Posts for adelikat

adelikat
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Joined: 11/3/2004
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feos wrote:
It has only the potential to TAS all PC games, nothing more.
And any game that can be emulated with a non-rerecording emulator! However, what I'm really asking is if the savestates/movie code are robust enough for reliable movie recording. Could I actually TAS a modern game with this, in theory.
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adelikat
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Joined: 11/3/2004
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The idea of VM rerecording is very intruiging. How much potential does this have?
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adelikat
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NFITC1 wrote:
It looks like the only randomness involved are in 3-1 (the two hammer bros and the bullet bill). I might take the time to count the RNG steps and see if I can find a pattern to it. Sounds like a bit of a wasted effort, though.
There's actually a bit more randomness than that, because the pirana plant timing is very very slighty different. I had to adjust my jumps to avoid this problem as well.
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Post subject: Challenge accepted
adelikat
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Joined: 11/3/2004
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alden's subject wrote:
will check back on may 12th to see if still running
Challenge accepted!
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adelikat
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NFITC1 wrote:
Each loop gains 25150 points and 14 coins.
Unfortunately no. Sometimes an iteration will kill a hammer bros for 1000 points, and other times it will not due to the hammer bros randomness Not sure how you would correctly calculate things based on this EDIT: and I can confirm that lives is stored as a signed 8 bit number.
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adelikat
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Joined: 11/3/2004
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Wow, truly inspiring! And I now see the error of my ways. I will go back and change TASes to "Dinosaurs who lack the awareness of their divine grace"
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adelikat
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Joined: 11/3/2004
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In regards to optimization, I find it a bit of a conceptual mind fuck the idea of optimizing an infinitely long TAS lol However, I did attempt to do so, but it is far from trivial. Anything requiring subpixel precision such as the acceleration tricks at the beginning of levels or the flagpole glitch were impossible to successfully sync on every loop. And for enemies, you can't just avoid them. You have to avoid the entire spectrum of possible locations an enemy could be (even in this game that has no RNG, there is variations in enemy patterns). I'm not saying that this is an "optimal" looping pattern but I am saying that an optimal one would look quite different than from a normal TAS.
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Post subject: BizHawk 1.4.1 Released
adelikat
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With BizHawk 1.4.1, the SNES core is much improved. It is a highly recommended upgrade for SNES TASing.
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adelikat
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BizHawk 1.4.1 Released! No new cores or anything, but a solid maintenance release. The SNES core is much improved and it is highly recommended that you use this new release for SNES TASing. (Unfortunately there are sync changes). There is also many fixes/features for movie recording and lua. Full release notes. Windows binary
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adelikat
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Just because you have the same input doesn't mean you have the same events. Maybe there is an extra enemy on the screen. That's usually one of the more common reasons that you would get significantly more lag compared to another TAS.
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adelikat
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When the vault was introduced, previously published movies were put into the vault based on an entertainment[i/] rating of less than 5.75. This movie's entertainment rating is 5.6 and thus did not meet the cut off.
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adelikat
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Joined: 11/3/2004
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Sorry, my mistake, I misread the submission date.
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Post subject: Rejudge?
adelikat
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With the new category system/rules, we would be open to this category. Should this be rejudged?
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adelikat
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hegyak wrote:
Is this slower due to proper lag emulation?
Yes.
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adelikat
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Bizhawk has no installer. It has a pre_req installer, that installs the necessary pakcages to run bizhaw, but does not install bizhawk. YOu need to then download the bizhawk binary to your comupter.
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adelikat
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Joined: 11/3/2004
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You should use the Mac build for Mac obviously. However, the latest Mac build will not have SNES, GB, GBC, or Lua scripting. However, if you are specifically looking to TAS on of these platforms or use Lua, then maybe you should explore how you might use the windows build.
It's hard to look this good. My TAS projects
Post subject: FCEUX 2.2.1
adelikat
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FCEUX 2.2.1 Released! More details can be found here
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adelikat
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To add to your point. How about a list of movies confirmed to have played back on a real NES? Console Verified Movies Also, I think it is important to note that the concept of TAS is still valid if there are multiple possible initial states so long as the state used in the TAS is among those. If we are using the super human analogy, said super human would be fully capable of turning on the NES in an inital state that suited his needs.
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adelikat
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What you see is my attempt to implement that mapper. As you can see, I have a ways to go! It is by far the most complicated atari board including custom sound chips.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
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Very awesome TAS, I was quite entertained. Thank you.
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adelikat
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Joined: 11/3/2004
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Yeah, looks like this one got overlooked during the mass unrejection spree. Setting to new status for rejudging.
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adelikat
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Mothrayas wrote:
I think a cheat code just for a costume change would be allowed. I know of at least one precedent for this.
There's also NES Metroid as a precedent for this.
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adelikat
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That was awesome. Yes vote.
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adelikat
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I'm not aware of any exceptions to the rule being made other than those stated publicly in the continuances forum. A continuance was not made for this movie. Note: I'm not agreeing/disagreeing with any policy in this post. Simply pointing out that I think you are wrong in your assessment that "popular" movies have been unfairly handled in regards to the rule.
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