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Load State: a TASVideos Monthly Recap (June 2026)
posted by ikuyo Yesterday
Hello! It is I, ikuyo, definitely on time. No, your schedule is behind! Anyway, I already made you wait longer than usual, let's get a Load of this State.
... was that anything?
- Starting of with an instant classic, [7167] FDS Super Mario Bros. "game end glitch" by threecreepio, OnehundredthCoin, HappyLee, Simplistic6502 & Kosmic in 05:29.957 is a major technical breakthrough for Super Mario Bros! After the discovery of ACE in SMB2J, the technical community for the games went on to search for a similar glitch in the original, and ultimately found it with the Famicom Disk System release. The story of this find is in itself as entertaining as the movie, and I highly recommend both the author notes and the additional video made by Kosmic, retelling the story of this find and how it was pulled off in the end.
- [7169] A2600 Galaxian by eien86, SelflessVanity & nymx in 05:47.464 is a collaboration effort possible as three players, including the original judge for the first submission, all found improvements to push this shoot em up further. It is a breezy watch!
- [7174] Genesis Bishoujo Senshi Sailor Moon by GoddessMaria in 23:41.981 is a really enjoyable movie filled with fun playaround movement and efficient combat. Watch as Sailor Venus kicks, whips and throws her way across several stages, with such speed that she breaks thru the gameplay limits and hits bosses thru cutscenes!
- [7183] PSX Mega Man X5 Improvement Project Addendum "all stages" by M3 in 40:31.956 is a movie with all the goodies you expect from Mega Man X (or I guess Zero) action! Dashing, wall jumps, and boss fights so short you will not want to blink during them.
- [7188] GB Final Fantasy Adventure by prieR57 in 1:30:24.113 is a wonderful debut, as prieR57 brings their RTA knowledge of this RPG to the TAS table and improves the existing publication by two and a half minutes! Congratulations on your first publication!
- I've had Star Fox in my mind lately for... some reason. Not sure why. And if you have too, this is a good time to watch [7190] N64 Star Fox 64 "Main Game, minimum score" by WarHippy in 56:15.200, and see as Fox decides that today he doesn't feel like doing anything, and delivers the bare minimum he can by playing patient, downing his own allies, and getting Wolf to do the job for him.
- I heard once that Superman often feels like he lives in a world made of cardboard, and he rarely gets to show how powerful he really is. If you crave a tasting of his power, watch [7196] Genesis Justice League Task Force by alexheights1 in 05:50.952 and enjoy Superman infinite his way thru the Justice League and Darkseid with literal superhuman efficiency.
- I have a lot of fondness for those strange RPG-esque sports anime games for the SNES, mostly about Captain Tsubasa, that never made it to the Americas. The need to adapt the look and feel of those manga into the capabilities of early consoles led to a type of game very different to the usual sports titles we are more familiar with. As such, [7197] GB Honoo no Toukyuuji: Dodge Danpei by KusogeMan in 43:36.029 hit me right in the nostalgia with its menu focused gameplay system and charming art. If you want a look at those kinds of games executed with the talent of KusogeMan, this is your chance!
- [7199] NES Pinball "100000 points, glitched" by eien86 in 00:29.668 is a fun glitchy take on the most popular speedrun category for NES Pinball, as eien86 finds a glitch that boosts his score and breaks the game all at once!
- [7211] PC The Mystery at Greveholm by Emil_Borg in 08:34.531 is another movie that brings me back to games of my childhood, and it is executed well too!
- Remember when part of judging sometimes involved figuring out if something is even a video game? While you ponder those questions, go and enjoy [7216] PC West Point Bridge Designer by CoolKirby in 00:03.511, and congratulate CoolKirby on his civil engineer diploma!
- ChesetheStickman has found his calling in TASing weird mascot kart games, and [7220] DS Crazy Chicken: Star Karts by ChesetheStickman in 22:52.060 is definitely a game! In some ways less broken than Garfield Kart, in others significantly more broken. If you enjoy absolutely disrespecting the rules of kart racing, this is the movie for you!
- I have a confession to make to you all: I don't watch many DOOM TASes. This is because I can't play or even watch much of classic DOOM as the game just really triggers my motion sickness. Even then, I can absolutely admire the craft of [7221] PC Doom II: Cold Front by Dimon12321 in 04:07.265, with its extremely precise movement and combat.
- And to wrap it all up, what about a fruit salad for dessert? Well, [7234] NES Donkey Kong Jr. "all fruits" by SelflessVanity in 01:13.146 will fill you up with a lot of sweet goodness, vine abuse and the occasional taunt to Mario.
Dustforce DX + Dustmod is now accepted for submissions! Get dusting!
posted by ikuyo 3 days ago
Put on your best overalls and ready your brooms. It's time for some Tool Assisted Sweeping.
As of today, Dustmod is now officially allowed for submissions and publication, making TASes of Dustforce DX made with it publishable on site! Dustforce DX is a movement centric platform game with 4 acrobatic janitors jumping, wall running and dashing their way thru complex landscapes all to achieve their goal of keeping clean. The game has had an active speedrunning and TAS community for short of a decade by now, and we are happy to have worked with them to make their Nexus scripting tools acceptable on site.
Thanks to Riokaii for acting as our bridge with that community and bringing us up to speed with the details of Dustmod usage, and to Samsara and fsvgm777 to testing sync and identifying specific issues.
This makes Dustmod the 4th single game engine now compatible with the site this year, joining the ranks of CelesteTAS, Coffee Tools and GZ. If you would like some guidance on using the tool, check out our Emulator Resources page!
Competition Spotlight #3 (June 2026)
posted by kierio04 8 days ago
Hello everyone! Welcome to the third ever Competition Spotlight! I'm kierio04, and it's time for a review of all TAS Competitions from June 2026.
MKWii TAS Competition 2026 (Mario Kart Wii)
Trackmania now has a full ecosystem of competitions to choose from, ranging quality, frequency, and popularity. TASmania (Trackmania Nations Forever) TASmania, the flagship competition, is showing no signs of faltering.
That's it for June! If you've made it this far, thanks for reading! If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. If you like the idea of a TAS Competition, but there isn't one for the game you TAS, consider starting one yourself! I look forward to writing again July!
MKWii TAS Competition 2026 (Mario Kart Wii)
- 31 May to 6 Jun: Task 8 2026: Action! (32 competitors, won by Kawediloru). This was a rare one-week task, owing to the fact that the task itself was incredibly short. Competitors were given the 1 week to perform a sequence of actions in any order after exiting the cannon on Maple Treeway. This concept was inspired by the similar (and also popular) Task 8 2022 from the SM64 TAS Comp.
- 7 Jun to 20 Jun: Task 9 2026: An Alternate History (42 competitors, won by Kawediloru). In this task, competitors had 2 weeks to simply complete the first lap of custom track Wario's Collapsing Castle using all 3 mushrooms. What made this task special is that it was held on the five-year anniversary of the first collaboration between the MKWii TAS Competition and the track-creating competition Custom Track Jams. These collaborations took place from 2021 to 2024, and each were big crossover events enjoyed by both communities alike!
Trackmania now has a full ecosystem of competitions to choose from, ranging quality, frequency, and popularity. TASmania (Trackmania Nations Forever) TASmania, the flagship competition, is showing no signs of faltering.
- 2 Jun to 16 Jun: TASmania 31 (18 competitors, won by Oogy749)
- 7 Jun: SpeedTAS 21 (13 competitors, won by Rio)
- 14 Jun: SpeedTAS 22 (12 competitors, won by igntuL)
- 21 Jun: SpeedTAS 23 (11 competitors, won by Thoman)
- 28 Jun: SpeedTAS 24 (9 competitors, won by Sneak)
- 3 Jun to 6 Jun: RTC 14 (4 competitors, won by Rio)
- 7 May to 10 May: RTC 15 (2 competitors, won by charliethepig)
- 14 May to 18 May: RTC 16 (5 competitors, won by kram)
- 4 Jun to 9 Jun: LIC #5 (5 competitors, won by Der_Kabeljau)
- 11 Jun to 18 Jun: LIC #6 (2 competitors, won by Der_Kabeljau)
- 23 Jun to 30 Jun: LIC #7 (5 competitors, won by Comfy_Ivy)
- 30 May to 9 Jun: MTC 1 (2 competitors, won by ArkesTM)
- 16 Jun to 26 Jun: MTC 2 (8 competitors, won by Thoman)
- 15 Jun to 23 Jun: Short Map Frenzy (8 competitors, won by Thoman). In this competition, you had 7 days to make a TAS on 7 different short maps. Based on your placement on each map, you get a certain score, and the person with the highest score wins the competition! Times were incredibly close, as you might expect, with winning margins for some maps being only 0.01 or 0.02 seconds!
- 15 Jun to 23 Jun: T3 #1 (4 competitors, won by Sneak). 4th place had a time of 4 hours, 59 minutes, and 44.14 seconds! This is also completely useless information!
- 1 Jun: Short-02 (2 competitors, won by Fabi)
- 2 Jun: Noseboost. (1 competitor, won by Fabi)
- 3 Jun: TMN Race F-7 (2 competitors across 1 team, won by Fabi & skycrafter)
- 4 Jun: yep151 (3 competitors across 2 teams, won by Fabi & Rio)
- 5 Jun: tracut #001 (3 competitors, won by ArkesTM)
- 6 Jun: Lucky Jump - Tropical (1 competitor, won by Fabi)
- 7 Jun: F-8 (0 competitors)
- 8 Jun: TMS Bouncy Alley (3 competitors, won by Thoman)
- 9 Jun: CentralPark (1 competitor, won by Thoman)
- 10 Jun: StarStadiumB5 (0 competitors)
- 11 Jun: StarStadiumC3 (0 competitors)
- 12 Jun: Quic jump 27 (1 competitor, won by Thoman)
- 13 Jun: Ali's Bay A3 (0 competitors)
- 14 Jun: Kak sie prec 14.35 (0 competitors)
- 15 Jun: Quic jump 3 (1 competitor, won by igntuL)
- 16 Jun: TMU StadiumA4 [Beta] (0 competitors)
- 17 Jun: Lunatic Extreme 20 (0 competitors)
- 18 Jun: Kacky United I8 | SkrajnaNienawiscEgoistycznej (0 competitors)
- 19 Jun: D-8 (0 competitors)
- 20 Jun: Kacky United I14 | Wheelie (0 competitors)
- 21 Jun: Lunatic Extreme 34 (0 competitors)
- 22 Jun: Pro A-0 (0 competitors)
- 23 Jun: Lunatic Extreme 07 (0 competitors)
- 24 Jun: Pro A-6 (0 competitors)
- 25 Jun: ңя ױ ÐФФŞ Jump 3 (0 competitors)
- 26 Jun: Pro A-8 (0 competitors)
- 27 Jun: Pro A-9 (0 competitors)
- 28 Jun: TMU StadiumA4 (1 competitor, won by faiby)
- 29 Jun: Lunatic Easy #1 (2 competitors, won by CA1EBYT)
- 30 Jun: [TMFS] 33 - Gotland (0 competitors)
That's it for June! If you've made it this far, thanks for reading! If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. If you like the idea of a TAS Competition, but there isn't one for the game you TAS, consider starting one yourself! I look forward to writing again July!
Load State: a TASVideos Monthly Recap (May 2026)
posted by ikuyo on 6/7/2026 9:35 PM
Hello gamers of all genders, and welcome! I'm ikuyo, writer who can't type, and I am here as your band leader for this month's Load State! Follow my lead as we revisit the month gone by and find TAS work that makes me love this medium. Let's get to it!
- [7112] NES Sack of Flour, Heart of Gold by ZoroarkGX in 03:28.074 is a simple game with a simple TAS. ZoroarkGX is thus required to lean on the basics of platformer optimization, and the result is a movie that in spite of its seemingly basic look, manages to save more than 30 seconds over its equivalent RTA run, reminding us that even the simplest games out there benefit from the superhuman opportunities granted by TASing.
- [7113] PC Jiji and the Mysterious Forest - Chapter 1 "good ending" by MUGG in 00:30.462 relies heavily on step routing and save-quits to minimize random encounters in this Adventure/RPG hybrid, and this combined with extremely efficient movement leads to a really fast completion. Thank you a lot for this one, MUGG!
- [7114] GBC Rayman "100%" by SuperSqank in 23:01.136 is a really fun run where SuperSqank takes advantage of death warps, glitches and clips to make their way thru every collectible and secret. I appreciated the included drawings and diagrams in the submission notes that helped me make sense of the level layouts.
- [7118] C64 Wham Ball by nymx in 04:21.224 is a pinball-inspired game with an interesting twist in the formula, and nymx, with some scripting help, finds a way to speed it up as much as possible with a lot of tilting.
- I had a lot of fun judging [7120] PC Momentous: Monumentum by dillthepill08 in 01:46.783, a tricky platformer where the issue is less gaining speed and more making the most out of it, as momentun is generally preserved. In a TAS setting, it becomes a puzzle game where even small one frame changes drastically change your trajectory. For fans of precise fast movement, this is the movie for you!
- The Game Boy Advance is not a console we usually assocaite with first person shooters, despite having a shockingly large array of those. Dimon12321 brings us [7123] GBA Serious Sam Advance by Dimon12321 in 20:27.073, and makes it look easy to play!
- Krasio makes his first publication on site with [7125] NES Fire 'n Ice by Krasio in 58:26.409, a 5 minute improvement on an over 20 year old movie, with significantly improved routing and execution. Let's give him a round of applause for his first movie!
- One of my favorite site traditions is that no matter what, at some point each year, we will get an improvement to the 16-bit Lion King games. And yes, I will watch them every time! This month we got [7130] Genesis The Lion King by Akiteru, EZGames69, ShgofcTAS & Cubbina in 10:43.312, a 3 second improvement thanks to new strats. Optimization is asymptotic work, and we can always find something to improve.
- [7133] PSX Thunder Force V: Perfect System by thegugafá in 24:42.978 is everything you love about shoot em up TASes. Speedy, daring, and unleashing maximum violence whenever a boss is ahead. thegugafa continues his work in shoot em ups with this one and I am always glad to see it.
- [7134] PSX Thrasher: Skate and Destroy "playaround" by somyeol in 31:39.746 is an entertaining spin on the skateboarding game TAS. Want to watch some funny ragdolls? Unexpected out of bounds? Some great comedic timing? Then somyeol got you covered!
- [7135] N64 Castlevania: Legacy of Darkness "Cornell" by zggzdydp in 43:04.867 is a significant improvement of 5 minutes over the previous run thanks to a combination of new strats and general execution polish. If you love Castlevania 64 and its forgotten rerelease, please give it a look!
- If you enjoy women as much as you enjoy German suplexes, do I have the movie for you! [7140] Genesis Teenage Mutant Ninja Turtles: Tournament Fighters by alexheights1 in 04:04.915 is a hilarious watch as alexheights1 grapples their way through the single player mode of this fighting game!
- CasualPokePlayer gave us several save glitch TASes for Pokemon games that all share the same underlying glitch and setup to skip to the Hall of Fame. As my favorite, I recommend [7144] GBA Pokémon: Emerald Version "save glitch" by CasualPokePlayer in 08:35.173, as I was as confused by the sudden ending as Wurmple was.
- Walgrey went on a spree last month and produced a lot of work. I want to highlight [7146] NES Soccer by Walgrey in 00:14.742, which made me chuckle really hard. Watch as Spain overcomes its anxiety after scoring a single goal, and watch as the United States team fumbles every opportunity to draw while playing solo! Feels a lot like watching my national team, to be honest.
- [7148] NES RoadBlasters by DrD2k9 in 21:33.686 is a bullet hell game disguised as a racing game, and DrD2k9 puts his pedal to the metal as he weaves his way thru each obstacle with no hesitation, dodging every obstacle in his path.
- McBobX returns to the world of Contra with [7154] NES Super C "1 player, low%" by McBobX in 12:54.192 to prove that where we are going, we don't need no upgrades. Watch as he weaves and jumps his way across levels and dispatches enemies and bosses with nothing but the starting gun.
- What, you thought I was gonna let [7162] ZXS Crapbert Buttslut in the muthafuckin' damn stone-circle of the devil. by Darkman425 in 10:29.811 slide? Hell no! Its's a breezy arcade platformer movie with clever usage of limited movement and a catchy tune to go along.
- And to wrap it all up, I will just link you to [7165] Flash The Boohbah Zone "playaround, all interactions" by zapkt in 02:24.444 and not say anything. I promise you, it is best if you go blind. Let go of whatever your ideas about TASing are and let yourself be immersed in this work. I was stunned by it, and I am thankful to zapkt for having made it.
Nintendo's Super Smash Bros. fighting game series is rather different from your typical fighting game. Instead of wearing your opponent's health down to 0, you must knock him or her out of the battlefield. Damage counts upwards, with knockback from attacks that hit you becoming more severe as your damage increases. Fighting controls are also simplified, making it very easy for even your non-gaming friends to pick up and play.
Super Smash Bros. Melee offers fighters from the wealth of Nintendo characters like Mario, Bowser, different Pokémon, Link, and Kirby. They can either fight through the single-player modes like Classic, Adventure, and Event Mode, or they battle it out against other characters in a four-player frenzy.
Additional characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description.
In this TAS, numerics plays through Adventure Mode with Samus, abusing glitches to move through the stages at a high rate of speed while making the battles as entertaining as possible.
Note: There are encodes of higher resolution in the discussion thread.
Latest Publications
1:47:34.204
SNES
1 hour ago
Super Mario All-Stars: Super Mario Bros. 3 "debug code, playaround"
by IgorOliveira66X
00:54.850
Flash
11 hours ago
Snailiad "Boss Rush, glitched ingame time"
by Mikewillplays
00:31.152
GBC
18 hours ago
Bomberman Quest "game end glitch"
by McBobX & tutelarfiber7
01:35.543
SNES
21 hours ago
Steamed Hams but It's a Super Mario World ROM Hack
by thegugafá
04:53.067
NES
Yesterday
Doodle World "Normal Mode"
by thegugafá
Newest Submissions
00:35.259
NES
10 hours ago
Donkey Kong QOL Improvement Anniversary Edition Fix The Game Patch
Status:
New
by Darkman425 & Spikestuff
01:45.286
GG
Yesterday
Solitaire Poker
Status:
Judging Underway
by stochastique
39:24.800
PC
2 days ago
Dustforce DX "SS All Levels"
Status:
New
by magmapeach, arbitraryasian, Riokaii, BrotherMojo, Freshmaniac, Zaandaa & Sasha
14:00.656
PSX
2 days ago
Nessa no Hoshi (J) "Any%"
Status:
New
by Hash.D.Potato
02:53.514
SNES
3 days ago
Super Mario World Christmas Edition
Status:
New
by thegugafá
Newest User Files/WIPs
| Uploaded | By | Filename | Title |
|---|---|---|---|
| 5 hours ago | jlun2 | HPCS Debug Menu.bk2 | Harry Potter Chamber of Secrets ACE |
| 18 hours ago | SelflessVanity | gngbclvl5test.bk2 | Level 5 early damage boost GNG GBC |
| Yesterday | GamingZone149 | Cario Quest (USA) 0 Stars.m64 | Cario Quest 0 Stars (1) |
| Yesterday | JQJ | SMB2J Luigi all levels.bk2 | Super Mario Bros. 2 'all levels, luigi' |
| Yesterday | inconsistent | (WIP) The Original Adventures All Levels - Raiders of the Lost Ark.bk2 | (WIP) LEGO Indiana Jones: The Original Adventures - Raiders of the Lost Ark |
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