Posts for MESHUGGAH

MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
Posts: 1379
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
edit: movie with tricks noted below User movie #45838929824829194 - shooting slows you down horizontally, so you should only shoot when it's crucial - you can jump/shoot before a level starts. however, jumping also has another condition (maybe landing before level started?) - you can damage boost from enemies - you can use the top of the levels a bit... abnormally? so you can get across 2nd level by jumping on the middle wall then pressing A,empty,A,empty,A,empty,A,empty to get inside the "floor" and jump again (A,A) to go to the right (you can't leave the level on the top right corner) Probably will fool more around but needs more time (getting positions and movement values)
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
Posts: 1379
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Without the intent of nitpicking: Hyper Princess Pitch: - Reallyjoel's dad is the name of the original difficulty (see 27 @ http://www.remar.se/daniel/faq.php), only this game has "mom", see http://www.remar.se/daniel/hppguide_secrets.php, so I guess you wanted to write "called ReallyJoel's Mom" or "like ReallyJoel's Dad" edit: okay, I'm not sure what sounds worse. It just caught me off guard, as I already known reallyjoel's dad in his games but I missed it being called as mom in hyper princess pitch. Anyway, I'm looking forward your performance :)
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MESHUGGAH
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Joined: 11/14/2009
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I'm fine with both. Your TAS made it easier to try these things. Faster door: no need to press B only to fine tune x position, which we dont need here. We press A in opposite direction to skip the girls door handle animation Pause: a bit buggy. Pausing and unpausing before taking control teleports our cursor to a specific place, seems to be room dependent. I can just hope, that pausing will help in scissorman skipping. edit: minor brainstorming regarding scissorman: - you can use the cursor to select the stair after gaining control after scissorman introduction. going there ends with death - you need to be within a specific gap to parry and repel scissorman after introduction. the first position is 60 right as he falls down (starting position is 144, if we could get just a little bit of earlier control, we could be exactly at that position sincs 12px is the unit of 1 running movement) edit2: - if your position is 61 (poked it, cause 72 is our achievable position), you need to go right first. simply going left will kill you. This is somewhat strange, as this also works when I freeze the value. No matter how I tried, moving back and forth with even cancelling (B) didn't helped me. - parry and repel (the panic button that missing in this version) is done by spamming A, no other button helps in this situation. latest movie User movie #45796835139772643 edit3: - after countless tests, I see some inconsistency, that is I could poke 72 but sometimes I can repel and parry and in other state I can't. The difference between my states is 1. original tas 2. my 3rd wip 3. my 5th wip 4. continue after death 5. "RTA" (no tastudio just playing the game). I guess I start optimizing those 1-2 lag frame saves and hope for a random earlier controlling opportunity. edit4: mednafen 1.21.1 / 0.9.48 tests (freshly installed, zero configuration) AND Mame64 0.195b: - quick start doesnt works, the game doesn't progresses after fade out and sound effect played. on the same vein, the game doesn't progresses any other ways... hmm... 01A5 - 0200 - D073 Oswan 1.73 (2007!): - quick start works, everything behaves like wonderswan. there aren't many TASing tools, so I don't know about loading time differences / lag frames etc.
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
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I've started to explore the game. There are many potential tricks: - Running past scissorman: don't know how to yet, but with poking X position I can repel and then parry, making scissorman lie on the floor for a few seconds - Movie can be started 24 frames earlier (first S) - Doors are faster to get over by pressing B to optimize X position and pressing A at a specific frame while moving the cursor to the opposite side, so she make a little turn while opening the door (~80 frames save?) - Cursor position are saved after leaving each room, so you need to manuver it back before the next room starts (24 frames save before scissorman at least) - You can enter front doors (which this movie won't make use of)... but walk into walls? You need to move your cursor somewhere bottom after opening the door and pressing A at a specific frame I don't have a single movie with all the lists incorporated but will upload it once I get the running past scissorman trick legit. edit: earlier start, faster doors, cursor position -> http://tasvideos.org/userfiles/info/45727147747873952 I intend to optimize it until the end and then asking for coauthor-ship if that's ok for you, ruadath.
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MESHUGGAH
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0.0.0.2068 Everything looks OK. Only shift+down, shift+up holding remains from my posts.
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
Posts: 1379
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2063, vboy test ctrl+up oob: fixed! save state history settings: 1: tastudio freezes (you need to close it, no exception) when setting very low memory capacity like 0, 1 or 3. There should be a minimum value based on state size and other varibles. 2: the bottom status bar counting the states probably not working properly. 00 - used vboy, save state size is 1 MB 01 - new tasproject, open state history settings 02 - memory usage 10 MB, project usage 10 MB. you have a maximum of 9 states (it's ok) 03 - let it emulate. only 9 states created 04 - pause emulation and press a button on frame 300 05 - seek back to beginning, emulate. Observations: 1 - the state counter at bottom only counts when follow cursor is checked 2 - the state counter goes over the maximum around frame 450 If it doesn't works, just try pressing buttons after 160th frame and 320th frame and emulate it from beginning with follow cursor checked. Use clear savestate history to repeat from step 4.
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
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0.0.2060 post above me by feos: 1. shift+up holding: for me this isn't needed and won't use it, I think it should be removed or disabled. I would like to use the previous method to select multiple frames which was: -select a frame with mouse left click -shift+up to increase selection upwards -shift+down to increase selection downwards 2. ctrl+left right, ctrl+shift left right: you can go out of bounds (for example behind 0th frame) -> fixed, but ctrl+up goes behind 0th frame, repro steps: 01. Select 0th frame with left mouse click 02. Press ctrl+up, you are at -1st frame now 03. Go to menu, Edit > Insert. You get this exception:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at BizHawk.Client.Common.MovieAction..ctor(Int32 firstFrame, Int32 lastFrame, TasMovie movie)
   at BizHawk.Client.Common.TasMovie.InsertEmptyFrame(Int32 frame, Int32 count, Boolean fromHistory)
   at BizHawk.Client.EmuHawk.TAStudio.InsertFrameMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Doing the same but using a hotkey instead of using the menus for the 3rd step (I have decimal 0 button for "Insert", so I see "Insert D0" at my menu item) will throw the same exception but also crashes BizHawk. 2nd post above me by feos: 1. tastudio frame recolor after inserting 2 or more: FIXED! WOOHOO! :) 3. value of '64' not valid: fixed! performance test (not finished writing it down!) comparison to 2.2.1: vboy, scratch, no follow cursor, turbo: 140 fps (+8 fps) a78, waterski TAS playback / edit, no follow cursor, turbo: 83 fps (+2 fps)
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MESHUGGAH
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Joined: 11/14/2009
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I've read most of your posts MUGG and would like to help you. I would like to ask, do you have any questions or topic to discuss that you couldn't do already? (for example, available treatments for discomfort, suitable jobs without affecting negatively your mental helth, etc) This sounds very stupid, but I rather help in exploring an answer than asking things one by one about "life goal" and "what do you like to do". Other than that, I felt I have to write down some "facts", things that won't change in the near future: - life is not fair - everyone has problems, everyone deals with them differently - scapegoating is easy, people sometimes start dealing with things with this... (rather blame someone else than accepting their own fault) - school systems in most countries sucks. And unfortunately there are many toxicity by teachers and students. The only thing you can do about this is not going to public school which isn't always a possibility to choose.
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MESHUGGAH
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0.0.0.2052 38a07e82 virtualboy tests 1. tastudio insert more than 1 frame recolor fail not fixed, repro steps: https://pastebin.com/8pzm8uvb 2. ctrl+shift+i state history check: Bad data between 0 and 16th frame. Now I'm unsure about the usefulness of this, but I guess it means I have changed the non-sync settings from anaglyph to side by side but how should I know which frames have these states....? If I ctrl+a, clear state history, ctrl+s, close, reopen the tasproj file, I still get bad data between 0 and 16th frame. 3. After doing step 2, I fucked up metadata - history settings (unsure about being the result of step 2):
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '64' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at BizHawk.Client.EmuHawk.StateHistorySettingsForm.StateHistorySettings_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Before step 2 I had a nice table similar to virtual boy sync settings, now I had to press continue and presented with the old history settings. (I mixed up default and normal savestate history settings) A7800 tests: 1. shift+up: when holding down it skips multiple frames (because it reacts so fast). shift+down: only works when not holding. If I hold it down, it only jumps back and forth between 2 frames 2. ctrl+left right, ctrl+shift left right: you can go out of bounds (for example behind 0th frame)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at BizHawk.Client.Common.MovieAction..ctor(Int32 firstFrame, Int32 lastFrame, TasMovie movie)
   at BizHawk.Client.Common.TasMovie.InsertEmptyFrame(Int32 frame, Int32 count, Boolean fromHistory)
   at BizHawk.Client.EmuHawk.TAStudio.InsertFrameMenuItem_Click(Object sender, EventArgs e)
   at BizHawk.Client.EmuHawk.MainForm.CheckHotkey(String trigger)
   at BizHawk.Client.EmuHawk.MainForm.<ProcessInput>b__94_0(Boolean current, String trigger)
   at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func)
   at BizHawk.Client.EmuHawk.MainForm.ProcessInput()
   at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
   at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
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MESHUGGAH
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Didn't watched it, but wanted to inform you (or future TASers) that the source code is unreleased because of not reaching kickstarter goal. However many code parts are revealed on it's kickstarter update posts.
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MESHUGGAH
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Intellivision Popeye crashes if you press E when selecting number of players or the level. System.ArgumentException: TCI is an unexpected behavior; Intellivision doesn't connect the pin of the same name to anything useful. at BizHawk.Emulation.Cores.Components.CP1610.CP1610.Execute() at BizHawk.Emulation.Cores.Intellivision.Intellivision.FrameAdvance(IController controller, Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
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MESHUGGAH
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This is more like a warning. There won't be any problems with your file. Some cores in BizHawk has default sync settings to ensure avoiding desyncs. BizHawk added the defaults to your TAS.
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MESHUGGAH
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phoenix1291: Can you try pressing run + select (or start + select)? I've read this from a PCE FAQ for soft reset. I'm not familiar with the system though.
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MESHUGGAH
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Not familiar with the game. My comments based on the video: - first of all, it's a really good start :) Keep up the good work. - make sure your horizontal speed is at maximum. at the 4th screen (0:07), it seems like you bump the wall. Can't go on the top route? - at the 8th screen 0:22 you need to aim for hitting the platform on the next screen as soon as possible. Probably you would want to make the highest jump early enough to fall down at optimal speed and reach the bottom platform next screen to be fastest. - around 0:40, it's more advisable to deaccelerate by going to the right instead of bumping the wall. In most of the games, your speed has more values instead of simply 0 and 1 px/f, so you are looking for accelerating to your fastest speed exactly when going over an obstacle. So instead of bumping the wall straight forward, you could (probably) squeeze out 1-2 frames by moving the opposite direction and then towards the wall with enough Y position to avoid losing horizontal position loss.
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MESHUGGAH
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
Joined: 11/14/2009
Posts: 1379
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
1. Be sure you know what is a TAS: http://tasvideos.org/Glossary.html#ToolAssistedSpeedrunTas 2. Read this handy guide aimed for beginners to get started TASing: http://tasvideos.org/WelcomeToTASVideos.html 3. Try to learn from the current world records (you can watch the speedrun on youtube or even the input file from the author). SMB1: http://tasvideos.org/1715M.html SMB3: http://tasvideos.org/3050M.html You will see these TASes I linked have already mastered this two game you made tests. If you want more information about this particular two, you can also read their submission texts (written by the author) and the game resource page with more detailed techniques: SMB1 - http://tasvideos.org/GameResources/NES/SuperMarioBros.html SMB3 - http://tasvideos.org/GameResources/NES/SuperMarioBros3.html
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MESHUGGAH
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Experienced Forum User, Published Author, Skilled player (1920)
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Posts: 1379
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BizHawk 2.2.1 1. Colecovision TMS video mode 1, Gulkave and Pit Stop System.Exception: TMS video mode 1! please tell vecna which game uses this! at BizHawk.Emulation.Cores.ColecoVision.TMS9918A.CheckVideoMode() at BizHawk.Emulation.Cores.ColecoVision.TMS9918A.WriteRegister(Int32 reg, Byte data) at BizHawk.Emulation.Cores.ColecoVision.TMS9918A.WriteVdpControl(Byte value) at BizHawk.Emulation.Cores.Components.Z80A.Z80A.ExecuteOne() at BizHawk.Emulation.Cores.ColecoVision.TMS9918A.ExecuteFrame(Boolean Int_pending) at BizHawk.Emulation.Cores.ColecoVision.ColecoVision.FrameAdvance(IController controller, Boolean render, Boolean renderSound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args) 2. Intellivision The Executive ROM HLT System.ArgumentException: HLT is an unexpected behavior; Intellivision should run so long as the power is on. at BizHawk.Emulation.Cores.Components.CP1610.CP1610.Execute() at BizHawk.Emulation.Cores.Intellivision.Intellivision.FrameAdvance(IController controller, Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
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MESHUGGAH
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It's hard to answer this straightforward, but the simple answer is that those TASes can't exploit various bugs AND there could be things that won't work the exact same way. The TASes for Doom and Half-Life can be converted later, but will require many tests redone once we achieve "perfect" emulation. Judging by prior experiences of the very first TAS Life (forgot what was the name), there are known glitches that doesn't works there because of the way it works (the server side code isn't blocked, so you can't abuse things that rely on them like the jumpbug, the ability to cancel fall dmg by releasing ducking ~2 units above the ground and pressing jump, all done in the same server frame). Judging by creating my bot for understanding jumping mechanism in Counter-Strike, I've got different results depending on how I tried to input them. My most succesful attempt was doing with AMXMODX, with still not same results everytime I played back. Judging by the half life source code, there are many inconsistencies that happens sub frame level.
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MESHUGGAH
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Thank you Dwedit for the byuu articles and p4wn3r for the more detailed insights, worth the read :)
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MESHUGGAH
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Warp wrote:
Patashu wrote:
The whole point of April Fools is that it's a way to goof off and let off some steam and fuck around. If it becomes a competition with winners and losers than it becomes too serious.
Why would it be wrong to celebrate and reward creativity? It doesn't have to become a "competition".
Meaning of the word competition: the activity or condition of striving to gain or win something by defeating or establishing superiority over others.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
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An award for april fools: not in this universe. Judging based on humor, creativity and uniqueness: good luck.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
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Some ideas and suggestions with relatively minor changes. Current frontpage for reference: https://imgur.com/jxXHPXx Frontpage sections (featured movie, news, latest pubs etc) - Other sections should also have a prefix icon like Vault. (making them visually on the same level/value). Movie page: - Movies by category tab are ordered by internal IDs. Could be a combination of "number of movies" and "tag category" (1p in multi games 2p 3p 4p 5p). - Search tab. As far as I see, it uses the default search parameters (1st time) for looking after a game name. Not sure about it's usefulness in that particular page in it's current state. - Special categories next to Movies by category tab? - Movie publications by system: NES has "stars moons" and "vault". This started me to think about having all 3 links for each platforms. Not suggesting just saying. Consider about possible performance impact in case they aren't that static. Game resources page: - That's where I imagine the place for Mothrayas' + feos' game based navigation. Similarly like the movie page, having sections / links for your goals (reading game resouces or finding information of a particular game). Articles: - Is it really necessary for the Movie Watching and Movie making be unified under a tab (instead of adding them to the main tabs seperately)? Emulators: - I would love if I could click on a platform listed for BizHawk to get general information of the core. The problem is there isn't much detailed informations. I'm mostly refer to settings vital for TASing these cores and understanding settings to don't fuck with them.
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MESHUGGAH
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Not a bug, but it's weird for me that only Vault has an icon and other paragraph don't have. It should be the lowest tier but the image reinforces as something more positive than other sections. https://imgur.com/jxXHPXx
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Front page featured movie has missing prefix icons (Vault, Star etc) [3205] N64 F-Zero X "Jack Cup, Time Trial" by jagg2zero in 07:09.37
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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Question: Am I really allowed to play SMS PAL games on NTSC mode if released in Brazil too? The rule says: "The Sega Master System is an unique system in that it can officially play PAL games at NTSC frequency in PAL-M regions (Brazil). Therefore, playing PAL games with NTSC settings is allowed for SMS games, but only if the game has a known official release in Brazil. More details about PAL-M here." However, I've found that there are issues with PAL games released in Brazil and playing them in 60hz. I've made some tests and investigations detailed in these 2 posts: http://tasvideos.org/forum/viewtopic.php?p=464686#464686 - Aladdin in NTSC mode having an issue with input being denied on random frames (usermovie lists some frames of denied) http://tasvideos.org/forum/viewtopic.php?p=464942#464942 - every info I gathered on this issue My intent is to select the proper settings for SMS games to TAS it. But because of this input issue (which is probably present on systems?), there are situation where I simply have to wait 1 frame because input is denied on that sweet frame I would do action.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...