Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You should use the Mac build for Mac obviously. However, the latest Mac build will not have SNES, GB, GBC, or Lua scripting. However, if you are specifically looking to TAS on of these platforms or use Lua, then maybe you should explore how you might use the windows build.
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Post subject: FCEUX 2.2.1
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FCEUX 2.2.1 Released! More details can be found here
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
To add to your point. How about a list of movies confirmed to have played back on a real NES? Console Verified Movies Also, I think it is important to note that the concept of TAS is still valid if there are multiple possible initial states so long as the state used in the TAS is among those. If we are using the super human analogy, said super human would be fully capable of turning on the NES in an inital state that suited his needs.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What you see is my attempt to implement that mapper. As you can see, I have a ways to go! It is by far the most complicated atari board including custom sound chips.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Very awesome TAS, I was quite entertained. Thank you.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yeah, looks like this one got overlooked during the mass unrejection spree. Setting to new status for rejudging.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Mothrayas wrote:
I think a cheat code just for a costume change would be allowed. I know of at least one precedent for this.
There's also NES Metroid as a precedent for this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That was awesome. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm not aware of any exceptions to the rule being made other than those stated publicly in the continuances forum. A continuance was not made for this movie. Note: I'm not agreeing/disagreeing with any policy in this post. Simply pointing out that I think you are wrong in your assessment that "popular" movies have been unfairly handled in regards to the rule.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
zwataketa wrote:
I showed my dad the tas with the ladder glitch. My dads a seasoned donkey kong player (hes epic at the arcades) and he refused to believe that the ladder glitch was true, even though i conivnced him that tasers dont use hacks cause its against the rules (you know what kind of 'hacks' im talking about). Dont try to convince him that it was real, he understands the way computers work very well, but hes still "the fan" of donkey kong, so you'll never be able to explain it to him -.- he did believe the second and third stages though, saying it was always the path he took, but the first stage, he calls cheating -_-' ... Um, "seasoned" player is the right term, right?
You may want to point out to him that the glitch only occurs on the NES version. The arcade version and other console ports do not have this. Also, convince him to try the glitch on the NES version. I was able to reproduce it in real time after 6-7 tries.
It's hard to look this good. My TAS projects
Post subject: New Site Feature: Ram Address Editor
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We have a new site feature that allows the viewing and editing of RAM Addresses.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
My sarcasm was missed I guess. I was attempting to cleverly commentate on the media hype surrounding his retirement.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Niners: 49 Ravens: 24 Superbowl MVP: Ray Lewis
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We have a staff change: Guga has stepped down as a publisher. I do want to thank him for his hard work, he has been a invaluable contributor. Much thanks.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
MrGrunz wrote:
120 Stars TAS, everything else would be joke. There has never been a TASing project like this and there will probably never be a project like this again.
Agreed.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
scrimpeh wrote:
[2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 Does it even need an explanation?
Agreed!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you want to be productive with this thread you should be posting emulators to port into or base a new core around, rather than simply list consoles that are cool to emulate. For a given console, what emulators are out there that are open source? What is the overall accuracy/game compatibility? Have you used the emulator? This kind of thinking would be helpful. I'm doing a bad job of keeping it up to date, but this page attempts to assess emulators for porting in this manner (as well as cores written from scratch). I'm hoping people with edit privileges take it upon themselves to contribute to it.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This movie was awesome! Big yes vote. And I support your decision for each cup to be its own TAS. I think MK64 should be done the same way for the same reasons.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I think we have to be pragmatic. The Vault will need a clause about nudity and sexually explicit material (including primitive 8-bit attempts).
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you press the frame advance key then the emulator will pause after advancing 1 frame. To unpause the emulator press the pause key on your keyboard, or choose unpause from the emulation menu, or click the pause icon in your status bar.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Given the viewer response this isn't going to be able to be published to the Moon (or higher) tier. However, a goal that is seemingly arbitrary as 20,000 points is not a goal compatible with the Vault. Unless there is a good rationale stated for this goal, this is heading for rejection as it does not fit in any publication tier currently.
It's hard to look this good. My TAS projects
Post subject: Atari 7800 rerecording added to the site
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With BizHawk 1.4.0, Atari 7800 now has rerecording and is approved for site submissions.
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Post subject: BizHawk 1.4.0 Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.4.0 Released! This release features a new core: Atari 7800, in addition this fixes the core/savestate problems with Game Gear, NES, and Atari 2600 There's a lot of other fixes, and features, so I recommend reading the full release notes. Windows binary
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Post subject: 1.3 Release Recalled
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I deprecated the 1.3 release. It turns out that the Game Gear core is busted, and savestates are broken on Atari and NES. I will be working towards getting out a new release that has these fixes (and new goodies), but in the meantime, please use 1.2
It's hard to look this good. My TAS projects