Posts for feos

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Enable BBCode in your posts please, otherwise quotes don't work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xxezrabxxx wrote:
I knew this thing was going into the dump.
I guess this warning is for you as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah without savestates I don't think we'd accept it as a TASing workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great stuff, easy Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We've had a detailed staff discussion about timed games in Vault. We agreed that we don't want timed sports games in Vault in any form (fastest completion, full completion, or max score), and we may be fine with timed games where you can end input early while still completing the game, if the game isn't trivial (we'd simply measure by real-time duration of the movie as we usually do). But for non-sports timed games where you can't end input early (because then you'd lose or you wouldn't get the highest score), there's no competition in terms of speedrun records, only for score. And we couldn't come to an agreement that tasvideos is ready to expand the principles of Vault to allow that. As a result, this movie can't go to Vault. But are we really sure it stands against the Moons standards? The 4 mini-games it has are very repetitive and simplistic, the second one having the annoying flashes upon every hit, and the third one being slow in general. I recognize that it looks superhuman in how much it can score, but that's a technical trait in this case, not an entertainment one in itself. I think to be worth publishing in Moons, a goal like this has to be really surprising, novel, hard to pull off even for a TAS, and preferably be applied to a more appealing game. I'm voting No personally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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darkid wrote:
Well, I've spent a couple of weeks trying to get this to work, with a lot of help from Keylie. I'm having two main issues: - Playback is inconsistent. Due to the way Unity loads content, stepping over a frame has different impact from just playing the movie outright. (Specifically, if you step and then wait, lag is incurred without any frame cost, but if you play, lag occurs and the framecount increments.) - Savestates aren't working. Due to the way this game is written, it creates and discards threads fairly often (at the start and end of every level, as well as on every menu change). So, along with the other issue, I have to frame-by-frame step from the beginning of playback to work on this TAS. I don't think this is a practical approach for this game -- is there any other option?
Does that mean watching the movie also has to be frame by frame? Well without savestates there's no point I guess. However, your injection method doesn't seem to allow savestates either, is that correct?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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KusogeMan wrote:
what is the highest quality native AVI option for VisualBoyAdvance? i wanna encode a TAS that i will not submit here and wanted to get the cleanest image possible without any additional downloads, feel free to suggest some easy to use tool if you think it would help too much
http://tasvideos.org/EncodingGuide/CustomEncoding.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's the relevant movie rule about BIOS region: http://tasvideos.org/MovieRules.html#MatchTheBiosRegionToTheGameSRegion
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DaSmileKat wrote:
Quote from the judge's comments in the previous submission: "However, we don't exactly have clear rules on this so admittedly one could argue that under the current rules there is nothing strictly prohibiting this."
It wasn't a definitive statement if you read the next sentence after that once.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How did you get the number 33? I count from when the orange level starts, to movie end, and I see this run is 9 frames longer. If I count level durations, I see it's 10 frames shorter. Per level differences are: 0, -2, 0, 2, 0, -2, 6, -14, 0, 0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nothing changed since then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's worth a shot (the TAS timing part)!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To clarify, a movie class that effectively makes branches compete with one another is Major skip glitch. And there are several applications of it that will be put as branch labels. That was the community agreement back in 2014. http://tasvideos.org/MovieClassGuidelines.html#MajorSkipGlitch http://tasvideos.org/Movies-C3041Y.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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See the actual thread where it all was discussed for more examples of problems. The goal of branch labels is not to list all the rules that one has to meet in order to obsolete the movie, that would be even crazier. The point of a given branch is usually described in the movie description and the submission text. If you're working on a TAS, you're meant to research the movie you're planning to obsolete, and after watching it at least once it is also clear in most cases what the rules are. If it's still not clear, you can ask the community. Also if two separate branches are similar enough, they can obsolete one another despite of slightly different goals.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slowking wrote:
But I still think that is a weird decision to slap the fastest completion with extra labels. The fastest completion should always be any% (or how it is here, no label) and everything else should have qualifying labels why it is deliberatly slower than the fastest run. Not just because most communities handle it that way (although why you need to do it differently than everybody else I don't know). But also for the sake of consistency. If somebody wants to obsolete Grunz's and Bloob' run, how should they know what they are allowed to do? They clearly can't use the fastest route. That would make it "game end glitch". What can they actually do to obsolete that run in a nameless, not clearly defined category? Can you make clear rules what would obsolete Grunz's and Bloob's run and if so why not give it a label instead of giving one to the fastest run?
We tried your approach. It resulted in complete chaos. We had to resolve it. And the solution satisfied most people involved. Here's a full explanation of the current system.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like [2671] NES Mario Bros. (Classic Serie) "2 players" by Spikestuff in 09:09.64 was generally preferred, in posts, votes, and ratings. I think that other movie is more complete, and I don't see the difference that would make the 2 versions look like obviously 2 different games. My personal impression is that the Classic Serie version should be the only version published, but we can instead just shift this one to Vault as fastest completion. Both are marked with the flag flag, but I think it's wrong, as it's not 2 different games or modes, just branch level variations.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't you try to incorporate them and resync the rest? It doesn't look like the bosses are completely chaotic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's my plan, yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The problem is I don't actually want to TAS the whole game. My tests were still rather relaxed and sloppy, and I haven't tried other levels because they don't look slow. If reimplemented and resynced, I expect at least 800 frames of improvement, because all my timesaves combined were 953 frames. I feel it's significant, and ignoring such a visible potential improvement would be wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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darkid wrote:
It does have a linux port, but it's not working nicely with libTAS. I checked the forums, and people are saying that Unity games mostly aren't supported (I suspect due to the complexity of the engine). I'm happy to keep poking at it, but it might be a lot of work to get this started.
Please ask Keylie directly, maybe he finds a way to make your game work.
DreamYao wrote:
If "Rush'n Attack" has pacifism, will it be accepted? I'd like to try to make it if I can
It may not look different enough from the regular branch, and it may not be entertaining enough. We had to obsolete [2400] NES Cross Fire "pacifist, no damage" by NhatNM in 05:56.36 because of that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I completely missed your ninja edit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I was unable to improve level 14, because you can't trap that boss while he's moving so quickly around the screen. But while watching other levels, and especially after [2292] Genesis Ultimate Qix by Aqfaq in 05:04.38 I got a strong feeling that some bosses can be trapped quicker. And once I touched this game, I was unable to stop, because it's such a cool challenge: invent a neat and simple solution that's faster than a complicated one. I haven't tried resyncing my tests, but I managed to improve 5 levels. Filenames represent the level and the time saved, measured before the next level number appears on the screen. https://files.tasvideos.org/common/SubmissionFiles/6902S/2L60F.gif http://files.tasvideos.org/common/SubmissionFiles/6902S/5L58F.gif http://files.tasvideos.org/common/SubmissionFiles/6902S/8L205F.gif http://files.tasvideos.org/common/SubmissionFiles/6902S/15L345F.gif http://files.tasvideos.org/common/SubmissionFiles/6902S/16L285F.gif Here's the tasproject containing all my improvements as branches: http://files.tasvideos.org/common/SubmissionFiles/6902S/QixNeoSmall.7z It looks like I've spent way too many rerecords on it, but actually most of them are from failed attempts at level 14. Other levels were somewhat easy, aside from #8. The problem is that I have no idea how hard it may be to resync those improvements, or even if they will all work out in a full run. I guess I'll ask what the audience feels about it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game seems to have a linux port, does it work in libTAS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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