Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
[quote="the_randomizer"there's still no option to force bilinear filtering in the filters options in 1.2.0 [/quote] Config -> GUI -> Use Bilinear Filtering. Also, Bolding something as if it is egregious that one of your requests hasn't been implemented isn't going to make you likable. Your attitude across BizHawk threads has been pretty bogus overall
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
No
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
Hi again, I just opened up a .bkm-move for a GB game in a text editor and noticed that it contained
Force_DMG_Mode False
GBA_In_CGB False
Force_DMG_Mode False
GBA_In_CGB False
repeated 500 times or so... after digging a bit deeper into this, it seems Bizhawk appends this text to the movie header each time you stop playing a movie while in write mode. Sometimes it appends more than one instance of this message, so I think it's worth checking out how the code looks for writing this message to the bkm file.
Bleh, I just now read this, else I would have fixed this for the 1.2.0 release :/
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Post subject: Atari 2600 rerecording added to the Site
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With BizHawk 1.2.0, Atari 2600 now has rerecording and approved for site submissions.
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Post subject: BizHawk 1.2.0 Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.2.0 Released, including the Atari 2600 core! Full Release notes Windows binary
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Um, probably will not ever implement this request, sorry. However, you should use File -> Recent ROM -> Autoload. You will never see snow again, and save yourself a lot of time too!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is an outdated topic (like many that someone has posted in today), rom heuristics have been in place for about 6 months now. Almost any ROM out there will load now, warn if it is making a guess at the mapper, and displays an error if the mapper has not been implemented. This situation has been fixed.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It is a bug. And the reset is at the beginning of the line (if you open it in a text editor, dont' know if TASEdit will show it) normally you should see: |0|........| but the bug puts random resets like this: |1|........| (or maybe it was a 2?) When that happens, just remove it from the file with a text editor and it will fix your problem.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I chuckled. This isn't publishable, but it was a fun idea. Probably should have saved this for April fools though.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
Archive.org already seeds all our torrents, correct me if it doesn't. Or only new ones?
Archive.org is a seed to all torrents, but the more seeds the better!
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk supports 7z, and 7z still do rar, zip, gzip, etc
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It was retired due to lack of actual innovation. The first year we had several tases where it made sense to have it. The next year the winner was very tenuous, the 3rd there was no candidates that even made sense. And honestly, I don't think we've had a year where there would be enough worthy candidates to make a contest out of.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Merry Christmas Marx, I set up your avatar
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Post subject: BizHawk 1.1.1b
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.1.1b Because I love releasing every day, I made 1.1.1b. Actually, I really didn't want to do this. But this is a very important fix for any SNESHawk users. Everyone should stop using previous releases for SNES TASes and use this. There's also a couple of other goodies This fixes once and for all (we hope) the determinacy vs accuracy woes from using the bsnes core. In the previous couple of releases we decided determinacy trumps everything and internally created a savestate every frame. This fix works around that problem by essentially savestating the frame before and emulating one frame on loadstate. This prevents the "virtual" lag frame problem where on some occasions there is a frame that it is impossible to deliver input on. Sorry for the numerous releases, but I wanted to get this out there before people got to far into their TASes. Your SNES movie savestates from previous releases are now broken, and movies might possibly no longer sync. But there is no plans to do this again.
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
nesfreak, I think you missed this topic
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
<_<
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Post subject: BizHawk 1.1.1a
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Can't release an emulator without an "a" release! So here it is: BizHawk 1.1.1a binary This fixes issues with GBC. Cooljay, please confirm!
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Post subject: Re: GBCHawk doesn't read input
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CoolKirby wrote:
The new BizHawk 1.1.1 doesn't read input from GBC games. Game Boy games like Kirby's Dream Land and Game and Watch Gallery work fine, but GBC games like Game and Watch Gallery 3 and SpongeBob: Legend of the Lost Spatula don't respond to button presses, and the input isn't even acknowledged on the input display.
Every game mentioned here works fine for me in the release...
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Post subject: BizHawk 1.1.1b Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.1.1b Released! This release features Super Gameboy support
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Post subject: BizHawk 1.1.1 Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.1.1 Released. This release includes SGB support and a number of fixes for SNESHawk. This is a nother large release, so I won't summarize the release notes here.
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
Does BizHawk have a sort of emu.setlagflag(bool value) as FCEUX now has?
No, but I will add it.
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I recommend learning C#, obviously though that answer is a bit biased ^_^ But it is a good OOP, OOP concepts being very important to learn if your goal is to make money. And like Nach said, "Microsoft languages" (C#, VB, J#, F#, etc) are high in demand. C# is the dominant one of this group, the highest currently in demand, and once you know C# you can easily learn the others.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
Post subject: openMSX 0.9.1 released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
openMSX 0.9.1 released! see http://openmsx.sourceforge.net/
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
MK2k wrote:
When I first heard of BizHawk a few days ago and tried it out it blew me away! It is actually the standard emulator for all the supported systems for me now, and I'm talking here as an old-school gamer and not TASer, and it's all about the Hotkey-mapped Rewind feature :)
Thanks! And for regular gaming, I agree the rewind is the coolest feature :) 2nd on my list is the double-click = fulscreen without changing screen resolutions and goofing up my other monitors like every other emulator.
a) Is it imaginable for BizHawk to support the possibility to switch between cores for a system, for example bsnes core and snes9x core for SNES? The reason I ask is, gamers on less powerful hardware could still take advantage of BizHawk even if they choose a less accurate core.
Porting a core is non-trivial. Gambatte and BNES were freebies basically, since they were already built to compile to a core dll (just like bizhawk cores). The time it would take to import snes9x is the same time it would take to port in a GBA emulator, or N64. Surely those should take priority. I also think that speedhacks would be preferrable to poorly coded emulators for supporting slow CPUs.
b) Are there plans to improve the input support, for example MultiTap/Super MultiTap for SNES or 6-Button Genesis Gamepads?
By the time of an official GenesisHawk, there will most definiately be 6-button genesis pads. As for the "plans", my personal mission is to emulate everything ever, with every feature ever, better than every emulator ever. Controllers fall under the category of everything. Now, that goal might have a few impracticalities to it, so I guess the real question is if such features are on a reasonable timline. Right now peripheral support is only for basic buttons, but we will need to overhaul the system to support analog & mouseinput fairly soon. At which point, any odd peripheral would be easy to build.
c) Are there plans to support HLSL shader effects?
The backend for shaders is there I guess, we have a few of them. But nobody currently helping with the project has these things anywhere on their priority list. (Translation: need more coders!)
d) Is it OK to feature BizHawk and its next versions on my website www.emulation-evolved.net ?
Most definitely!
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