Welcome! Are you new to the site? If you've ever wanted to see how a superhuman would beat your favorite video games, you've come to the right place. We have videos of all the popular franchises: from Super Mario Bros. and Sonic the Hedgehog down to Pokémon and Final Fantasy. No matter what genre of game you prefer, be it adventure, platformer, puzzle, shooter or sports, we have them all. Please, visit our welcome page for an introduction, or check out our Newcomer Corner for some hand-picked recommended videos to watch.
News
Wiki Restructuring Now In Progress
posted by Samsara 26 days ago
TASVideos will be celebrating its 20th birthday soon, and like most 20 year olds it has seen its fair share of weird oddities and changes over those two decades. Unlike a living 20 year old, however, those oddities haven't actually gone away in that time, and as a result we've sort of just kept a bunch of them archived on the site wiki ready to confuse anyone who looks at them. I'm proud to announce, admittedly far later than it should've been but still better than not at all, that we're working on changing that with a full wiki restructure project! Old information will be updated, misplaced information will be moved to the correct places, weird old pages with nothing on them will be removed, and by the end of this hopefully the wiki will be less confusing and contradictory towards itself!
Progress and discussion will mostly be happening in this thread, and everyone is encouraged to take a poke around the wiki and offer feedback on what changes should be made to provide a more accessible and easily understood site wiki. Feel free to bring up anything that stands out to you as strange or out-of-place: Chances are, it actually is strange or out of place, and those are precisely the things we want to fix most.
Please note that this process will break offsite links to TASVideos if they link to any page that gets moved, renamed, or deleted, so be careful about linking to specific TASVideos pages offsite until the end of the restructuring is announced. We are accounting for and correcting onsite links and referrals as they come up during the restructuring process, so no need to worry there. Hopefully this won't happen too often, and it shouldn't be happening at all on the high traffic pages. There isn't much that can be done to prevent this at the moment, but if you're a developer and you're interested in helping us mitigate the damage, there is currently an open pull request for a redirect system that could use a lot more attention, even if it's just something like "hey this ain't it chief, let's draft a better one". Help is always appreciated, especially help that comes in the form of giving us very shiny and very useful things we can use to make the site better!
Once we have a more concrete draft of the exact changes we want to make, it will be posted for everyone to see and discuss. I'm expecting this entire process to take a good couple months to allow for proper discussion time, further revision, preparation, and finally implementation. Some minor changes have already been made, mainly page deletions of pages that nobody even knew existed, and more of these minor changes will continue to happen in the background while bigger changes are being drafted and discussed.
All in all, here's to things not going terribly wrong! Even if they do, those results are probably still better than having a donation page that only read "We are not accepting donations" for 11 straight years and only realizing just now in 2023 that there's no reason to keep it around.
New GBA emulator, GBAHawk, allowed for submissions
posted by Samsara on 7/16/2023 7:27 AM
GBAHawk is a fork of BizHawk based entirely around a new GBA core, built from scratch for the purposes of GBA console verification and hardware research.
Resources Page:
Wiki: EmulatorResources/GBAHawk
Releases:
https://github.com/alyosha-tas/GBAHawk/releases
Check out the first GBAHawk submission: #8428: Darkman425 & Alyosha's GBA Powerpig in 04:30.19
BizHawk 2.9.1 Released
posted by feos on 5/3/2023 6:19 PM
BizHawk 2.9.1 has been released!
Fixed crashes and other problems with MAME and other cores, and with EmuHawk.
See the full release notes here:
http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk291
Binaries:
https://github.com/TASEmulators/BizHawk/releases/tag/2.9.1
Progress Report: New Admin, No More Limited Users, and Important Changes
posted by Samsara on 4/24/2023 11:12 PM
Hey, hi, hello. Welcome to a new occasional format for news posts!
Over the past couple years, TASVideos has been making changes to itself. We rebuilt the site from the ground up, we overhauled how we showcase runs by rebranding Vault and Moons, and we've been gradually making a multitude of changes to our rules to both allow and accept more submissions. That last category is the most common, however a lot of the changes tend to be smaller ones that would end up spamming the news section if we announced all of them. They're still worth pointing out, though, so that's where these progress reports are going to come in, assuming that I remember to actually write them.
In this report, I'll be talking about our brand new third Admin, finally announcing the TAS of 2022 after 3 months of forgetting, detailing important changes to submission moderation and playaround judgement, and finally asking for feedback on a much needed addition to the site in the form of live event showcases.
First, let's talk about that new Admin. Hi! It's me! Samsara! In the ultimate act of narcissism, I'm announcing my own promotion! Ironically, I'm not good at talking myself up, so I'm also the worst person that could be doing this. I've historically been helping far outside of my role for a few years now, so staff got together and decided that they would make it impossible for me to do that from now on by giving me the highest role possible that isn't outright owning the site. I'm very happy to be here, I feel blessed to have had the opportunity at all, and I'm looking forward to doing the exact same things I was doing before but with more perceived authority! See, I told you I wasn't good at talking myself up. Despite my promotion, I am still acting as Senior Judge for now, and I remain the primary point of contact for matters related to judgements and submissions, but now you can also contact me about admin stuff too! Don't worry, I don't bite unless you ask nicely.
First, and most pressingly in my opinion, I finally remembered to announce the TAS of the Year winner in a news post! The TAS of 2022 is... [4685] SNES Super Mario World "glitchfest" by IgorOliveira666 in 2:54:33.62! A well-deserved win for a TAS that people have been wanting for over a decade! It's absolutely well worth your time. Bring some snacks, but don't let Yoshi eat them if you don't want to risk reality completely shattering around you. For a full Awards recap, see this forum thread. Thanks to everyone who participated! Winners, nominees, voters, watchers, thank you all!
Recently, we had a community discussion on the way we revoke a user's submission privileges, known here as "limiting" them. With our rules and regulations relaxing over the past few years, we felt it was necessary to revisit the way we've handled limits, and with the community's guidance we decided that we were going about it in an unnecessarily harsh way. Historically, we were limiting users mostly because they were submitting too many suboptimal runs. The intent was to encourage the submitter to hone their skills by working with us, and once they were able to prove themselves as TASers we would allow them to submit again. What actually happened was a lot of discouragement and driving people away, and honestly I apologize that it took this long for us to realize we were doing that. Prior to this discussion, we had 23 Limited Users. Over the course of the discussion, these users were re-evaluated, and I'm proud to say that we no longer have a single person with the Limited User role on the site. 16 users had their privileges restored. These were all users who had done nothing more than submit multiple suboptimal runs. As such, I've elected not to name them publicly in order to not put a metaphorical target on them. The other 7 users were banned outright, primarily for plagiarism or ban/limit evasion, and will also not be named. Going forward, limiting users will be a very rare occurrence. It will generally only happen in cases where a user is abusing the submission system in a way that would not result in them being banned from the site. Also, if we do end up limiting users, it will not be for an indefinite period. There will always be a strict time limit from now on. Hopefully, this will result not only in more submissions overall, but more improvement from those we would have otherwise turned away. Once again, I'd like to apologize to anyone who was limited, and I'd like to extend that apology to anyone in the community who was affected by the fear of "not being good enough" for us.
Speaking of relaxing things in relation to submissions, I'd like to bring up what I think is a long-awaited change in hopes that it will inspire people to create new TASes that take advantage of it. The change has to do with "playaround" runs, i.e runs that aim purely to entertain the viewer rather than speedrunning. For an example of one, scroll up a bit! Until recently, we were requiring game completion on these runs. This, in retrospect, really stacked the deck against them! Plenty of games have playaround potential, but not all of them are Super Mario World with its tight 3 hours of variety spanning the entirety of the game. On top of that, creativity in and of itself is not a limitless resource. Even the most creative people may have trouble keeping a TAS entertaining from title screen to end credits. We want to promote endings that feel natural, and that's why we've relaxed the rule. Playaround runs are no longer required to beat the game. They must still have a sort of "defined" endpoint, though in practice this just means the run has to visually finish in some way. Examples of this include game over screens, hard crashes, even something as simple as quitting to the title, just as long as there's an obvious signal that the run has ended. Make it feel intentional and not like you just gave up and you should be good to go.
The final thing I'd like to address is an important discussion that's currently in progress again after a long time of it... not... being in progress. Anyone who's looked at the workbench over the past 6 months or so has likely noticed that Delayed run sitting at the top of the list: Triforce%, the TAS block showcase run from Summer Games Done Quick 2022. There are several of these big showcase runs over the nearly 10 years that GDQs have had TAS blocks, and yet out of all of them we have only accepted one. There is kind of a good reason for this: That one run happens to be the only showcase run with an easily verifiable and reproducible input file. Every run past that has had increasingly complicated setups that are impossible to accurately reproduce. They rely on extra hardware at times and live input at others, and that's not something we're able to verify. It wasn't exactly unreasonable for us to declare these runs unacceptable. What IS unreasonable, though, is that we never tried to make them acceptable, and that's what we want to correct. I put together a proposal for a short term implementation of a system that can finally handle these showcase runs, and we want the community to weigh in on it. We do intend to discuss and possibly implement a much more in-depth overhaul in the future, but I feel it's necessary to have something concrete in place soon, as this has already been delayed for quite a while. If you're reading this and you have an opinion on it, let us know what that opinion is! I'm especially looking to hear from people in the TASBot community who may not interact with TASVideos much, as I feel this has been kind of a dividing line between our communities for a while and I absolutely want to mend it in any way I possibly can.
That's all I've got for now. If you have any questions or concerns, whether it be with anything in this news post or anything on the site in general, my PMs are always open! For those who prefer live, instant gratification, you can also find me and my spiffy new yellow name on our Discord server. Other admins are available as well!
First, let's talk about that new Admin. Hi! It's me! Samsara! In the ultimate act of narcissism, I'm announcing my own promotion! Ironically, I'm not good at talking myself up, so I'm also the worst person that could be doing this. I've historically been helping far outside of my role for a few years now, so staff got together and decided that they would make it impossible for me to do that from now on by giving me the highest role possible that isn't outright owning the site. I'm very happy to be here, I feel blessed to have had the opportunity at all, and I'm looking forward to doing the exact same things I was doing before but with more perceived authority! See, I told you I wasn't good at talking myself up. Despite my promotion, I am still acting as Senior Judge for now, and I remain the primary point of contact for matters related to judgements and submissions, but now you can also contact me about admin stuff too! Don't worry, I don't bite unless you ask nicely.
First, and most pressingly in my opinion, I finally remembered to announce the TAS of the Year winner in a news post! The TAS of 2022 is... [4685] SNES Super Mario World "glitchfest" by IgorOliveira666 in 2:54:33.62! A well-deserved win for a TAS that people have been wanting for over a decade! It's absolutely well worth your time. Bring some snacks, but don't let Yoshi eat them if you don't want to risk reality completely shattering around you. For a full Awards recap, see this forum thread. Thanks to everyone who participated! Winners, nominees, voters, watchers, thank you all!
Recently, we had a community discussion on the way we revoke a user's submission privileges, known here as "limiting" them. With our rules and regulations relaxing over the past few years, we felt it was necessary to revisit the way we've handled limits, and with the community's guidance we decided that we were going about it in an unnecessarily harsh way. Historically, we were limiting users mostly because they were submitting too many suboptimal runs. The intent was to encourage the submitter to hone their skills by working with us, and once they were able to prove themselves as TASers we would allow them to submit again. What actually happened was a lot of discouragement and driving people away, and honestly I apologize that it took this long for us to realize we were doing that. Prior to this discussion, we had 23 Limited Users. Over the course of the discussion, these users were re-evaluated, and I'm proud to say that we no longer have a single person with the Limited User role on the site. 16 users had their privileges restored. These were all users who had done nothing more than submit multiple suboptimal runs. As such, I've elected not to name them publicly in order to not put a metaphorical target on them. The other 7 users were banned outright, primarily for plagiarism or ban/limit evasion, and will also not be named. Going forward, limiting users will be a very rare occurrence. It will generally only happen in cases where a user is abusing the submission system in a way that would not result in them being banned from the site. Also, if we do end up limiting users, it will not be for an indefinite period. There will always be a strict time limit from now on. Hopefully, this will result not only in more submissions overall, but more improvement from those we would have otherwise turned away. Once again, I'd like to apologize to anyone who was limited, and I'd like to extend that apology to anyone in the community who was affected by the fear of "not being good enough" for us.
Speaking of relaxing things in relation to submissions, I'd like to bring up what I think is a long-awaited change in hopes that it will inspire people to create new TASes that take advantage of it. The change has to do with "playaround" runs, i.e runs that aim purely to entertain the viewer rather than speedrunning. For an example of one, scroll up a bit! Until recently, we were requiring game completion on these runs. This, in retrospect, really stacked the deck against them! Plenty of games have playaround potential, but not all of them are Super Mario World with its tight 3 hours of variety spanning the entirety of the game. On top of that, creativity in and of itself is not a limitless resource. Even the most creative people may have trouble keeping a TAS entertaining from title screen to end credits. We want to promote endings that feel natural, and that's why we've relaxed the rule. Playaround runs are no longer required to beat the game. They must still have a sort of "defined" endpoint, though in practice this just means the run has to visually finish in some way. Examples of this include game over screens, hard crashes, even something as simple as quitting to the title, just as long as there's an obvious signal that the run has ended. Make it feel intentional and not like you just gave up and you should be good to go.
The final thing I'd like to address is an important discussion that's currently in progress again after a long time of it... not... being in progress. Anyone who's looked at the workbench over the past 6 months or so has likely noticed that Delayed run sitting at the top of the list: Triforce%, the TAS block showcase run from Summer Games Done Quick 2022. There are several of these big showcase runs over the nearly 10 years that GDQs have had TAS blocks, and yet out of all of them we have only accepted one. There is kind of a good reason for this: That one run happens to be the only showcase run with an easily verifiable and reproducible input file. Every run past that has had increasingly complicated setups that are impossible to accurately reproduce. They rely on extra hardware at times and live input at others, and that's not something we're able to verify. It wasn't exactly unreasonable for us to declare these runs unacceptable. What IS unreasonable, though, is that we never tried to make them acceptable, and that's what we want to correct. I put together a proposal for a short term implementation of a system that can finally handle these showcase runs, and we want the community to weigh in on it. We do intend to discuss and possibly implement a much more in-depth overhaul in the future, but I feel it's necessary to have something concrete in place soon, as this has already been delayed for quite a while. If you're reading this and you have an opinion on it, let us know what that opinion is! I'm especially looking to hear from people in the TASBot community who may not interact with TASVideos much, as I feel this has been kind of a dividing line between our communities for a while and I absolutely want to mend it in any way I possibly can.
That's all I've got for now. If you have any questions or concerns, whether it be with anything in this news post or anything on the site in general, my PMs are always open! For those who prefer live, instant gratification, you can also find me and my spiffy new yellow name on our Discord server. Other admins are available as well!
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.
Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.
Latest Publications
13:04.98
GBA
1 day ago
Anguna: Warriors of Virtue
by Alyosha
06:06.82
Arcade
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Karnov
by CoolHandMike
08:02.14
PSX
1 day ago
Simple 1500 Series Vol. 63: The Gun Shooting 2
by Darkman425
01:02.06
NES
4 days ago
Action 52: Meong
by warmCabin
01:10.57
Flash
4 days ago
Don't Escape 2: The Outbreak
by Spikestuff
Newest Submissions
03:39.81
GBC
19 hours ago
Grimace's Birthday
Status:
Judging Underway
by Cephla
09:00.23
Arcade
1 day ago
Violent Storm "3 Players"
Status:
Judging Underway
by Pepper-Color
59:56.00
N64
2 days ago
Rampage World Tour "100%"
Status:
Judging Underway
by Chamale
07:19.73
NES
2 days ago
Raddio "maximum score"
Status:
Judging Underway
by LogansGamingRoom
04:51.80
Linux
3 days ago
Stick RPG Complete "100%"
Status:
Judging Underway
by Ahym
Newest User Files/WIPs
| Uploaded | By | Filename | Title |
|---|---|---|---|
| 19 minutes ago | eladogGames | Tas shclassic star ligth Zone act 2 14.28 WR.bk2 | Sonic Classic heroes SLZ 2 in 14.28 (by the finish time) |
| 10 hours ago | TaoTao | MightAndMagic-OpenSack.bk2 | NES Might and Magic (U): opening a sack without untrapping |
| 1 day ago | katsuster | SubNES_US_7m19s_Might and Magic.bk2 | NES Might and Magic in 07:19 |
| 2 days ago | RAT926 | Super_Mario_Bros._(JU)_(PRG0)_[!]1137F.fm2 | Super mario bros crash in 18.95 |
| 2 days ago | Darkman425 | 66M-genisto-arkanoid-resync.bk2 | Arkanoid by Genisto - resynced to BizHawk 2.9.1 |
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