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Competition Spotlight
posted by kierio04 2 days ago
Hello everyone! Welcome to the first ever Competition Spotlight! I'm kierio04, the ambassador you haven't heard of before. Not to worry, you'll be hearing a lot from me over the months to come!
This thread takes after ikuyo's Load State as I'm sure you guessed. However, instead of discussing what's been happening inside TASVideos, I'm going to be discussing what's been happening outside, specifically in the world of TAS competitions. Competitions are a huge passion of mine, and I thought it was about time I made it everyone else's too. So, without further ado, let's wind the clocks back one month and review April 2026.
Throughout this post (and all future posts), you're going to see the words "task" and "competition" used an awful lot. To be clear from the beginning, a task is a single event with participants and a winner, and a competition is a series of tasks which together form a larger event.
MKWii TAS Competition 2026 (Mario Kart Wii) This game means a good deal to me. I've been TASing it for 8 years, and have been running competitions in it for 6. So to counter any claims of favouritism, I'm letting you know that I'm putting it first by right of "it just so happened to be first alphabetically".
Jarometer Tasks (Red Ball) I was talking about the Red Ball TAS community the other day, and my favourite thing about it is that their go-to beginner TASing exercise is to tie one of the maxed ILs. That has absolutely nothing to do with the TAS competition, but I thought I'd share it. The Red Ball TAS Competition was incredibly active at one point, but burnout hit hard and it's currently in hiatus. However, jarometer stepped up and decided to run some one-off tasks of their own.
New SM64 TAS Competition (Super Mario 64) Ah the big one. If you exclude DTC, the many iterations of the SM64 TAS Competition together form the longest-running competition of any TAS community, with over 400 tasks spanning 19 years. Its most recent form being the New SM64 TAS Competition, founded in September 2025.
TASmania (Trackmania Nations Forever) Fans of individual level TASes will be rejoicing for having an official commitment to IL support and then three different IL-focused games mentioned today!! Trackmania has had an incredibly active month of competitions. TASmania is its most major competition, held monthly.
That's it for April! If you've made it this far, thanks for reading! I hope I didn't bore you too much with the finer details. If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. I look forward to seeing all sorts of new competitions and results for May :)
MKWii TAS Competition 2026 (Mario Kart Wii) This game means a good deal to me. I've been TASing it for 8 years, and have been running competitions in it for 6. So to counter any claims of favouritism, I'm letting you know that I'm putting it first by right of "it just so happened to be first alphabetically".
- 22 Mar to 4 Apr: April Fools Task 2026: On Mario Circuit... (23 competitors, won by marvus). This one started in March, but you if you squint enough you'll notice the words "April Fools", which to me scream April. There exists the concept of a speed task, where instead of having a long period of time (i.e. weeks) to create a TAS, you have a short period of time (i.e. hours) upon requesting to view the task. In this task, competitors were given a random amount of time between 20 minutes and 48 hours, and unaware of the fact that the time they got was different to anyone else!
- 5 Apr to 11 Apr: Task 4.6 2026: Ultra Unneeded Week of Waiting (16 competitors across 9 teams, won by 315C & AidanAR246 & Tactical). If you're at all familiar with Mario Kart Wii, you'll have heard of the ultra shortcut. In this task, competitors had a week to perform one on any original or custom track with an emphasis on entertainment, and were scored by a panel of judges in a livestream after the task ended.
- 12 Apr to 2 May: Task 5 2026: Part Three (28 competitors across 15 teams, won by Kawediloru & somebro & KaiMK). Third in a series of recurring tasks on custom track "Heart of China". In this task, competitors had three weeks to complete a scavenger hunt of objectives scattered across the course.
Jarometer Tasks (Red Ball) I was talking about the Red Ball TAS community the other day, and my favourite thing about it is that their go-to beginner TASing exercise is to tie one of the maxed ILs. That has absolutely nothing to do with the TAS competition, but I thought I'd share it. The Red Ball TAS Competition was incredibly active at one point, but burnout hit hard and it's currently in hiatus. However, jarometer stepped up and decided to run some one-off tasks of their own.
- 29 Mar to 5 Apr: TAS Competition 2 (5 competitors, won by Starline). In this task, competitors had 12 different levels to TAS. Each competitor would be ranked for each level, and the competitor with the most wins across all levels would win the task overall. Starline achieved tied or outright 1st place in all 12 levels.
New SM64 TAS Competition (Super Mario 64) Ah the big one. If you exclude DTC, the many iterations of the SM64 TAS Competition together form the longest-running competition of any TAS community, with over 400 tasks spanning 19 years. Its most recent form being the New SM64 TAS Competition, founded in September 2025.
- 2 Apr to 25 Apr: April Fools Task 2026: A Fool's Lottery (8 competitors, won by asdasdv). With two TAS communities sharing the tradition of running an annual April Fools competition, one begins to ask who's been doing the copying. The answer is me, both times. I run both competitions. In this task, competitors were given 3 different rulesets, and it was up to them to do however many they liked in whichever order they wished. The catch was that when the task ended, one of the three rulesets would be randomly selected as the rules for the task, with the other two being voided. asdasdv, naturally, did the chosen ruleset and the chosen ruleset only, beating everyone who combined it with other rulesets or who were disqualified for not doing it at all.
TASmania (Trackmania Nations Forever) Fans of individual level TASes will be rejoicing for having an official commitment to IL support and then three different IL-focused games mentioned today!! Trackmania has had an incredibly active month of competitions. TASmania is its most major competition, held monthly.
- 2 Apr to 16 Apr: TASmania 29 (26 competitors, won by igntuL)
- 5 Apr: SpeedTAS 13 (4 competitors, won by Sneak)
- 12 Apr: SpeedTAS 14 (12 competitors, won by igntuL)
- 19 Apr: SpeedTAS 15 (15 competitors, won by Rio)
- 26 Apr: SpeedTAS 16 (14 competitors, won by igntuL)
- 8 Apr to 9 Apr: RTC 1 (5 competitors, won by CA1EBYT)
- 10 Apr to 11 Apr: RTC 2 (3 competitors, won by CA1EBYT)
- 12 Apr to 13 Apr: RTC 3 (4 competitors, won by charliethepig)
- 5 Apr to 17 Apr: RTC 4 (5 competitors, won by CA1EBYT)
- 19 Apr to 21 Apr: RTC 5 (5 competitors, won by LittleD3m0)
- 23 Apr to 25 Apr: RTC 6 (7 competitors, won by igntuL)
- 26 Apr to 27 Apr: RTC 7 (7 competitors, won by Rio)
- 28 Apr to 30 Apr: RTC 8 (5 competitors, won by Oogy749)
- 20 Apr: RTC but better (5 competitors, won by Kristiano)
- 20 Apr: RTC but better 2 (4 competitors, won by CA1EBYT)
- 13 Apr to 16 Apr: United TAS #1 (6 competitors, won by ArkesTM)
- 16 Apr to 19 Apr: United TAS #2 (TMUF-X) (3 competitors, won by abyss)
- 16 Apr to 19 Apr: United TAS #2 (Nadeo) (0 competitors)
- 19 Apr to 22 Apr: United TAS #3 (Nadeo) (1 competitor, won by Ibozz91)
- 19 Apr to 22 Apr: United TAS #3 (TMUF-X) (1 competitor, won by DELETE_CLUB)
- 25 Apr to 30 Apr: United TAS #3 (0 competitors)
That's it for April! If you've made it this far, thanks for reading! I hope I didn't bore you too much with the finer details. If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. I look forward to seeing all sorts of new competitions and results for May :)
Load State: April 2026
posted by ikuyo 3 days ago
Good timezone! Welcome once again to another uhhh... wait is this a show? I almost said episode... is chapter ok? Checkpoint?
Welcome to another iteration of Load State! I'm ikuyo, aspiring shoe, and I will be your guide across another month of TASVideos publications. If I keep filling this space with bits, people might suspect I'm another Samsara clone, so let's get on with it!
- electricpants returns to his mission of bringing us quality SMB2J TASes with [7030] FDS All Night Nippon Super Mario Bros. "warps, Luigi" by electricpants in 05:32.885, a rather obscure piece of SMB history. Check this slightly wackier version of SMB for some funny jokes neither you or I get because the comedy relies on a Japanese radio show from the 80s!
- [7037] Flash Raider: Episode 1 "Beginner" by synabler in 05:00.550 is a breezy and fun movie of the first entry in what hoped to be a full saga of platformers. synabler uses damage boosting and clever abuse of area transitions to perform some serious skips and sequence breaks.
- [7038] Flash Dirt Bike by zapkt in 02:10.516 is a tricky movie of a game I can only describe as a Trials-like. These physics-based games tend to be rather difficult to optimize, and while zapkt themselves thinks there's potential for improvement, this movie already provides some quite ingenious driving and even some fun glitches.
- [7041] Saturn Keio Flying Squadron 2 by SpectralPlatypus in 31:50.040 is a platformer/shmup game for the Saturn with a fair bit of nuances and tricks. SpectralPlatypus optimizes it quite well with precise, calculated movement. Please read the author notes to get acquainted with some of the intricacies of this game.
- [7045] 3DS Garfield Kart "all cups, all CCs" by ChesetheStickman in 20:53.777 is a beautiful debut movie! CheseTheStickman mercilessly breaks this game with a mix of shortcuts, ultra shortcuts, and "this game had no time for playtesting" cuts. Welcome to TASVideos, and thanks!
- Samtastic is a man with a mission. And this mission is pushing his game, a beautiful and tough puzzle platformer, as hard as it will go. In his latest achievement, he gives us [7048] PSX Oddworld: Abe's Oddysee "100%" by Samtastic in 1:03:34.411, a significant improvement over his previous run thanks to route optimizations and better execution overall.
- [7052] 3DS Are You Smarter Than a 5th Grader? by Mila in 01:24.905 is quick, smart, and a clean debut for Mila, Welcome her and her first publication!
- [7054] NES Dig Dug by SFan in 03:40.071 is a movie for a classic puzzle game that I am kind of surprised only got a TAS done this year! SFan's routing gives us some rather satisfying solutions to every level.
- [7056] GBA Pokémon: Sapphire Version "game end glitch" by gabraltar & FractalFusion in 21:31.214 is a fantastic collaboration between two authors to improve the previous run by over 30 seconds! Watch as G and a confusingly named Skitty warp reality to beat Pokemon once again.
- [7057] 3DS Professor Layton and the Miracle Mask "all puzzles, mini-games and collectables" by UndercookedRice in 4:21:42.152 is the last movie in UndercookedRice's quest to TAS 100% runs of the main 6 Professor Layton games. Thank you a lot for your work! As a Layton enthusiast, these movies are right up my alley.
- [7063] PSX Rockman Complete Works: Rockman 4 by Baddap1 in 31:29.929 is everything you love about classic Mega Man TASes in this new package of a re-release. Some quality of life improvements allow for new strategies that Baddap1 makes great use of, especially the quick weapon switching. A must watch for the Blue Bomber fans out there.
- KusogeMan's output this month was pretty significant, with several good movies to choose from. I decided to go with [7067] GBA K-1 Pocket Grand Prix 2 "Grand Prix" by KusogeMan in 02:04.700 because I always get a chuckle out of fighting game TASes with a tried and true cheese strat that somehow always gets the kill.
- [7068] Genesis Lightening Force: Quest for the Darkstar "Normal" by thegugafá in 28:47.474 is a debut movie with all the little details you expect from a shoot em up TAS: precise yet daredevil movement, blink and you'll miss it boss fights, and all around fun. Please say hello to thegugafa on their first publication!
- [7071] PC MYLK by Spikestuff in 00:23.081 is... actually, I won't tell. Go watch it. It's like 30 seconds. I promise you, it's best if you don't know. I guess this movie is what happens when Spikestuff finally runs out of Myst to TAS.
- [7077] NES Metal Max by Mars608 in 23:15.285 is a heavy improvement movie for this deep cut NES RPG. Mars608 needs no introduction, considering they've been making TASes for 15 years at this point! If a name guarantees quality, it is probably this one.
- [7080] GBA Metroid Fusion: ARBO "reverse boss order" by DarkspySCBM in 1:02:22.531 is a fantastic debut movie of this Metroid Fusion ROM Hack with hectic combat and all the fun platforming the GBA Metroids can offer. Welcome to TASVideos, DarkspySCBM, and thank you!
- While you weren't looking, a war on education got going... and got resolved as Walgrey gave us [7076] DS Are You Smarter than a 5th Grader? by Walgrey in 02:18.518, a 5 seconds improvement over the previous movie, also published this month!
- [7083] GBA Kirby & the Amazing Mirror "all sub-games, maximum score" by SelflessVanity in 05:44.012 is a fun debut movie, as SelflessVanity decides to tackle the often neglected minigames in Kirby platformers for fun and style. Wave Ride is a highlight as he uses a very small mechanical exploit to steadily gain a massive advantage over the competition, making each of them get to the goal several seconds later!
- This was a prolific month for ACE publications, so here's another one! [7089] NES Solar Jetman: Hunt for the Golden Warpship "game end glitch" by ChucJo in 01:58.455 is a brand new game end glitch discovery for this NES adventure game. Thank you ChucJo! This is his second publication and I'm pretty sure I missed him on last month's post, so welcome to the site!
- Blazingmo continues his fantastic Sonic work with [7091] Wii Sonic Unleashed by Blazingmo in 2:56:19.967, with a lot of tricks both in the platforming and the combat sections! It is a delight to see both sides optimized so carefully. Please read the author's notes for details on the run too!
- Sometimes, a TAS only needs to be very, very lucky. Watch as synabler manips their way into the mother of all dice rolls in [7092] Flash Zilch by synabler in 00:12.458,
- [7096] DS The Legend of Kage 2 "Chihiro" by nightingale in 23:31.976 is a precise movie! nightingale is not messing around. Every dash, jump and slash feels extremely intentional, making the high speed of the movement all the more enthralling.
- Sometimes, you need to do a lot of work to be able to do nothing. slamo gives us another example of this phenomenon with [7097] DOS Commander Keen: Episode 4 - Secret of the Oracle "Paddle War" by slamo in 00:01.657, as he beats this game mode by doing... absolutely nothing. Which took a lot of work, I'll have you know! Go read the author notes!
- I find [7100] DSi Go! Go! Kokopolo "Peaceful Ending" by Bloopiero in 00:08.625 fascinating in several forms. It is an example of the ways that our site changes have allowed for more creative work like this, and it's also an interesting example of game preservation and the ways it intersects with TASing. There's several comments on the video mentioning that they had played this game and had no idea this ending existed!
- And to wrap it all up, I can't heave you without a long RPG movie to chill/study to: [7108] PSX Breath of Fire III "best ending" by Xujhan in 7:26:27.892 is a 20 minutes improvement over the prior publication in spite of slower loading times! Xujhan expands their domain over the Breath of Fire series with the third entry, delivering their amazing work onto this game with great results.
Progress Report: This is it, TASVideos. Just breathe.
posted by Samsara 12 days ago
In typical Samsara fashion, something that should have taken me less than a year and that I hoped to have taken less than a year has, in fact, taken nearly two. But hey, progress reports are back, and if I've learned anything, it's to not give a timeframe for the next one!
This one's a bit shorter compared to the "girl needs an editor" lengths I normally go to, but I promise next time I'll return to form, and by "form" I mean "girl needs an editor". EDIT: Hi, girl needed an editor, and I'm an editor, but I'm also girl. This turned out long again. Haha, oops, whoops.
In this post:
Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first two are both fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!:
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.
Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
- Four (4) new single game TAS tools are now supported with parsers, for Ocarina of Time (GZ), Celeste (CelesteTAS), UFO 50 (CoffeeTools), and Dustforce (Dustmod)!
- CelesteTAS is officially approved for site submission! Also GZ but Memory announced that before I was able to make this post!!!
- BizHawk 2.11.1 gets re-announced because I feel bad pushing down the earlier news post about it!!!
- A fun new place to find and discuss site updates!
- The great PC merge is upon us!
- There's more changes (positive) to single game TAS tool acceptance!
- Finally, individual levels will be coming to TASVideos... eventually!
Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first two are both fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!:
- CelesteTAS, for Celeste! Wiki: EmulatorResources/CelesteTAS
- GZ, for Ocarina of Time! Wiki: EmulatorResources/GZ
- Dustmod and Dusted*, for Dustforce DX! No Emulator Resources page yet!
- CoffeeTools**, for UFO 50! Wiki: GameResources/Windows/UFO50***
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.
Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
Newly acceptable TAS framework GZ AKA Ocarina of Time Practice ROM
posted by Memory 13 days ago
We are now accepting TASes made using GZ AKA the Ocarina of Time Practice ROM. This is the first single game TAS framework we have accepted since we started accepting Doom demos in 2015. Ocarina of Time TASers prefer this tool and we supported it with the publication of [7027] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by PancakeTurtle & Migu in 3:07:26.833. As you might be able to tell, it has actually been acceptable for a little while, so I apologize for the delay on the announcement. More details can be found on the Emulator Resources subpage.
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We have some additional newly acceptable TASing frameworks coming soon, and hopefully some updated guides on how to get these acceptable for publication.
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.
Every second encode link leads to a version where all graphics have been fixed.
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