-2 don't do anything about 4 frames and then press L or R button and shot,you will see the weapon appear in the strange position. This trick is useful in many places,such as groundman level...etc
Editor, Emulator Coder, Expert player (2104)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
FractalFusion wrote:
Good job, sparky! There are a lot of amazing glitches. I think this run will be given a star.
Indeed good job. But I realize that there could only be one star for this game, and I prefer seeing the star getting assigned to parrot14green's new 100 CDs run. Nonetheless, these runs will belong to my favourites!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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