Posts for feos

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Open .tasproj in 7zip and remove LagLog and Session.txt, then it will load and play. However I was getting strange savestate mismatch that wasn't there in 2.3.1, so I couldn't load branches. It's some problem with waterbox savestates, it claims the hash is different, even though the game image and SyncSettings are correct. There's no workaround for branch state mismatch so far, even though it could be skipped and input would load just fine, it just hasn't been set up yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As I mentioned before, the main problem with non-standard content is complete absence of consensus on what should be represented how. And as I've tried to come up with some regulations over the years, none managed to fly beyond free chats. As for myself, my goal has always been to upload tasblocks as single segment videos with waiting times edited out. If uploading it in its entirety isn't feasible, I don't have the passion to be selecting segments that are already featured at tasvideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please try on standalone mGBA (not bizhawk core).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
I mean, it's right there in the submission text. If even the senior judge doesn't read properly, then I'm probably caring about this too much. But not anymore! Who cares!
Please quote the part of the submission text that tells which enemies get hurt but not killed (which was my original question).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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aiqiyou wrote:
Masterjun's mean is we shot the tanks in stage2 and stage4.
In the boss rooms? I count these things as parts of the boss, even if they aren't necessary to kill, I don't have a problem with them being destroyed. Though those don't match his words "The run hurts enemies without killing them". I think he means something else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched it again, this time in an emulator, and I still haven't seen enemies being hurt.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have any information on how official were they? If consoles with those were officially endorsed and licensed by Sega (like with Tec Toy in Brazil), they should be acceptable. EDIT: https://segaretro.org/Sega_Saturn_consoles#Hi-Saturn https://segaretro.org/Sega_Saturn_consoles#JVC.2FVictor_V-Saturn Indeed those were official, therefore allowed for use in submissions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Feedback request for SGDQ 2019
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dwangoAC wrote:
However, Mario Kart Wii and Celeste are unable to be represented on TASVideos as a result of current site policy and thus are not TASVideos content in any way. Posting those segments on YouTube under the TASVideos channel would be unwise unless we can say with a straight face that the content actually came from TASVideos, including future events until such time that we can fully represent event content.
Did everything shown at past events as TASBlock come from TASVideos?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
The run hurts enemies without killing them, which is generally not what a pacifist would do.
Even though I just watched it, I still have to ask, which enemies does it actually hurt?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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chatterbox wrote:
I remember the actual rerecord count is around 9,000.
I'll need to update the movie file with the one with manual rerecord count. Should I use 9000 or unknown?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it known how much of the rerecord count is manual/non-botted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tools that assist making movies should be justified. The resulting work should be superhuman. If it's perfectly humanly possible, there's no value in tools used to do exactly the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
This makes no sense to me. I have never seen (although I may well have missed it) a rule that states that a TAS needs to be somehow "better" than the unassisted equivalent. (The only rule I remember is that the TAS needs to beat existing records, meaning that if the TAS is slower than the unassisted run, it will be rejected for being suboptimal.) I thought that the principle has been in place for years that every officially published game (with the exception of games of certain genres, like certain types of educational games) for the currently supported consoles, can have an any% TAS published in Vault, with pretty much no requirements (other than it being as optimal as possible). I have never heard of a Vault rule that the TAS must not be replicable in real-time.
http://tasvideos.org/diff.exe?page=Vault&rev=11&prev=10
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've been a part of both of these talks, and the point is that it's sometimes impossible to perfectly match full game end state. Also it's impossible to explain every aspect of every rule in MovieRules, because the page would be endless (it already is insanely huge). For all rule clarifications that users may need we have Ask a judge thread. For clarifications for judges we have Judge Guidelines. If you're unsure about some definition that is there in MovieRules, you can always ask, and we will always elaborate. There's nothing beyond those 2 pages that we account for when judging glitched endings. Critical ending routines can be absolutely anything, the point is game behavior after it's been allegedly glitch-completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
From Wiki: MovieRules.html#MovieMustBeComplete Where applicable, the movie must reach an ending screen that positively signifies a game is finished successfully. Reaching a game-over screen is not considered beating the game. If a game shows the same ending screen regardless of success or failure, reaching it is not considered successful completion. Also note that this rule isn't complete.
The rule is complete. Here's just a note in Judge Guidelines:
Runs that incorporate "game end glitch" techniques need certain verification on whether the ending really occurs. It can be done by comparing how the game acts after it ended normally, with how it acts after it was glitch-ended. Missing some critical ending routines would mean it was not really completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Selicre wrote:
I'll render the final output in 4K in order to remove the 4:2:0 chroma subsampling. 8K would probably be overkill, unless someone else does it for me (prepare to spend 200GB on temp files!)
You can't remove it after 420. Dumping the game screen at its native resolution (1x scale) leads to losing all single-pixel-wide chroma information, and also distorting the color borders. Dumping at 2x resolution and then applying 420 chroma subsampling allows to overcome most of this. So we have 3 sets of variables: how much of the game area is visible at once, how internal game resolution scales before getting dumped to the video, and how that is scaled to fight chroma subsampling artifacts. For 320x224 Genesis emulator footage, we dump lossless-compressed avi at native resolution, then we upscale it to 4K using pixel-based algorithms (think nearest neighbor). In your case I don't know the target resolution of your emulated footage and how it gets scaled. If you can expand the visible area to 4K, then applying 2x scale to that gives us 8K video that can be viewed without losing too much details in lower resolution modes too. It can be compressed quite well at a reasonably high speed with correct settings. Since it's not antialiased 3D footage, I don't think the filesize will be near half TB. If needed, half TB is how much spare HDD space I have for this. What about my other questions though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's how to pipe framebuffer to ffmpeg without intermediate images, tho this is in C++: https://github.com/clementgallet/libTAS/blob/master/src/library/encoding/AVEncoder.cpp https://github.com/clementgallet/libTAS/blob/master/src/library/encoding/NutMuxer.cpp With such a pipe set up you don't have any overhead that has to be kept just for the magic to keep working. And it still gives you full control over ffmpeg since you still pass your command. If it's just a matter of keeping only a few images and then removing them, all you need is efficient ffmpeg command. Here's what youtube does to your bitrate (might be outdated, but it's more or less true): https://vadosnaprimer.github.io/feos.vs.youtube.2160p.html Here's how size and speed relate when using x264: http://tasvideos.org/Feos/VideoTests.html Do you render at 1x scale? It's quite possible that rendering at 2x scale could allow you to preserve much higher quality in general while increasing the ratefactor significantly to reduce the size (native pixel size gets heavily killed by chroma subsampling that yuv420 does). It's worth using a short test clip to see what youtube does to your video, be it 4K or 8K. BTW, since Tails is so critically important in this run, won't it be better to keep him non-transparent at all? I guess he's half-transparent when off-screen, but this is one of the biggest features here, so making it more obvious would help. I doubt not knowing when he is off-screen will make anyone angry.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it keep all the intermediate images too? I'm seeing Rust for the first time :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congrats on finishing it!!! Please tell me which code snipped dumps the framebuffer currently. There are lots of ways to reduce the filesize without killing the quality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Download check.lua
Language: lua

while true do a34 = memory.readbyte(0x34) a3E = memory.readbyte(0x3E) a50 = memory.readbyte(0x50) a51 = memory.readbyte(0x51) print(string.format("%X %X %X %X", a34, a3E, a50, a51)) end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you record a movie, it should be theoretically possible to examine. MAME-RR must have trace logger functionality and memory viewer, for basic investigation, but also debugger with breakpoints for full analysis. Dunno who'd be able to participate in reverse-engineering your trick though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there anything else that is planned to change while I'm redoing it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Brilliant, now I'll have to wait for it to finish uploading (since it'd stuck in the uploader queue forever if it's unfinished)., and the reencode it again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<feos> <TASVideoAgent> Movie [3975] SNES Donkey Kong Country 3: Dixie Kong's Double Trouble! (JPN v1.0) by Doomsday31415 & DES in 42:33.73 edited by Mothrayas: Changed player ID to 1109 from 1146 --> http://tasvideos.org/3975M.html <feos> <TASVideoAgent> Page 3975M edited by Mothrayas (): http://tasvideos.org/3975M.html <feos> <TASVideoAgent> Post edited by Mothrayas (PubMov: #6365: Doomsday31415's SNES Donkey Kong Country 3: Dixie Kong's Double Trouble! in 42:33.73): http://tasvideos.org/forum/p/483289#483289 [a:10] <feos> what happened? <feos> it was a co-authorship <feos> and I'm uploading an hd encode with both of them in subtitles <feos> with fixed movie time
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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