Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You can't assume more lag is more accurate. Emulator developers are not at all concerned with or even notice how much lag there is. Especially with desmume, the new release may have a more new (and less tested) approach to something that in theory is more accurate. However, in practice it may have unforseen bugs. (For instance, FCEUX has an old ppu that is definitely less accurate but is more stable than the new ppu, and thus the old ppu is better overall for tasing. I'm not saying 9.7 is preferred, but you can't say it was wrong to use it. Also, make sure you turn advanced bus level timing off! Regardless of which version. For this game especially, it adds lag that should NOT be there. If you study videos of speedruns on a real DS, it is looks as though there is absolutely 0 lag frames on overworld maps, so I find any instance of lag there to be dubious in terms of accuracy. Also, this game is very copy/paste friendly, you might be able to paste in a fixed version of some levels. However, I do think people are being a bit harsh on a few mistakes over the course of a rather long warpless movie.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The intent of the limit is allow most every encode through. I think the target is about 90%. The remaining 10% can be handled with direct TVC access (which I don't mind giving out to trusted and experienced publishers). The lower the limit the better to avoid potential disk space problems, and allow us to scale up the umber of encodes using it. Unfortunately disk space is not an issue that can be fixed with "cost". So what % of your encodes would do you think are greater than 3.5 gb?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yeah, I forgot to update that /o\ Since then I've automated it better so I won't forget. If that is the only bug you can find, then I must be doing something right :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Grincevent wrote:
adelikat wrote:
Helping with Game Resources would be a huge help! I was just saying earlier how I am not happy with the amount of work being done on it. To help with it, I need you to log into the wiki portion of the site, (same login as forums). This will create a user in the wiki for me, so I can make you an editor.
By the way, I logged in the wiki portion as you asked. Since I'm not familiar at all with wiki editing, I'll have to read a lot before doing anything. I also need, beforehand, to sort the tricks (maybe even take screenshots to use some illustrations) and build a good presentation, well organized and clear...
Ok, you can now edit game resource pages. Further reading: http://tasvideos.org/TextFormattingRules.html http://tasvideos.org/EditorGuidelines.html
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Go to Config -> Movie Options and check "Automatically backup movies" and FCEUX will backup for you :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Helping with Game Resources would be a huge help! I was just saying earlier how I am not happy with the amount of work being done on it. To help with it, I need you to log into the wiki portion of the site, (same login as forums). This will create a user in the wiki for me, so I can make you an editor. As for bulletproof recording, when I have more time to read your specific question, I'll give you a thorough answer for that.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Shouldn't be too hard to tie a review to a movie in the backend. I have no immediate ideas on the GUI, such as where the user would click to get this form. Nor who would moderate it, but I'm sure we can find people to do it. I support this idea.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
crazy shit is happening really fast! I got the impression a lot of detail and planning was actually happening. That was enough to entertain me, despite me having no clue what was going on. Yes vote.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, this is a larger improvement than I would have expected for this game. Nice work!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ventuz wrote:
Is this the place to report inaccuracy emulation? I tried first nes rom, The Addams Family and saw line flickering at bottom right of play screen, it shouldn't be there.
Sorry to bump a 5 month old post but I did some research on this. While FCEUX does not have this graphical issue, BizHawk, Nestopia, and Nintendulator all have this. That leads me to think that this is an actual flaw in the game. I tried to look around on youtube but playthroughs of this game seem to be on an emulator. However, I will trust nestopia and nintendulator over FCEUX any day, so I suspect this to not be an emulation error.
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Post subject: BizHawk 1.0.5 Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.0.5 was released. More details can be found here
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Post subject: BizHawk 1.0.5 Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.0.5 Released. Some big changes in this release. NESHawk has a TON more mapper support, greatly increasing its game compatiblity. In addition a ton of sound emulation issues were fixed. For Lua, I built an interesting new forms library. With these functions you can create your own custom tool dialogs and assign lua functions to button events! This should be very helpful for making UI for your lua scripts. I also added several more lua functions for controlling anything related to emulation speed, to facilitate Lua botting. *IMPORTANT* Now for the very important part. I broke all of pre-existing NES savestates (as well as TI-83 if anyone cares ^_^). However, there is a fix for this. Any savestate you wish to restore, open it up in any text editor (such as notepad++), at the top you should see entries for frame and lag. Somewhere up there add a new line: IsLag false and save the file. Your savestate will be fixed. Sorry for breaking savestates, I try not to, but I felt this was an important piece of data that was left out of savestates up until now (helpful for TASers at least). Note: this feature was added to all cores, but due to the nature of how savestates were built on these cores, they aren't as flexible to new parameters.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Are you implying that you are getting desyncs? Please elaborate. There are no "settings for no desync", it should be working by default.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Cool, is there a vid of this trick?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Jungon wrote:
EDIT2: HEY O___o when I marked the one thing I really didn't want ... Run in background, it looks like all the problem stopped happening O__o
Finally, the key piece of information! You messed with a setting that affects when the emulator pauses and unpauses. This is a useful setting to mention! What is happening is that when "Run in background" is disabled, the emulator pauses when you leave. But the problem is that bizhawk assume it did the pausing, and unpauses it for you when you come back. Now that I know this is your problem. I will make sure it is fixed for the next release.
And oh yeah, it looks like another bug: I cannot change position of red lag count in italic,... my normal lag count is shown much below
Nice catch. Will fix this too EDIT: Fixed both of these issues, they will be in the next release (and next interim build)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Been awaiting this submission, awesome. A 5 minute improvement is quite impressive!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dwedit wrote:
I'll repeat my previous post, since old posts tend to get buried on flat paginated boards like Phpbb. Sorry if this is rude.
I just want to make it clear that you don't need to do this. I routinely browse this forum for issues to deal with. The DMC fix wasn't done on purpose because the whole APU is scheduled for an overhaul either way.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
jlun2 wrote:
Uh...for "Journey to Silius", my run and klmz's console-verified run doesn't sync at all in BizHawk. Interesting enough, both desync at different places.
I can answer that one. These games use DMC sound. While Bizhawk beats out other rerecording emulators in CPU and PPU, the APU is lacking (check the accuracy tests). The DMC sound channel is the weakest part of the APU. What is probably happening is that some small bug in that channel is the result of the desync on a real console. While BizHawk is overall better than FCEUX, it is not yet better in this one area.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Jungon wrote:
Downloaded the newest version 1.0.4a (I suppose) and... still get the same bug where I change window and go back (or enter a menu and leave) and the game unpauses automatically ... @___@
I've tested several computers, both XP and Windows 7 and can not reproduce this. If I could, maybe I could fix it. You need to give me detailed steps as to how to make this happen.
.....is Dega-S really obsoleted? ._.
These kinds of statements are not helpful. And you are free to use whatever emulator you like.
Cooljay wrote:
Not sure if this is a bug or not. However PCE-CD games seem to get random lag for some reason. It runs fine for a minute or two then suddenly lags. Not even particularity in that order.
What do you mean by lag? Lag frames? Or the emulator hangs for a moment? If the latter, what are your computer specs?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Spikestuff wrote:
Question: Will it be updated to support WonderSwan? I hope it does Mednafen isn't very helpful due to small screen size and not completely user friendly. (Sorry to the creator of Mednafen if you are reading this.)
This one may not be likely anytime soon.
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Post subject: BizHawk 1.0.4b Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.0.4b Released More details can be found here
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Post subject: BizHawk 1.0.4b released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Released 1.0.4b The main reason for this release is that a bug was discovered in NES MMC3 mapper savestates that can cause desyncs when TASing. (MMC3 encompassing a great number of TASed games). Anybody doing NES TASes should immediately update to this version.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Awwwwwww, I was #1 for awhile there :(
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dear internet users of the world, Please stop using IE8 and upgrade to IE9. (P.S. don't use IE anyway) Sincerely, The entire web programmer population
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Are you crazy? Why wouldn't you want to make a thread in the appropriate forum? Posting a .fbm is auto of control. Also, I highly look forward to this and I am glad you are doing the (much better) arcade version.
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