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If you've ever wanted to see how a superhuman would beat your favorite video games, you've come to the right place. We have videos of all the popular franchises: from Super Mario Bros. and Sonic the Hedgehog down to Pokémon and Final Fantasy. No matter what genre of game you prefer, be it adventure, platformer, puzzle, shooter or sports, we have them all. Please, visit our welcome page for an introduction, or check out our Newcomer Corner for some hand-picked recommended videos to watch.
Help LeKukie Fix His Roof
We're helping raise awareness for Super Mario Bros world record holder and Marble Madness TASer LeKukie and his family, who were affected by a recent severe windstorm.
A GoFundMe page has been set up by Kosmic to help LeKukie and his family with home repairs. The goal has already been surpassed, but more support is greatly appreciated, especially for someone who's been through so much already:
https://www.gofundme.com/f/fix-lekukies-roof
https://www.gofundme.com/f/fix-lekukies-roof
"Lekukie is the World Record holder for speedrunning Super Mario Bros. Any% (4:54.365). There was a severe windstorm in Brazil recently, where Lekukie lives. The storm blew the roof off of his family's home. We're raising money to help this family repair their home and have a fully functioning roof again."
News
Load State: a TASVideos Monthly Recap (July 2026)
posted by ikuyo 22 hours ago
Hello TASers, and welcome to another edition of your favorite TASVideos Monthly Recap, Load State! I'm ikuyo, the TASVideos town crier, and I am here once again to share with you all some personal highlights of the TAS work that shapes this site.
We got 51 movies released this month, almost two per day! As usual, I won't go thru them all, so feel free to reply in the Discussion Thread with your own favorites. Let's get going, there's a lot to cover!
- Of all the classic puzzle games other than Tetris, Columns has always been the one I am least interested in, so I was pretty skeptical walking into [7236] Genesis Columns III: Revenge of Columns by Dimon12321 in 12:22.656. Thankfully, Dimon12321 absolutely made the most out of the game, with every level destroyed in less time than it probably took you to read this paragraph, thanks to a combination of manipulating both enemy behavior and column sequencing to combo off efficiently.
- I had a lot of fun watching [7237] PSX Kyoro-chan no Purikura Daisakusen by Induviel in 24:07.051, a run of a rather unexpected sprite focused PSX platformer with more than a passing resemblance to some SNES classics. If you dig cute sound effects, running anf flutter jump action, Induviel got your covered!
- [7240] GB Stop That Roach! by Walgrey in 25:39.291 was a pretty fun movie of a puzzle... strategy? game. With little room for improvement, Walgrey still finds ways to save time, such as aggressive path optimization.
- Twisted_Eye gives us a huge 20 minutes improvement in [7242] SNES Final Fantasy Mystic Quest by Twisted_Eye in 1:28:31.569, thanks to a combination of implementing a more recent glitch and several small optimizations.
- [7244] DS Garfield's Fun Fest by ChesetheStickman & SuperSqank in 17:18.961 is the beautiful result of ChesetheStickman, our local Garfield game afficionado, crossing paths with SuperSqank, the licensed platformer specialist, to deliver a shockingly entertaining movie for what seems to be a rather middle of the road game. Seeing the silly autoscroller skips, movement tech almost on par with a modern Metroid game... mixed with the weird rhythm minigame is sure to give you some whiplash, but it is definitely worth the watch.
- XTREMAL93 gives us [7246] NES The Young Indiana Jones Chronicles by XTREMAL93 in 10:39.863, an almost 11 seconds improvement on his own prior work, thanks to better execution across several levels. Nicely done!
- I think I loved every second of [7249] GC Wario World by EZGames69 & inconsistent in 30:57.267. The ridiculous movement. The combat. The command grab into OTG projectile infinites. The skips. Every frame of this run is worth its price on gold. A fantastic collaboration between EZGames69 and inconsistent!
- [7254] NES Solar Jetman: Hunt for the Golden Warpship by ChucJo in 06:15.498 is a 34 seconds improvement over the author's original publication, thanks to better applications of the game's wall clip glitch. This is a rather novel physics based adventure game, and ChucJo mas made himself known as an specialist on it, having both the baseline and game end glitch publications for the game.
- [7259] GBC Bomberman Quest "game end glitch" by McBobX & tutelarfiber7 in 00:31.152 is a wonderfully fun and short movie. Bomberman must have taken a queue from Link after realizing he was in a Zelda-like game, and decided that in any Zelda game worth its salt, walls are just a matter of opinion. A phenomenal 6 minutes improvement courtesy of McBobX and tutelarfiber7!
- [7260] Flash Snailiad "Boss Rush, glitched ingame time" by Mikewillplays in 00:54.850 is Mikewillplays' return to Snailiad, delivering a rather hilarious run where he opts to not play Boss Rush and beat it anyway, faster than ever thought possible. Snails have no regard for fighting fair, or for wall collision.
- [7262] PC UFO 50: Rock On! Island "game over" by synabler in 01:14.100 was a fun and unexpected acceptance. synabler originally submitted it as an april fools joke, but it happened to coincide with a major change in our rules to accomodate movie goals that do not end the game. As such, this tower defense movie where the author deliberately conspires against his own goal and must deploy several speedrun tricks to even do it became out first UFO 50 publication, and it is a fun one at that.
- If you ever need long form Super Mario World to do your dishes of study to, do I have the movie for you. [7264] SNES Six Pack: VLDC Compilation "all 622 exits" by Suru486 & Mischievous Marc in 14:56:40.662 is a massive movie which completes every exeit of this gigantic level compilation. Suru486 and Mischevious Mark collaborate on this frankly titanic work that, despite some minor flaws, is very much worth celebrating. Congrats on the second longest movie on site!
- [7267] DS Pokémon: Pearl Version "save glitch" by CasualPokePlayer in 13:29.764 is our Pokemon movie of the season, with CasualPokePlayer exploiting several bugs of the original Japanese releases of Gen 4 to bike his way into the void and win with nothing but Piplup and Bidoof.
- [7268] N64 Harvest Moon 64 "Marriage" by g0goTBC in 27:50.933 is an old movie that got recently reevaluated thanks to movie rules changes, as mentioned above for UFO 50. Te movie itself is quite fun, with some hidden technical details that make it rather interesting. Watch as our protagonists eats, sleeps, gambles, and eventually finds love at the end. I've never felt so seen...
- I will just state what I said in the judgement notes for [7269] PC Dustforce DX "all SS ranks" by idyll, magmapeach, arbitraryasian, Riokaii, BrotherMojo, Freshmaniac, Zaandaa & Sasha in 39:22.300: This is my TAS of the year. I love every frame, every input. I love the speedy movement, the daredevil dashing, the fluid combat, every small detail. I am beyond happy to see the Dustforce DX community having a place on our site, and I think their work is the kind of work our site should celebrate.
- For the fighting game fans out there, AmaizumiUni offers [7270] Arcade Fatal Fury: King of Fighters by AmaizumiUni in 11:47.942, a simple yet interesting movie where The Legendary Wolf himself lands every hit and sends Geese Howard to his doom as quickly as possible.
- dillthepill08 gives us the ACE run of the month in [7280] NES Super Mario Bros. 2 "game end glitch" by dillthepill08 in 00:11.612, a classic DPCM bug ACE setup delivered with style.
- And to wrap it all up, [7284] Genesis Bubsy II "all levels" by GarbiTheGlitcheress in 28:53.365 is a fast take on every level of this game with new skips and speed that would make Sonic jealous. Thanks, GarbiTheGlitcheress!
Trans/NB Assisted Superplayers Discord open
posted by Memory 8 days ago
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social.
Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord.
For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
Formalizing and displaying alternate timing or scoring methods!
posted by ikuyo 9 days ago
Well, it was a matter of time.
As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing)
Here's also an example of this information in the submission queue (image sourced from a development build of the site)
While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts.
You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed.
If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for.
By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!
While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts.
You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed.
If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for.
By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!Open call for contributors, with application form!
posted by ikuyo 20 days ago
TASVideos has been quite busy lately, as you may know. And thus, we may need some more hands and voices to help us handle our work. We are always looking for people willing to help us, but until today the way to approach us and volunteer was rather informal.
And we are here to fix it: this is the new official TASVideos Volunteer Application form! If you want to do wiki editing, reviewing, encoding, or any other form of volunteer work for the site, fill this form and we will get to you in due time. Thank you a lot! The site and our community appreciate your contributions. Apply here! https://forms.gle/Ly8fXyVtRpwUBn1t7. If you would like further details on how to help the site, please read https://tasvideos.org/Helping
Cave Story (2004) is a famous freeware indie game notable for being made entirely by one person, Daisuke "Pixel" Amaya.
Watch as nitsuja completely destroys this difficult game with amazingly precise movement. This playthrough saves Curly and finishes with the best ending after beating Ballos.
The program used to make this run, Hourglass, was also developed by nitsuja—with the creation of this run in mind. As such, it is our first published run of a Windows game.
Downloadable encodes and the YouTube encodes include commentary as soft subtitles.
Latest Publications
14:43.846
PSX
1 hour ago
XI [sái] Jumbo "1 player, Puzzle"
by Quartz06
1:14:04.44 (Console Timing)
N64
22 hours ago
Super Mario 64 "all 120 stars"
by Alexpalix1, DyllonStej, Frame, frKieran, MICKEY_Vis11189, Plush, roblox8192, RSw, SammerZ, snark, ToT, Xander, atmpas, Bretaigne, ChouxZi3, circumark, Crackhex, elbertito, Eru, FeijoadaMolhada, fifdspence, Krithalith, Manama, sm64expert, Superdavo0001, tesserakt & tjk
11:11.211
NES
Yesterday
Ninja Gaiden III: The Ancient Ship of Doom "damageless"
by FourLi39 & Rum
17:30.520
NES
Yesterday
Super POO Bros. 3
by Asumeh
32:05.746
GBA
Yesterday
Super Mario Advance 3: Yoshi's Island "warp glitch"
by Tegron & Walgrey
Newest Submissions
4:50:11.477
3DS
14 minutes ago
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy "100%"
Status:
New
by UndercookedRice
04:24.797
NES
Yesterday
Blade Buster
Status:
New
by thegugafá
04:35.388
SMS
Yesterday
Flight Of Pigarus
Status:
New
by thegugafá
22:12.045
ZXS
Yesterday
Kwik Snax
Status:
New
by DigitalDuck
44:39.007
Arcade
2 days ago
varth: operation thunderstorm
Status:
New
by thegugafá
Newest User Files/WIPs
| Uploaded | By | Filename | Title |
|---|---|---|---|
| 2 hours ago | Krasio | fni any% human viable tas v4.bk2 | Fire 'N Ice Any% Human Theory TAS v4 |
| 10 hours ago | natsu | Dodge-It (1978)(Fairchild)_highest_score.bk2 | dodge it highest score |
| 16 hours ago | Exonym | Power Blazertest5.bk2 | Power Blazer First 2 Stages |
| 21 hours ago | thegugafá | FlightOfPigarus-SMS-1.11.bk2 | Flight of Pigarus (Improved) |
| 23 hours ago | somyeol | Chou Kousoku Gran Doll (Japan).bk2 | Grandoll |
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