News

posted by Memory 18 days ago
For the longest time, the record for most submissions in a single year was 540 submissions set in 2004, when the site first opened its doors to submission. For years since, the numbers consistently dwindled. This year however, we bucked that trend and have hit 541 submissions and counting. This is completely unexpected levels of growth. It is great to see the efforts put into improving the site have truly paid off. Thank you to everyone who uses our site, it is greatly appreciated.
posted by Samsara 26 days ago
Submission volume has been record-breakingly high, which is absolutely fantastic! I love it! The only issue is that it's overwhelming our current Judge team, and we're in need of more to help maintain the heavily increased flow.
  • You should have experience with high-level TAS optimization. Having published runs is highly recommended!
  • You should be an active and supportive member of the community. Judging isn't all looking at submissions, it's being a helpful guide for the community as well!
  • Joining our Discord Server is a requirement to be able to keep up with staff conversations.
  • Those interested in being Judges will be trained and advised in the Reviewer role first.
For more detailed information, please read the Wiki: Judging page. If you're interested, please contact me as soon as possible!
posted by feos on 9/10/2022 9:49 AM
libTAS is able to run MAME quite well, and we accept movie submissions made that way! We made a guide that should help you set it up: Wiki: EmulatorResources/MAME For movie submissions, general libTAS rules apply, and we have some MAME specific rules too. MAME emulates a lot of different systems, most notably Arcade machines, and their TASing is the primary goal here. But if a non-Arcade system is emulated well, without obvious problems, and we don't have an approved rerecording emulator for it, we're allowing that too! Just note that those systems will need a bit of review (and movie parser support).
posted by Samsara on 9/9/2022 11:10 AM
As of today, submissions that rely on premade saves are universally acceptable and publishable as standard publications! Prior to this announcement, SRAM-anchored submissions were required to be entertaining enough to make it to Moons, and this is now no longer the case. The following changes are now in effect: SRAM will be allowed in standard publications.
  • Runs that utilize SRAM are separate branches that do not compete with or obsolete runs from power-on.
  • Verification movies are a hard requirement, and will now be included with publications. Arrangements can be made for submissions where a verification movie is impossible, however.
The following SRAM-anchored branches will be acceptable as standard publications:
  • Unlockable modes, characters, and difficulties that cannot be unlocked through in-game codes.
  • New Game +, including minor things like cutscene/text skipping.
  • Heavily glitched runs that rely on premade SRAM, i.e "save glitch" and "game end glitch" runs that are otherwise impossible to perform without a premade save.
  • DLC missions and equivalents such as E-Reader, as long as verification is possible in some legally hostable form.
Further changes may come in the future as well. For more information on how this change was presented and discussed, see this thread. If you have any questions, feel free to ask them in the Ask a Judge thread, or contact Samsara via PM or Discord!
A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.
In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.
The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.
This movie has an Atlas Map encode of Level 6, which shows the standard encode overlaid on a zoomed out map.
If you like this, be sure to check out the other run of this game, which skips the secret items.

Watch this run being played back on a real console.

Latest Publications


Date Game Time By
1 day ago Wii Wii Party "Friend Connection" 01:49.35 InputEvelution
1 day ago PSX Bugs Bunny: Lost in Time "100%" 1:40:38.06 AleMastroianni
1 day ago Flash Henry Stickmin 5: Fleeing the Complex "no refresh" 08:34.00 TheAmazingAladdin
2 days ago GB Kirby's Dream Land 09:01.64 (Was 08:44.65) MUGG & Alyosha
2 days ago Genesis Flicky 13:47.13 (Was 14:40.25) Winslinator
2 days ago NES Super Dodge Ball 05:27.66 (Was 05:47.16) ShesChardcore & Dasrik
2 days ago SNES Stone Protectors "2 players" 16:29.90 Technickle
3 days ago Flash 10 Gnomes 1: the Rooftops 00:05.04 Spikestuff & feos
3 days ago NES Ghostbusters II 08:30.19 ShesChardcore
4 days ago DSi Art Style: PiCTOBiTS 08:17.46 Darkman425
More...
Wii Party by InputEvelution

Newest Submissions

Date Game Time By Status
5 hours ago Genesis Passing Breeze 00:44.61 MarioAtWork New
17 hours ago A2600 Othello "maximum score" 01:37.84 negative seven Judging Underway
1 day ago Flash MURDER 01:10.08 Spikestuff New
1 day ago Flash Daymare Town 2 01:09.12 Spikestuff New
1 day ago Flash My Friend Pedro 04:57.25 rythin New
More…

Newest User Files/WIPs

Uploaded By Filename Title
23 hours ago Pankaj PoPSOT Dagger Segment.dtm Prince of Persia: The Sands of time Dagger Segment TAS
1 day ago Samsara CVBL-JM.bk2 Castlevania: Bloodlines, abandoned WIP
1 day ago Technickle SDU ~ Enter the Medieval Exhibit Improvement.bk2 SDU ~ Entering Medieval Exhibit Improvement
1 day ago LogansGamingRoom kubo2_1577.fm2 KUBO 2 - 1577 frames
1 day ago TaoTao TheKungFu-testrun.bk2 PCE The Kung Fu (J) TAS in 11.11
More User Files...

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