TASVideos News and Announcements (posted by TASVideos senior staff).
TASVideos Staff AI Stance and User Policy
posted by Samsara 3 days ago
In response to the rapid proliferation of generative AI across the tech sphere and the numerous environmental, ethical, and mental health concerns that are arising from it, we as TASVideos staff have put out a statement describing our stance and the actions the site will be taking against generative AI use going forward: This page explains our stance and the rules that will apply to all TASVideos users going forward.
This page has been drafted and discussed amongst staff and community members for the past several weeks and is unlikely to change further, apart from minor changes to wording and clarity. For more information on how this policy came into place, please see this discussion thread.
Load State: a TASVideos Monthly Recap (July 2026)
posted by ikuyo 4 days ago
Hello TASers, and welcome to another edition of your favorite TASVideos Monthly Recap, Load State! I'm ikuyo, the TASVideos town crier, and I am here once again to share with you all some personal highlights of the TAS work that shapes this site.
We got 51 movies released this month, almost two per day! As usual, I won't go thru them all, so feel free to reply in the Discussion Thread with your own favorites. Let's get going, there's a lot to cover!
- Of all the classic puzzle games other than Tetris, Columns has always been the one I am least interested in, so I was pretty skeptical walking into [7236] Genesis Columns III: Revenge of Columns by Dimon12321 in 12:22.656. Thankfully, Dimon12321 absolutely made the most out of the game, with every level destroyed in less time than it probably took you to read this paragraph, thanks to a combination of manipulating both enemy behavior and column sequencing to combo off efficiently.
- I had a lot of fun watching [7237] PSX Kyoro-chan no Purikura Daisakusen by Induviel in 24:07.051, a run of a rather unexpected sprite focused PSX platformer with more than a passing resemblance to some SNES classics. If you dig cute sound effects, running anf flutter jump action, Induviel got your covered!
- [7240] GB Stop That Roach! by Walgrey in 25:39.291 was a pretty fun movie of a puzzle... strategy? game. With little room for improvement, Walgrey still finds ways to save time, such as aggressive path optimization.
- Twisted_Eye gives us a huge 20 minutes improvement in [7242] SNES Final Fantasy Mystic Quest by Twisted_Eye in 1:28:31.569, thanks to a combination of implementing a more recent glitch and several small optimizations.
- [7244] DS Garfield's Fun Fest by ChesetheStickman & SuperSqank in 17:18.961 is the beautiful result of ChesetheStickman, our local Garfield game afficionado, crossing paths with SuperSqank, the licensed platformer specialist, to deliver a shockingly entertaining movie for what seems to be a rather middle of the road game. Seeing the silly autoscroller skips, movement tech almost on par with a modern Metroid game... mixed with the weird rhythm minigame is sure to give you some whiplash, but it is definitely worth the watch.
- XTREMAL93 gives us [7246] NES The Young Indiana Jones Chronicles by XTREMAL93 in 10:39.863, an almost 11 seconds improvement on his own prior work, thanks to better execution across several levels. Nicely done!
- I think I loved every second of [7249] GC Wario World by EZGames69 & inconsistent in 30:57.267. The ridiculous movement. The combat. The command grab into OTG projectile infinites. The skips. Every frame of this run is worth its price on gold. A fantastic collaboration between EZGames69 and inconsistent!
- [7254] NES Solar Jetman: Hunt for the Golden Warpship by ChucJo in 06:15.498 is a 34 seconds improvement over the author's original publication, thanks to better applications of the game's wall clip glitch. This is a rather novel physics based adventure game, and ChucJo mas made himself known as an specialist on it, having both the baseline and game end glitch publications for the game.
- [7259] GBC Bomberman Quest "game end glitch" by McBobX & tutelarfiber7 in 00:31.152 is a wonderfully fun and short movie. Bomberman must have taken a queue from Link after realizing he was in a Zelda-like game, and decided that in any Zelda game worth its salt, walls are just a matter of opinion. A phenomenal 6 minutes improvement courtesy of McBobX and tutelarfiber7!
- [7260] Flash Snailiad "Boss Rush, glitched ingame time" by Mikewillplays in 00:54.850 is Mikewillplays' return to Snailiad, delivering a rather hilarious run where he opts to not play Boss Rush and beat it anyway, faster than ever thought possible. Snails have no regard for fighting fair, or for wall collision.
- [7262] PC UFO 50: Rock On! Island "game over" by synabler in 01:14.100 was a fun and unexpected acceptance. synabler originally submitted it as an april fools joke, but it happened to coincide with a major change in our rules to accomodate movie goals that do not end the game. As such, this tower defense movie where the author deliberately conspires against his own goal and must deploy several speedrun tricks to even do it became out first UFO 50 publication, and it is a fun one at that.
- If you ever need long form Super Mario World to do your dishes of study to, do I have the movie for you. [7264] SNES Six Pack: VLDC Compilation "all 622 exits" by Suru486 & Mischievous Marc in 14:56:40.662 is a massive movie which completes every exeit of this gigantic level compilation. Suru486 and Mischevious Mark collaborate on this frankly titanic work that, despite some minor flaws, is very much worth celebrating. Congrats on the second longest movie on site!
- [7267] DS Pokémon: Pearl Version "save glitch" by CasualPokePlayer in 13:29.764 is our Pokemon movie of the season, with CasualPokePlayer exploiting several bugs of the original Japanese releases of Gen 4 to bike his way into the void and win with nothing but Piplup and Bidoof.
- [7268] N64 Harvest Moon 64 "Marriage" by g0goTBC in 27:50.933 is an old movie that got recently reevaluated thanks to movie rules changes, as mentioned above for UFO 50. Te movie itself is quite fun, with some hidden technical details that make it rather interesting. Watch as our protagonists eats, sleeps, gambles, and eventually finds love at the end. I've never felt so seen...
- I will just state what I said in the judgement notes for [7269] PC Dustforce DX "all SS ranks" by idyll, magmapeach, arbitraryasian, Riokaii, BrotherMojo, Freshmaniac, Zaandaa & Sasha in 39:22.300: This is my TAS of the year. I love every frame, every input. I love the speedy movement, the daredevil dashing, the fluid combat, every small detail. I am beyond happy to see the Dustforce DX community having a place on our site, and I think their work is the kind of work our site should celebrate.
- For the fighting game fans out there, AmaizumiUni offers [7270] Arcade Fatal Fury: King of Fighters by AmaizumiUni in 11:47.942, a simple yet interesting movie where The Legendary Wolf himself lands every hit and sends Geese Howard to his doom as quickly as possible.
- dillthepill08 gives us the ACE run of the month in [7280] NES Super Mario Bros. 2 "game end glitch" by dillthepill08 in 00:11.612, a classic DPCM bug ACE setup delivered with style.
- And to wrap it all up, [7284] Genesis Bubsy II "all levels" by GarbiTheGlitcheress in 28:53.365 is a fast take on every level of this game with new skips and speed that would make Sonic jealous. Thanks, GarbiTheGlitcheress!
Trans/NB Assisted Superplayers Discord open
posted by Memory 12 days ago
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social.
Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord.
For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
Formalizing and displaying alternate timing or scoring methods!
posted by ikuyo 13 days ago
Well, it was a matter of time.
As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing)
Here's also an example of this information in the submission queue (image sourced from a development build of the site)
While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts.
You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed.
If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for.
By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!
While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts.
You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed.
If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for.
By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!Open call for contributors, with application form!
posted by ikuyo 24 days ago
TASVideos has been quite busy lately, as you may know. And thus, we may need some more hands and voices to help us handle our work. We are always looking for people willing to help us, but until today the way to approach us and volunteer was rather informal.
And we are here to fix it: this is the new official TASVideos Volunteer Application form! If you want to do wiki editing, reviewing, encoding, or any other form of volunteer work for the site, fill this form and we will get to you in due time. Thank you a lot! The site and our community appreciate your contributions. Apply here! https://forms.gle/Ly8fXyVtRpwUBn1t7. If you would like further details on how to help the site, please read https://tasvideos.org/Helping
TAS Framework Requirements Updated
posted by Memory 29 days ago
We have finally overhauled our requirements page for accepting new TAS frameworks. The page was previously written with primarily emulators in mind, but the page is now written to be friendly to single game tools such as CelesteTAS and GZ, the Ocarina of Time Practice ROM as well as large scope frameworks that are not emulators by definition such as libTAS. As TASers adapt new and creative ways of TASing games, we must keep up and accept these sorts of tools as well.
If you are interested in us accepting any sort of TASing framework, please reach out to an administrator or an administrator assistant. Also worth noting that these requirements are by no means final. If you have concerns that a framework you're using does not pass the requirements listed, we would be happy to discuss and negotiate. There is also discussion in Thread #22894: Potential support for single game/series/engine tasing tools.
See also:
- RecentChanges for latest updates to site pages
- Movie Maintenance log for movie maintenance edits.
- The RSS feeds for latest publications, submissions, and news.