Submission Text Full Submission Page
This is a TAS of Asterix on NES

Game objectives

  • Emulator used: fceux 2.1.4a
  • Aims for fastest time
  • Without be hit by the ennemies
  • Use jump to go out of the screen
  • Use death to save time

Luck manipulation

  • Trajectory of snowballs

Some screenshots

Act 1.3 Gaul

Act 2.1 Helvetia

Act 2.3 Spain

Act 3.2 Egypt

Act 4.3 Rome

The END


DarkKobold: I'd like to take a closer look at this run. Claiming for judging.
DarkKobold: Updated submission with a new file per author's request.
DarkKobold: Unfortunately, the first movie submitted was severely sub-optimal, which caused many of the initial no votes/negative reaction. This makes it difficult to judge the new movie; I should have suggested a resubmission as opposed to an update. However, its been shown that taking damage is much faster, and I would encourage any author of this game to use that trade-off. Therefore, I am rejecting this movie as sub-optimal. However, I would like to let the author know that I thought this was a very good first attempt at a TAS.
All of that said, there has not been an outpouring of support for an optimal movie of this game being acceptable. Any future author should make note this before putting effort into this game.

TASVideoAgent
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This topic is for the purpose of discussing #2929: TimmyAkmed's NES Astérix in 06:14.23
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hello Timmy and welcome to TASvideos! - This run chooses normal difficulty. In general we prefer hard difficulty. What is the difference between different difficulty settings in this game? - There doesn't seem to be any point in picking up the potions. They make you invincible, but there's a pause and a small animation before you are allowed to move again. It seems like it would be faster to avoid them where possible. - There is visible lag when there are a lot of enemies onscreen. Would it be faster to kill some of them? - The movement of some places seems strange, the earliest being frame 370, where you hit a ledge and lose your speed.
Player (95)
Joined: 12/4/2010
Posts: 17
Location: France
Thank you Truncated for answer very fast . -I chosen not to change difficulty for time saving that I would lose because of lags later. -I takes potions because when they are active I can pass through the enemies -I kill the least possible of ennemy to avoid decelerating when I knock -In frames 370 I bash against the ledge because I could not jump earlier.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
This game is quite short, and I think it makes an okay TAS. There were a few sections that looked improvable, so I decided to try them out myself. Here is the movie file. I TASed the first two levels (my test run is probably further improvable), and here are the results: *The intro screens can be finished 16 frames faster. Level 1-1 was done 13 frames faster. Comments: *You don't have to kill the first boar on level 1 - it's faster to jump on him. *For the ledge that Truncated asked about, it is indeed faster to slow down a little right before the jump in order to avoid bumping into the wall. *The invincibility potion here is actually very hard to avoid picking up, so it's faster to pick up it than to avoid it. Level 1-2 was done 89 frames faster. Comments: *It's faster to break the second A block rather than slowing down by bumping into it. *You can get a nice speed boost from the first moving platform here, since it is moving to the right. *By jumping off the second platform as soon as possible, you can avoid getting slowed down by it, since it is moving to the left. *You don't have to jump on the third platform at all. With these things in mind, the other levels look improvable too. And like Truncated mentioned, you should definitely test if killing more enemies can remove some of the worst lag, even if it costs a few frames to kill enemies. I hope you make an improved run, but with the known improvements in mind, I vote no on this run.
Dwedit
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I'm not an optimization nazi, so this run looks fine to me.
Banned User, Player (143)
Joined: 8/30/2010
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Location: Argentina Bs. As.
Voting no and encoding this movie (SD & HD) after considers this
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Player (95)
Joined: 12/4/2010
Posts: 17
Location: France
Thanks for your answers, I have just realized that I have sent to you the wrong running which is late of 467 frames . What have I to do ? Thank you
Banned User, Player (143)
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Timmy, welcome to TASvideos! I have something to say As I saw the votes of the audience, I think not be accepted in TASvideos and will be part of the List Of Bad Game Choices. Voting NO
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
mmarks wrote:
Timmy, welcome to TASvideos! I have something to say As I saw the votes of the audience, I think not be accepted in TASvideos and will be part of the List Of Bad Game Choices. Voting NO
No offence, but I think it was too harsh. And do you really think it should be in the Examples of Bad Game Choices? And did you just vote No because of the votes?! But you already stated your No vote! And it was well written in English! Were you really mmarks when you posted this?
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Mister Epic wrote:
mmarks wrote:
Timmy, welcome to TASvideos! I have something to say As I saw the votes of the audience, I think not be accepted in TASvideos and will be part of the List Of Bad Game Choices. Voting NO
No offence, but I think it was too harsh. And do you really think it should be in the Examples of Bad Game Choices? And did you just vote No because of the votes?! But you already stated your No vote! And it was well written in English! Were you really mmarks when you posted this?
First, sorry Timmy if my post was very hard And secondly, to Mister. Epic, send it for hours
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 6/23/2009
Posts: 150
I dunno. Looks a bit like a WIP and not a published run. I see lots of potential here. Work on it a bit more; look at the suggestions of the above people and we'll see your first published movie.
mklip2001
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Location: Georgia, USA
TimmyAkmed, there are ways to update a submission's file without creating a new submission. You should send a message (using the Private Message option in the forums) to one of the judges, I think. They should be able to update the file for you. For instance, you can send a message to Truncated, since he already commented on this thread and thus has already spent time watching the run. Truncated, if I'm wrong about this, I'm sorry, and you can post here correcting me.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Personally, I suggest you post your new run in the forum before submitting. This way people can give feedback (I'll make sure to help out as much as I can) on it and help you make the run as fast and entertaining as possible before submitting. I hope I'm not coming off too harsh here, since it's not my intention - you obviously know how to use the TAS tools, and I hope and think you can get the next version of this TAS published.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
TimmyAkmed wrote:
Thanks for your answers, I have just realized that I have sent to you the wrong running which is late of 467 frames . What have I to do ? Thank you
Timmy - go ahead and put it here - http://dehacked.2y.net/microstorage.php I can update your submission, if this is your preference.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
NitroGenesis
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Hard mode is preffered no matter what, so I assume you should probably take that into consideration.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/1/2008
Posts: 347
NitroGenesis wrote:
Hard mode is preffered no matter what, so I assume you should probably take that into consideration.
The main exception being when hard mode only increases the hit points of enemies. (see guidelines here) Increasing the number of enemies is a fine example of why hard mode is preferred; dodging or destroying more enemies is more entertaining.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Posts: 389
Almost all the enemies look the same, but I liked the music. The game choice was good. And it seemed to me that you played it quite well. It was nice to watch. But... - It has been proven that this run is improvable by at least a few seconds. (I don't consider that to be really important since no one tried this game till now. The first run for a new game can't be perfect ever.) - It was played on normal difficulty, and there is no good reason for it. (Less lag is a bad reason.) I recommend redoing this one in hard mode, even if it includes more lag. I will vote yes for the improved version.
Player (95)
Joined: 12/4/2010
Posts: 17
Location: France
I've sent the new version to Dark Kobold and I wait he update the submission . TimmyAkmed
NitroGenesis
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Editor, Experienced player (551)
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I'm currently trying a Hard mode TAS, just to say. EDIT: Whup, the new run uses Hard. I'm beating it though
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 6/4/2009
Posts: 893
well the current hd youtube looks good for me, no major mistakes and a very clever trick to use the key to escape death in 3-2. i'll watch the new one before voting but since i'ts a first submition of the game and if the quality is at least this good, i'll be giving a yes.
NitroGenesis
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Definetly not optimized. I beat the first level 44 frames faster then the new movie.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
This game was produced by Infrogrames. They also produced The Smurfs for NES and GB hence the similarities in gameplay and music. They also produced Asterix for GB, but from what I heard the GB catridge is a rarity. I watched a bit into the run and will watch the rest tomorrow.
mklip2001
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Location: Georgia, USA
Now that I've finally watched the updated movie, this seems like a pretty nice choice of game. It has pretty good platforming and is short. I think that a good optimized version of this game could certainly get published. Using the key at 3-2 was definitely cool. That being said, this run does look improvable. I think this is a fairly good attempt, but more testing should be done to see whether it's worth killing a few more enemies to reduce lag. I'll vote Meh, since I'm ok if this gets published, but it would be nice to see some competition to improve the times of this movie too.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Alright, I've reviewed this movie thoroughly, and one of the major differences is that Nitrogenesis takes damage to save time. Really, the site doesn't need a damage-less and a damage taking run, and so therefore the distinction is slightly moot. However, I can see that Tim's TAS skills are improving, and I think the game is worthy of publication. I'm not sure that this is the movie to bring this game to publication, however. Additionally, more seems like it could be done to avoid lag. 2nd, both movies take the invincibility power up in the first level instead of taking damage. Given the length of animation, the damage may be faster.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.