Posts for feos

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Just a reminder. The currently published CCG did obsolete the 1-hour save glitch movie originally, because it was a faster way to corrupt memory (strictly speaking, save data is also a part of accessible memory) and pull off the major skip glitch. The previous "save glitch" run didn't execute arbitrary code, but the current one does, the current CCG does, and this movie does too, and the new "save glitch" submission does too! Attack vectors are different, but the primary techniques showcased that make these runs this short are now basically the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So we could have major-glitch-skip and no-major-glitch-skip branches and categorize them accordingly. [3863] Genesis Phantasy Star IV "macro glitch" by Jiseed in 20:33.04 [4184] Genesis Phantasy Star IV by janus in 1:25:29.44 That other one doesn't seem to have the tag, but it's needed for all movies where such a glitch is (now known to be) possible but hasn't been used. Better examples: [2047] SNES Chrono Trigger "save glitch" by turska & inichi in 03:28.06 [2592] SNES Chrono Trigger by keylie in 2:17:08.86
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
It really feels like interest in CCG as a whole is waning, at least in terms of people on the site.
This has been my impression as well, since it was novel at the time, and I think it was also the fastest way to beat the game back then.
Samsara wrote:
Going back to the first quote and the previous standards I brought up (SMB3 and Chrono Trigger), "game end glitch" is generally treated as a universal category despite what methods are used. Save corruption or no save corruption, both runs get to a point where they manipulate memory to reach the credits instantly. My arguments are upholding how the site has historically handled (coin) cases like these.
We have this movie class that covers different glitch types: http://tasvideos.org/MovieClassGuidelines.html#MajorSkipGlitch And this term that talks about the same thing: http://tasvideos.org/Glossary.html#GameBreakingGlitch There is fundamental similarity in all such glitches, even if visually they may differ a lot. Someone probably needs to do a search through all movie branches on the site to tell if any other game has had "save glitch" alongside some other major skip glitch like "game end glitch". [1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 and [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 co-existed for a short while, then [2600] SNES Super Metroid "game end glitch" by Cpadolf in 12:54.71 obsoleted both, and the GEG branch has since been reduced to [3768] SNES Super Metroid "game end glitch" by Sniq in 06:42.54 Comparable in its iconic status to this franchise, but it didn't have an exception for too long. And I must note that "GT code, game end glitch" was tremendously different from anything we've seen by then, so yes it was an exception.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've read that and it doesn't answer my questions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please elaborate on your level routing, what is selected and why. Is there a way to skip Cave? Level options visible in RTA are not the same as here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree that it's a good a2600 game, and after the speed boost it started looking much better than the previous part. Still not cool enough to excite me. Voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It can be delayed if gameplay will not be significantly different than in this run, and if it won't affect the feedback.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If gameplay will be significantly different than in this run, and if it may affect the feedback, it's better to have a new submission. File replacements are for minor tweaks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If anyone disagrees with this, please speak up!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can still try to get it on mednafen that PS our core originates from. Just to be sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arkiandruski wrote:
This is a pretty significant improvement over the previous TAS. I'd say the proper course of action would be to accept this movie and make a note to the encoder to wait for a version of the emulator with better audio. The problem isn't whether the input file is acceptable for the site.
We need to be sure it syncs on that future release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't actually sound crazy at all, since those 2 runs are also the most similar in content across all the chars: Post #494162.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've reread our previous talk and reminded myself that 100% is already meant to avoid a glitch (OOB/abort), so it might as well contain a speed/entertainment tradeoff such as coloring your character.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arkiandruski wrote:
I also would be interested to see a level by level breakdown for how this compares to the currently published any%, especially to see if it's actually faster on any levels.
--------------------------------------------
| Level            |   Sonic   |   S+T     |
--------------------------------------------
| Angel Island 1   | 0:40::55  | 0:35::55  |
| Angel Island 2   | 1:14::51  | 1:14::53  |
| Hydrocity 1      | 0:39::16  | 0:18::37  |
| Hydrocity 2      | 0:22::20  | 0:21::58  |
| Marble Garden 1  | 0:34::37  | 0:50::56  |
| Marble Garden 2  | 0:03::24  | 0:03::24  |
| Carnival Night 1 | 0:29::19  | 0:32::28  |
| Carnival Night 2 | 0:39::17  | 0:40::22  |
| Icecap 1         | 0:56::45  | 0:59::06  |
| Icecap 2         | 0:00::00  | 0:00::43  |
| Launch Base 1    | 0:33::46  | 0:27::52  |
| Launch Base 2    | 0:26::37  | 0:25::50  |
| Mushroom Hill 1  | 0:33::37  | 0:32::27  |
| Mushroom Hill 2  | 0:40::34  | 0:32::50  |
| Flying Battery 1 | 0:45::26  | 0:42::49  |
| Flying Battery 2 | 1:05::43  | 1:06::13  |
| Sandopolis 1     | 1:04::51  | 1:10::13  |
| Sandopolis 2     | 0:48::47  | 0:57::19  |
| Lava Reef 1      | 0:47::43  | 0:48::48  |
| Lava Reef 2      | 0:20::52  | 0:20::53  |
| Hidden Palace    | 0:26::40  | 0:16::36  |
| Sky Sanctuary    | 0:52::17  | 0:52::13  |
| Death Egg 1      | 0:58::56  | 0:57::28  |
| Death Egg 2      | 1:36::23  | 1:37::15  |
--------------------------------------------
| Total            | 16:52::46 | 17:02::05 |
--------------------------------------------
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is my input still there this time around?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Brookman wrote:
https://i.imgur.com/g1WCLKE.mp4 cosmetics worthwhile for my 100% TAS?
Don't know about 100% (maybe it goes to vault? who knows) but for the low-glitch branch it should be perfectly fine!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A lot of confusion is added by the fact that similar glitch types co-existed in game versions that then became comparable to each other in terms of obsoletion, but only within certain branches, that feature certain glitch types. Warp glitch and save glitch involved green, yellow, and red. And then, trainer glitch, brock glitch, warp glitch, and game end glitch involved red, blue, and yellow, as a separate chain, with completely different times! Otherwise, save glitch being separated from CCG indeed looks similar to gen1. The existing CCG run got decent feedback probably because it was a novel concept, and also had some gameplay left in it since gold save glitch, which also got decent feedback. The new save glitch, crystal this time, doesn't look so certain about its Moon with entertainment rating of 5, but it's marked as fastest completion, so should be vaultable at least. If this submission obsoletes silver CCG, there will be less version difference to showcase, and also we're not sure it goes to Moons after all that's happened with all these games since 2014. Rejecting and leaving the slower run also feels weird, but at least that slower run is probably more entertaining? Is it still entertaining though? I don't know, I'd argue these two are meant to be comparable in that regard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice run indeed, didn't get boring, also cool music in some areas. I wouldn't mind even more zips, but whatever is there combined with high speed is also good. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For a game like this, we prefer all modes in one movie over having a branch for each mode, but separate modes are also acceptable. Completing all puzzles that are there can count as full completion, and it looks like that would indeed include all modes, making individual branches superseded by that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
I'm a little confused by your statement. The only two runs on speedrun.com show both to be using the "Zapper".
There are 2 tabs, with 2 runs for each category. The difference from a d-pad record is about 2:40, but that's still a decent gap for a semi-autoscroller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This ending looks like "you've half-completed half of the game". It's not a "you failed entirely" kinda thing, but not a definitive "you won" either. Even though I really like the glitch, and this is probably the only branch it can be showcased in, half-completing half of the game is not enough. The audience is unsure too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The DK gameplay looks good, but the boxing part feels like some endless unskippable cutscene.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Unique glitches are a part of gameplay as far as TASing is concerned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samtastic wrote:
One day once Windows TASing is compatible with the Abe games I have plans to make a PC port Exoddus 100% TAS and any% TAS due to the PC ports having more glitches than the PSX version and faster loading times. Would these ports be allowed on TASVideos as a separate branch to the PSX versions? Taking this video for example, with Mudanchee Vaults in 100%, I could literally do the secret areas that need rescuing and then do a relocation glitch to leave the area. Same thing with Mudomo! https://youtu.be/n3CMXWsGctk?t=14
If gameplay is not identical then yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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