Posts for feos

1 2 55 56 57 440 441
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
DJ Incendration wrote:
Wait a minute, isn't this "game end glitch", not "save glitch"? I'm confused.
Post #506791
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I believe the other save glitch TASes (which are essentially game end glitch TASes) (and maybe the Coin Case TAS too for consistency?) should have their branches renamed to "game end glitch", with the non-geg save glitch TASes staying as "save glitch".
While I agree that branch label wording is not obviously clear in this case, "X glitch" always means major skip glitch, and when save corruption is the primary technique used for it, there's no easy way to define the difference between two movies that use save-corruption-major-skip-glitch. It's non-trivial to understand the difference between those two and also ACE usage even if you know Pokemon games decently well in terms of gameplay. I'm still unsure if this movie skips the final boss or not, and I haven't asked because I was busy trying to understand all the other aspects. If you have to be a Pokemon expert and a code expert to understand the difference, then technicality shadows entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
As I said, probably confusion. What I would actually want to know is if there's a better way to avoid save corruption than [2565] GBC Pokémon: Silver Version "Coin Case glitch" by MrWint in 30:39.49 does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
See both [4465] GBC Pokémon: Gold Version "save glitch" by CasualPokePlayer in 03:14.16 and this submission corrupt both RAM and save data to end the game prematurely. As I mentioned earlier, if save corruption is what a Major skip glitch is based on, it's historically just called "save glitch". Since the primary techniques are still the same, the only distinction is what you do with them, which is when it becomes a matter of technique optimality. Which is when it also becomes a matter of audience support. [4131] NES Mega Man by Shinryuu, pirohiko, Maru & finalfighter in 09:45.35 doesn't end the game prematurely. There's a semi-ongoing discussion on how to make a low-glitch branch of Mega Man 1 the most entertaining and different from the existing ones, which by my suggestion would be "no memory corruption". Can't exhaustively comment on OOT from 2014 because I don't know the game. PS: I'm not saying they both use ACE, that was probably just a little confusion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Does it still corrupt RAM?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Almost as annoying to see and hear as the any% branch, barring the death abuse. Voting No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Wow I didn't remember how bad this game felt. Sound effects and music are constantly out of tune, 20fps movement makes constant scrolling painful to watch, gameplay is really basic aside from some later levels, repeated dying is anti-climactic. If this is what technically impressive A2600 games look like, I think that console didn't age well at all. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
If it will be a Vault movie, ACE is disallowed for full completion. The setup jlun2 described doesn't sound like ACE to me, but I admit I don't fully understand the description XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Indeed, a whole bunch of discussion is happening on Discord lately. But I feel we're not advertising it well enough in the Guidelines. I'll add the link now. Added. Also if it was an actual WIP movie, ideally uploaded to userfiles and linked somewhere on the forum/wiki, it'd be a significant flaw to miss that and lose time to it. For a chat-only glitch demo, I think it's understandable to miss.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I can say that CasualPokePlayer's assessment looks correct regarding not reaching the game end, which it has.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Not sure. The routing is better except for the second-to-last level which is a few frames longer in this movie. So I tried to randomly tweak inputs and improved it by 29 frames by the start of the cutscene: http://tasvideos.org/userfiles/info/72095754353028060 Midlevel crap turned 7-frame improvement on level 1 into 2-frame: http://tasvideos.org/userfiles/info/72095741720032955 Some level in the middle is 18 frames shorter: http://tasvideos.org/userfiles/info/72095753184632048 While I see that midlevel stuff advances at random pace depending on random input, I still improved 3 out of 3 that I tried to randomly tweak. I kinda suspect every level is like this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
A peaceful resolution is possible if both parties are ready to discuss the problem, present their vision of it, accept each others' vision of it, and see what's still common and more important than sticking to their own visions. You can't resolve a conflict without some kind of a compromise. And you can't come to a compromise that would satisfy both sides without having a genuine discussion. We tried to turn this into a productive discussion several times. We explained our motives, we admitted what we could have done wrong, we presented our values, we cared. But if the same doesn't come from the other side, there's no way to solve this. It's not about us fighting back. It's about finding something more important than fighting. I think when you moderate a community, you need to know how to de-escalate problematic situations. If you don't, then you get constant fights among users. And for people who don't want to participate in any fights, there's still a possibility that someone attacks their work or their character. We do not want them to be on their own in such situations. We also don't want to take sides. We want to be wise, and we want people to be wise. A wrote a page about this: http://tasvideos.org/Feos/SoftSkills.html
neo_omegon wrote:
As the New Testament says, "Whoever slaps you on your right cheek, turn the other to him also." Why don't you practice?
Not everyone on this site is into the New Testament, and they don't have to be! We don't want to preach some values by asking people to act in a certain way. We want to preach values by showing how they practically solve problems and remain relevant in the modern day. My personal values are not out of tradition or conservatism. My personal values are meant to make people happier than they were. That requires understanding what they are coming from, regardless of their values. If I can be helpful to them regardless of their political views, religion, tastes, etc, then my values are met. Does this instantly boil down to a certain religion or political views? Do I look like a traditional democrat, republican, jew, buddhist, atheist, christian, marxist, liberal, libertarian? I don't have to! This is important because creativity requires certain conditions. Inspiration requires a certain mood. If we can't help people keep that mood, we're a bad place for creativity and inspiration. I have another page on the matter: http://tasvideos.org/TasingGuide/TASArt.html If our users are getting bullied, they can't focus on creating art. And xipo did attack tasers. We don't want tasers to fight. We want them to co-operate. But we don't want them to force themselves to co-operate with someone they don't enjoy working with. If joy of friendly co-operation is not there anymore, and joy of friendly competition is not there anymore either, there's no more joy to have in tasing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
It's even v87 currently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
naruko, you probably have BBCode disabled in your forum profile, or just in the above post. To make forum tags (like "quote") work, you need to enable it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Personman wrote:
I would like to cast my vote for publishing the "shortest input" version of this run. That's always been more interesting to me than drawing a fairly arbitrary line about which point in time counts as reaching the ending. Watching an ending play out by itself also adds a unique and pleasant flavor, especially when the input endpoint is displayed in the encode.
The exact point when we consider the ending has occurred may indeed feel arbitrary. But if the basic ending routine doesn't change, every run that reaches it can be clearly and unambiguosly compared to another. Another important aspect:
  • You can potentially delay the ending indefinitely with your shorter input. We wouldn't want t to watch a 10-second movie that makes the game end 10 hours later.
  • But you can't indefinitely speed it up in your ending-based movie. There's only so much you can do to end the game faster, and it gradually gets harder and harder to come up with new timesaves. You can't make it happen instantly.
  • And you can't indefinitely delay movie end to make the game end faster. After some point it becomes unnecessary.
So in terms of obsoletion criterion, ending-based movie is clear cut. I think for this game, judging movie optimality by when the game ends is a better idea. Jigwally, does this game have any kind of consistent in-game timer, even if it's just in memory and not displayed anywhere?
FractalFusion wrote:
Video (with music ON)
While the no-music version is not particularly enjoyable in terms of audio, I didn't feel like music improves the experience. It's hard to really hear it behind the constant sound effects, and it's not even that great imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
If we keep calling memory-corrupted full completion legitimate full completion, the full completion definition becomes moot with every newly discovered more powerful memory corruption technique, that would potentially gradually reduce the category to just hacking the full completion metric directly. So clarity of the goal blurs. It may or may not remain entertaining. But I don't know accepted examples of hacking the main metric of a category to appear true in terms of formal statistics, but not intended in-game mechanics. Even for entertaining non-full-completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Call for judges
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
If you're skilled in TASing and you enjoy working patiently, staying focused, and being helpful to others, you might be interested in becoming a TASVideos Judge! Here's a post that talks about our requirements in details: http://tasvideos.org/forum/t/21833
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
If it's a branch that's meant as full completion, we have a rule for that. Full completion criteria must be reached through in-game actions only. RTA rules probably allow it because degree of memory manipulation they can pull off is much much lower than in a TAS.
It very much resembles the memory manipulation for crystals in the original trilogy of the crash bandicoot games, which have a few tases with this kind of manipulation already.
Can you provide more details on this instead?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
ryse345 wrote:
feos cannot appear the name in super C because he has no contribution, no any frame is related with feos, could this player of thick face be cooperator?
That's a silly accusation and I already debunked it. Using Koh1fds's example movie, I figured out everything necessary to make that glitch work and implemented all the input for it. I changed Xipo's last level to make use of that glitch and made him the primary author in my submission. I also kindly explained how it works to Xipo. He improved it even further and never asked my name to be dropped. But then, after a few years, suddenly it became a crazy problem. Interestingly he never replied to the explanation I provided there. Welp.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
The site calculates SMB3 GEG submission as having gotten 66% support: http://tasvideos.org/Subs-Pub-Y2019-2367up.html I was sure it was a much lower number!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Acumenium wrote:
Yo Venom, who's "we"?
Zakatos Myself BrunoVisnadi NxCy Kung Knut Samsara This proves you're not reading the threads you try to bring controversy to. But to still keep things controversial, you're reading selectively. And then forgetting what it was.
Acumenium wrote:
And yes, "known minimum" is the definition of arbitrary. Arbitrary: - based on random choice or personal whim, rather than any reason or system.
There's a reason:
Welcome To TASVideos wrote:
Why? We make these movies because they are entertaining to watch, and because we are curious how far a game can be pushed. The process of creating them is also a form of problem-solving and challenge to our intellect and ingenuity. If a child receives a box containing an expensive toy as a birthday present, it's possible that he'll enjoy the box more than the toy. This is creativity. We're doing the same for these games. Instead of walking on the paths created for us, we create our own paths, our own legs and so on. And we're not listening to people who say "you can't do that!". Just like children.
Also there's a system: http://tasvideos.org/MovieRules.html#MovieGoals http://tasvideos.org/JudgeGuidelines.html#TiersAndGoals http://tasvideos.org/PublisherGuidelines.html#Structure
Acumenium wrote:
Both "jumping with the shortest height possible whenever prompted to jump" and "jumping as few times as currently known to be possible" are both arbitrary goals. Actually, one may argue the former isn't, as it has a clear answer (especially if it is disallowing entering walls/etc.) whereas the latter does not, meaning it isn't an inherently personal whim or random choice but within a clearly defined system. The same logic would apply to make "walkathon" not an arbitrary goal as it has a clearly defined goal.
Being obsessed with a single word won't help you make a point. Because, as Samsara explained already, "arbitrariness" is not even our primary criterion when accepting new branches.
Samsara wrote:
For new branches, we want minimal content overlap, i.e every published run of a game should be significantly different enough so that people never feel like they're watching the same run twice.
Acumenium wrote:
You cannot tell me with any seriousness that the wait-in-walls/ABC challenge had a serious poll where the people who voted thought it meant a poll for entertainment when it is a boring ten minutes of waiting inside the floor waiting for enemies to finally move
As with any entertainment based poll, the goal is to let people express their subjective feelings and tastes. If they like the run and they find it different enough from existing branches, it's published. That's all.
Acumenium wrote:
almost every comment is defending the run's right to be submitted rather than a single comment on the actual video.
Post #504752 Post #504754 Post #504758 Post #504761 Post #504762 Post #504763 Post #504766 Post #504768 Post #504777 Post #504778 Post #504783 Post #504785 Post #504786 Post #504793 Post #504795 Post #504808 Post #504820 Post #504824 Post #504830 Post #504869 Post #504878 Post #504885 Post #504921 Post #504966 Post #504986 Post #504996 Post #505244 Post #505257 Post #505298 Post #505390
Acumenium wrote:
It's true, most of the time the polls aren't actually understood by anyone voting.
Stop pretending you know what people think. Stop pretending your ignorance and selective reading prove that things you don't know about don't exist. Most of the posts I linked above talk exactly about whether or not the movie was entertaining. And the ratio of people entertained is about the same as in poll votes.
Acumenium wrote:
Why didn't the aforementioned SMB3 video get Moons, though? The Judges took it upon themselves to ignore the results of a poll that had the over 80% ratio that is supposed to mean Moons?
Acumenium wrote:
EZGames69 wrote:
Where are you getting this 80% number from?
Samsara. http://tasvideos.org/forum/viewtopic.php?p=505232#505232
No. The question is where are you seeing 80% of anything in SMB3 GEG.
Acumenium wrote:
The poll needs to actually matter and be concise. Is it a "should this run be accepted" poll, or is it "was this entertaining"?
It was "should this run be accepted" in 2004-2012, and it's "was this entertaining" since 2012.
Acumenium wrote:
Why is the poll used as both?
Because some people subjectively like to use it as something it isn't. And there's no way to order them to only use it as one thing, because it's impossible to enforce, and we don't want to pretend that we can know their thoughts, in advance or after the fact. We assume good faith. The only thing we do not allow regarding polls is having multiple alt accounts to mess with statistics.
Acumenium wrote:
When the Judge randomly decides to ignore the results of a poll or to change what the poll means, why get annoyed when people are saying "Yes vote, should be submitted. Not entertaining"? They're the ones muddying the waters and complaining that it's muddy?
So far you're randomly hallucinating reality again, conveniently accusing others for things you didn't properly verify.
Acumenium wrote:
Yes, the wait-in-walls/ABC run was already accepted, but using the same logic that accepted it, this run should be, too.
Let's see.
adelikat wrote:
This movie is an impressive technical achievement and while it wasn't unanimous, it entertained a large majority of the audience (75% approval, 8% disapproval).
This submission has 21% approval, 65% disapproval. There's no way to apply the same logic to both and end up accepting both based on that logic.
adelikat wrote:
While it is an atypical goal choice, it is one that has clearly defined rules.
Post #506174 Post #506192 Post #506194 Post #506223 Post #506271 These people don't think the rules defined here are clear and obvious.
adelikat wrote:
Furthermore, the publication demonstrates many techniques that other publications do not offer, and distinguishes itself in gameplay from those other categories even for the general audience.
Post #506162 Post #506169 Post #506177 Post #506183 Post #506205 Post #506223 Post #506271 These people don't think this submission is up to par with existing publications of SMB, or is different enough from them.
Acumenium wrote:
We now know that polls do not matter whatsoever for entertainment (comments for the wait-in-walls/ABC run weren't particularly positive, most just defending its right to be submitted) if the Judge does or doesn't like a video.
Stop blaming judges for your consistent ignorance. Most of ABC SMB posts are in favor of the movie. And there's no such thing as "right to be submitted". It has never been a thing and I'm seeing that phrase for the first time in my life. You can submit absolutely anything that is technically possible to submit, but not everything will be accepted and published.
Acumenium wrote:
So the next question is, do past runs impact what future runs may be submitted? If so, objectively, this run needs to be accepted, as the polls not only do not matter but a run with a literally arbitrary, everchanging goal was accepted.
Oh, that's a new accusation. "Everchanging", huh? It has been "fewest jumps" from start to end, pretty consistently. And no, most of the audience didn't agree with your stance that ABC is arbitrary. Deal with it.
This is the last time I'm doing your reading homework. This is the last time I'm wasting time on deconstructing your nonsense accusations. Enough information has been provided. If you can't work with information, stop participating in discussion that require reading and being logical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
brunovalads wrote:
I agree with all these facts, but I still vote yes because it's still the fastest completion of the game, so it's very Vaultable
I know it's vaultable, and it is fastest completion. Is this movie entertaining because of that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Gameplay gets old after a minute because it's so simplistic and never changes. Music is sad and slow. Graphics look like it's the same level for 7.5 minutes. Bosses instantly die from mere spam. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I don't know this franchise at all, so I watched this side by side with the original game. And I think gameplay quality is up to par with the original, even if there are no obvious new gimmicks. Different level layouts mean it's a different game/mode, so it's not a problem. Also there's no hack of this game this movie would have to compete with, so I don't see a problem with publishing a hack people support. I watched it in the emulator with the green char colors and got confused, but the video with default palette has now been uploaded and I agree that it looks much better. I support replacing the movie file with the one that uses the default color scheme, because it syncs anyway. In terms of personal entertainment, DKC just doesn't meet my tastes on how games sound and look, but I still see that this is a high quality hack. Subjectively voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 55 56 57 440 441