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#638498245282048823 - Vectorman - Dark Ruins improvement

Vectorman-dark-ruins-bonus-poweron.bk2
In 00:52.84 (3166 frames), 54098 rerecords
Game: Vectorman ( Genesis, see all files )
11 downloads
Uploaded 4 days ago by Winslinator (see all 22)
This route is at least 4.03 seconds (242 frames) faster than the one used in the currently published run. I do not plan on improving that TAS; this is merely a demonstration proving that taking the bonus round path is indeed faster than the standard route. This is also not super optimized for finer movements or reducing lag, so the time save could be even greater.
HP was set to 2 from the cheats menu for ease of setup. You must have 1 HP by the bonus round to lose it as fast as possible. In a full-game TAS setting, I would expect the player to have 1 HP leaving Day 7: Rock N Roller, so gaining an HP from a health drop between then and this level should be no problem.

Annotations

MovieOrigin .GMV version A
emuOrigin Gens
Cpadolf


#638498245135467042 - Vectorman - Arctic Ridge improvement

Vectorman-arctic-ridge-bonus-poweron.bk2
In 00:55.04 (3298 frames), 58837 rerecords
Game: Vectorman ( Genesis, see all files )
10 downloads
Uploaded 4 days ago by Winslinator (see all 22)
This route is at least 0.8 seconds (48 frames) faster than the one used in the currently published run. I do not plan on improving that TAS; this is merely a demonstration proving that taking the bonus round path is indeed faster than the standard route. This is also not super optimized for finer movements or reducing lag, so the time save could be even greater.
HP was set to 1 from the cheats menu for ease of setup, which you must have by the bonus round to lose it as fast as possible. In a full-game TAS setting, this level is normally entered with 2 HP, but I imagine an additional one could be lost on Day 2: Metalhead for negligible time loss.

Annotations

MovieOrigin .GMV version A
emuOrigin Gens
Cpadolf


#638493564966079454 - Thunder Castle improvement

Thunder Castle2.bk2
In 00:36.62 (2201 frames), 7640 rerecords
Game: Thunder Castle ( NES, see all files )
18 downloads
Uploaded 10 days ago by Winslinator (see all 22)

#638492465665812103 - NES Crown of Kings lua script

COK-distance-calculator-v3.lua
System: Nintendo Entertainment System
12 downloads
Uploaded 11 days ago by Winslinator (see all 22)
For a given input sequence, the script can check what cave layout occurs for every possible delay you could wait between each input of a specified input sequence.

#638482722748181013 - GBC Croc Crystal Optimizer

Croc-crystal-optimizer-final.lua
System: Game Boy Color
16 downloads
Uploaded 22 days ago by Winslinator (see all 22)
Iterates through various input combinations to minimize crystal loss when touching an enemy, while also maximizing horizontal distance gain. Used heavily for this submission.

#638476644230880216 - GBA Chutes and Ladders lua script

chutesandladders-search.lua
System: Game Boy Advance
15 downloads
Uploaded 29 days ago by Winslinator (see all 22)
Helps determine what title screen start frames yield the best RNG for a TAS.

#638476644181040600 - GBA Candy Land lua script

candy-land-search.lua
System: Game Boy Advance
13 downloads
Uploaded 29 days ago by Winslinator (see all 22)
Helps determine what title screen start frames yield the best RNG for a TAS.

#638476618127648560 - INTV Flapee Bird lua script

Flapee-Bird-v2.lua
Game: Flapee Bird ( INTV, see all files )
9 downloads
Uploaded 29 days ago by Winslinator (see all 22)

#69339170071981656 - INTV DK Jr. faster

wins-dkjr-1;35.bk2
In 01:35.36 (5714 frames), 4612 rerecords
227 downloads
Uploaded 2/8/2021 4:36 PM by Winslinator (see all 22)

#69127871762621492 - INTV PBA Bowling faster menuing

pbabowling-DrD2k9-fastmenu.bk2
In 02:25.33 (8708 frames), 2246 rerecords
Game: PBA Bowling ( INTV, see all files )
215 downloads
Uploaded 1/30/2021 4:14 AM by Winslinator (see all 22)