Posts for adelikat

adelikat
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Joined: 11/3/2004
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Location: Tennessee
FractalFusion wrote:
I noticed a bug (tested in both BizSNES and BizGB) where, after pressing a controller button, sometimes it remains held down even when I release it. Then again, BizSNES runs 10-15fps for me (half lsnes speed) and BizGB also 10-15fps. So it is probably my fault and not any fault of the emulator.
Considering that the GB core gets about 1500fps for me, I'd say yeah, you are doing something wrong! Did you run the prereq installer? One of the things it installs is directx. Without it, bizhawk will still run but uses GDI which is slower (granted, like 10% slower, not 1000000% slower....)
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adelikat
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Install .NET 4.0 The prereqs installer doesn't always do this properly for some reason. That should fix your problem. And that is assuming you've run the prereqs installer in the first place. As for chasing the bat, that sounds like a great idea, I'm sad I didn't do that now.
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adelikat
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Let's be clear though. This is NOT released, and should be considered experimental. Also, TASing on this core is a bad idea right now. However, we are getting very close! I'm very excited about this core particularly ^_^
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adelikat
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lsnes would still be needed for linux most likely. Currently it is the only alternative for Mac users as well (but sappharad is working on trying to get the bsnes core working on mac). For Windows, I would recommend BizHawk over lsnes. Also, lsnes will allow subframe input, where BizHawk doesn't yet do this (it is on the todo list though!). So in the case of Chrono Trigger glitched, lsnes is the only alternative.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Ask as you shall receive!
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Post subject: BizHawk 1.1.0a including SNES/GB/GBC cores Released!
adelikat
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Joined: 11/3/2004
Posts: 4758
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BizHawk 1.1.0a Released! This release features SNESHawk (using BSNES v87) and GBHawk (GB/GBC core using Gambatte r344).
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Post subject: BizHawk 1.1.0 Released!
adelikat
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BizHawk 1.1.0 Released! In this release we have imported bsnes (v87) for a SNES core, as well as Gambatte (r344) for GB and GBC cores! I assume everyone is familiar with bsnes and is accuracy reputation. Gambatte is the most accurate open source GB/GBC core we could find, as evidenced by the GB Accuracy Tests In addition there is a massive list of features and fixes. Too many to summarize in this post, so see the Release Notes
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adelikat
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adelikat wrote:
ventuz wrote:
Is this the place to report inaccuracy emulation? I tried first nes rom, The Addams Family and saw line flickering at bottom right of play screen, it shouldn't be there.
Sorry to bump a 5 month old post but I did some research on this. While FCEUX does not have this graphical issue, BizHawk, Nestopia, and Nintendulator all have this. That leads me to think that this is an actual flaw in the game. I tried to look around on youtube but playthroughs of this game seem to be on an emulator. However, I will trust nestopia and nintendulator over FCEUX any day, so I suspect this to not be an emulation error.
Update: There is definitely a graphical glitch in the game itself as evidenced here: Adams Family on real HW It isn't exactly the same as what emulators do, but I think it is more correct that it is there than not.
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adelikat
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Joined: 11/3/2004
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http://code.google.com/p/progenitor/ This seems to be what the guy is using to tas. There is no binary available. If anyone gets it compiling, please provide a binary! I haven't tried to get it working yet, though I keep meaning to...
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adelikat
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Joined: 11/3/2004
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He is hours slower than the SDA record due to letting all cut scenes play on purpose and playing all the missions. From what I watched there was some obviously tool-assisted moments, though I doubt it is super optimal. But either way, I love watching it and it is bad ass. And I really really want to TAS this game!
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adelikat
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Dude, I really like what you have so far. Keep it up! I look forward to the submission.
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adelikat
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Joined: 11/3/2004
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Bizhawk, for the NES core, has the ability to toggle on/off sound channels (but not the ability to adjust their relative volume).
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adelikat
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Joined: 11/3/2004
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I voted yes, and I think this is a good category, very analogous to the current SMB3 warpless movie. The goal is very defined, don't use the cannons, and that simple rule dictates a route that shows a good portion of the game while still allowing interesting and potentially surprising route decisions. I also think this could co-exist with an all coins run (preferably) and maybe a full warpless movie (not preferably). But that is a discussion that should happen if such a movie ever gets made.
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adelikat
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I don't think a real-time run would be worth it. The differences would be minor, and slower clock times is less impressive. (imo)
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adelikat
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Also, 99% or more of the site is centered around aiming for fastest real time. As such the site is programmed to show this. In rare cases like this movie, real time doesn't accurately reflect the goals or achievements in the movie. Rather than accommodating fringe cases, we simply put the times in the description. I can see how this causes a bit of confusion though. If aiming for real time were the goal however, you would be right about Bear Hugger, and probably several other fighters.
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adelikat
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You can't assume more lag is more accurate. Emulator developers are not at all concerned with or even notice how much lag there is. Especially with desmume, the new release may have a more new (and less tested) approach to something that in theory is more accurate. However, in practice it may have unforseen bugs. (For instance, FCEUX has an old ppu that is definitely less accurate but is more stable than the new ppu, and thus the old ppu is better overall for tasing. I'm not saying 9.7 is preferred, but you can't say it was wrong to use it. Also, make sure you turn advanced bus level timing off! Regardless of which version. For this game especially, it adds lag that should NOT be there. If you study videos of speedruns on a real DS, it is looks as though there is absolutely 0 lag frames on overworld maps, so I find any instance of lag there to be dubious in terms of accuracy. Also, this game is very copy/paste friendly, you might be able to paste in a fixed version of some levels. However, I do think people are being a bit harsh on a few mistakes over the course of a rather long warpless movie.
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adelikat
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The intent of the limit is allow most every encode through. I think the target is about 90%. The remaining 10% can be handled with direct TVC access (which I don't mind giving out to trusted and experienced publishers). The lower the limit the better to avoid potential disk space problems, and allow us to scale up the umber of encodes using it. Unfortunately disk space is not an issue that can be fixed with "cost". So what % of your encodes would do you think are greater than 3.5 gb?
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adelikat
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Yeah, I forgot to update that /o\ Since then I've automated it better so I won't forget. If that is the only bug you can find, then I must be doing something right :)
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adelikat
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Grincevent wrote:
adelikat wrote:
Helping with Game Resources would be a huge help! I was just saying earlier how I am not happy with the amount of work being done on it. To help with it, I need you to log into the wiki portion of the site, (same login as forums). This will create a user in the wiki for me, so I can make you an editor.
By the way, I logged in the wiki portion as you asked. Since I'm not familiar at all with wiki editing, I'll have to read a lot before doing anything. I also need, beforehand, to sort the tricks (maybe even take screenshots to use some illustrations) and build a good presentation, well organized and clear...
Ok, you can now edit game resource pages. Further reading: http://tasvideos.org/TextFormattingRules.html http://tasvideos.org/EditorGuidelines.html
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adelikat
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Go to Config -> Movie Options and check "Automatically backup movies" and FCEUX will backup for you :)
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adelikat
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Joined: 11/3/2004
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Helping with Game Resources would be a huge help! I was just saying earlier how I am not happy with the amount of work being done on it. To help with it, I need you to log into the wiki portion of the site, (same login as forums). This will create a user in the wiki for me, so I can make you an editor. As for bulletproof recording, when I have more time to read your specific question, I'll give you a thorough answer for that.
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adelikat
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Shouldn't be too hard to tie a review to a movie in the backend. I have no immediate ideas on the GUI, such as where the user would click to get this form. Nor who would moderate it, but I'm sure we can find people to do it. I support this idea.
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adelikat
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crazy shit is happening really fast! I got the impression a lot of detail and planning was actually happening. That was enough to entertain me, despite me having no clue what was going on. Yes vote.
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adelikat
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Wow, this is a larger improvement than I would have expected for this game. Nice work!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3651)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
ventuz wrote:
Is this the place to report inaccuracy emulation? I tried first nes rom, The Addams Family and saw line flickering at bottom right of play screen, it shouldn't be there.
Sorry to bump a 5 month old post but I did some research on this. While FCEUX does not have this graphical issue, BizHawk, Nestopia, and Nintendulator all have this. That leads me to think that this is an actual flaw in the game. I tried to look around on youtube but playthroughs of this game seem to be on an emulator. However, I will trust nestopia and nintendulator over FCEUX any day, so I suspect this to not be an emulation error.
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