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posted by Darkman425 2 hours ago
Hey there, folks. ikuyo's busy this month and doesn't have the time to make her monthly Load State recap article this month. However, I alongside a couple of other TASVideo staff members got together to write up a guest Load State article to highlight September 2026 publications that we found neat. The previous month saw a whopping 62 publications and it'd be a shame to not highlight at least some of them.
  • Let's start this month off with [7355] NES Ninja Gaiden "damageless" by FourLi39 & Rum in 10:56.203. Ninja Gaiden is a classic 8-bit game that has an elaborate story told through cinematic cutscenes, nice gameplay, good graphics and memorable music. Combining all elements this title became famous since then, however... how about the known high difficulty that frustrated many players despite the acclaim received by critics? FourLi39 & Rum aim for beating the game without ever getting hit from a bunch of enemies in the way, including these annoying birds who are present several times, especially during the last level. The fandom will be proud of this dream project after all! -Challenger
  • [7356] PC UFO 50: Mortol II - The Confederacy of Nilpis by Fuirya in 1:53.983 (IGT) brings us another published author in the UFO 50 TASing scene. Fuirya demonstrates the power of ninjas, pipes, and bombs (but not pipe bombs) to take down the dark hearts inside the labyrinthine Castle Nilpis in record time! -Darkman425
  • [7364] Genesis Kid Chameleon by CaseyTAS in 10:29.944 game seems unassuming at first glance, but it quickly proves itself as something special within the first few levels. It's hard to convey how confusing the routing for this game is as there are so many alternative paths one could take. Despite that, it's still an incredible watch if you like seeing characters gain an ungodly amount of speed in ways you never thought was possible. -EZGames69
  • Samsara and thegugafá shows us that kaizo style Super Mario World hacks can be a breeze with [7368] SNES Kaizo Breeze by Samsara & thegugafá in 08:30.609. Around 25 seconds have been saved from the previous publication through the use of P-meter management to bypass a lot of the intended methods and breeze their way to the end in record time. -Darkman425
  • For the fans of video game adaptions of French comics as well as fans of the Sega Master System, [7384] SMS Astérix by arnaud33200 & The8bitbeast in 23:24.976 is here for you! New strategies found by RTA runners in the past few years have been implemented by arnaud33200 & The8bitbeast to thwart Julius Caesar in record time. -Darkman425
  • synabler brings in more UFO 50 goodness with UFO 50's secretly-a-deck-builder (rolodex builder?) House Party! [7387] PC UFO 50: Party House "Gold" by synabler in 5:43.350 (RTA) has lots of RNG manipulation and management to balance the guest list, the guests every night, and the house size to complete the 5 preset scenarios in quick succession. -Darkman425
  • ChucJo strikes back with another massive improvement to the game which has already been researched beyond expectations! [7393] NES Solar Jetman: Hunt for the Golden Warpship by ChucJo in 05:21.570 exploits a brand new glitch through the Tether mechanic allowing the small pod to challenge the laws of gravity, travel around the last planet using new items purchased this time and fulfill the journey within five minutes after all. -Challenger
  • [7401] PSX Chou Kousoku Gran Doll by somyeol in 13:37.903 reminds us of the time that 1990s OVAs could get cool video games, and somyeol provides a TAS that demonstrates a lot of the game's cool mechanics in record time. -Darkman425
  • Speaking of pipe bombs [7403] GBC Hatsune Miku Bomb Squad by Cephla in 02:23.662 is a TAS of a neat homebrew logic puzzle game with Hatsune Miku as the player's bomb defusal instructor. Cephla's knowledge of the solutions beforehand makes this a nice and quick TAS to watch for anyone with a bit of time to spare. -Darkman425
  • [7404] Genesis Beast Wrestler "Velvent Fusion" by AZYblaster in 22:58.542 is a highly unusual game for the Sega Genesis, and seeing a wrestling TAS get published isn't a common sight. New author AZYblaster demonstrates that using a strike-based wrestling style is a quick way to defeat the 15 beastly opponents awaiting them in the squared circle in record time. -Darkman425
  • Four years ago, TASVideos saw this game beating all tracks using the hardest difficult which isn't an easy task for some players: nymx did a science project optimizing each lap and manipulating the opponents through patience, skills, power and perfection! In addition, he even included a separate in-game timer alternative movie as a bonus, and now in 2026 this title returns with [7406] SNES F-Zero by nymx in 39:21.178 and is as powerful as before, showing even additional discoveries done by the F-Zero community. The collaboration makes the difference! -Challenger [*This game is an interesting situation: it is a Java title made for post-soviet countries, where the original PC game gained most popularity. Here Dimon12321 decided to bring [7407] J2ME Alien Shooter by Dimon12321 in 10:28.450 as one of first Java games to TASVideos, taking advantage of the heavy management resource while dealing with the slow framerate. The objective of Alien Shooter is to eliminate all the enemies in each level while the player collects many weapons, some health care and destroy many obstacles such as explosives, walls, boxes and even traps in every way. Combining everything is a good quality result even for the Java system debut in the community! -Challenger
  • To round out this month's post, KiwiCracker demonstrates that even late 1970s racing games aren't immune to big unintentional skips to speed them up. [7415] O2 Spin-Out! by KiwiCracker in 00:14.869 exploits the game's checkpoint system with a counterintuitive strat that saves an amazing 00:04.596 seconds to the previous publication! -Darkman425
I want to give my thanks to Challenger and EZGames69 for several of the write-ups for this month to make this more substantial. I also want to give special thanks to ikuyo for these monthly posts, especially now since it's clear that I have a lot of work to do if I want to make write-ups as comprehensive and well written as her.
posted by ikuyo on 9/13/2026 11:23 PM
Hello again and welcome to Load State, your third favorite TASVideos monthly writeup. I'm ikuyo, Tool Assisted Slasher, and I am here to do what I do most: yap about TASes I like for as long as I can get you to read. You are right on time to hear me ramble as I spread the word of playing slowly and then playing it back, so before I lose you, let's get to it! Wow, what a month this was! With over 60 movies to go through, I had to make several cuts to keep this readable. If I missed anything, let me know in the dedicated thread, in Discord, or anywhere else. Let's see each other again next month, hopefully on time, to talk more TASing, and keep making things! Special thanks to Darkman425, for contributing the SMS Alf writeup.
posted by ikuyo on 8/16/2026 10:34 PM
We've recently become aware of a website (toolassisted.run), heavily developed using GenAI, that has been mass-copying TAS content from TASVideos with dubious consent from authors. While it claims to require consent before importing any TASes, in practice it only requires the consent of a single co-author. Once a single author consents, the TAS movie, submission notes (minus the judge's comments), and related metadata are copied onto the site. Whether you create an account or not, this site also automatically creates profile-like pages for all co-authors of imported TASes. While our content is hosted under the CC-BY 2.0 license, which legally permits reuse with proper credit, doing so in this manner at such a large scale without full consent, is unethical. We want to make it clear that we are not, in any way, associated with that site and do not condone its actions. If you choose to use that site, be wary of what private or sensitive information you share there (e.g. passwords, personal details, etc). There is no privacy policy and we have serious concerns towards the safety of anyone using that site. Additionally, the site has been attempting to use our wiki pages in order to authenticate a person's identity. Since we are not associated with that site, we strongly discourage using TASVideos for this purpose. However, we will not ban users who choose to do this on their own homepages.
posted by Samsara on 8/11/2026 5:15 PM
In response to the rapid proliferation of generative AI across the tech sphere and the numerous environmental, ethical, and mental health concerns that are arising from it, we as TASVideos staff have put out a statement describing our stance and the actions the site will be taking against generative AI use going forward: This page explains our stance and the rules that will apply to all TASVideos users going forward. This page has been drafted and discussed amongst staff and community members for the past several weeks and is unlikely to change further, apart from minor changes to wording and clarity. For more information on how this policy came into place, please see this discussion thread.
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.317 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.900 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.

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