Rush'n Attack improved by 233 frames. It obsoletes a
Famtasia movie.
Usually, when a character lands after falling, he pauses
for 1 frame. I discovered that if a character attacks
15 frames before hitting the ground, he will continue to
run when he lands. There are also some tactical
improvements, and lag has been reduced.
Notes:
If a character touches a ladder, he automatically grabs it. 'Regular' enemies are part of boss battles (most obvious on stage 4). On stage 5, it is faster to climb the ladder at the beginning part, because of a screen-scrolling problem. On stage 6, it is faster to climb the ladder than to die on the mine.
If a character touches a ladder, he automatically grabs it. 'Regular' enemies are part of boss battles (most obvious on stage 4). On stage 5, it is faster to climb the ladder at the beginning part, because of a screen-scrolling problem. On stage 6, it is faster to climb the ladder than to die on the mine.
- Stage 1 — 22 frames faster
- Stage 2 — 26 frames faster
- Stage 3 — 28 frames faster
- Stage 4 — 41 frames faster
- Stage 5 — 63 frames faster
- Stage 6 — 53 frames faster
- Overall — 233 frames faster
Basic info:
- Aims for fastest time
- One player controls two characters
- Genre: Action
- Manipulates luck
- Abuses programming errors