Submission #1139: dave_dfwm's NES Golgo 13: Top Secret Episode in 49:03.23

Nintendo Entertainment System
(Submitted: Golgo 13: Top Secret Episode)
baseline
FCEU 0.98.12
176594
60
1985
Unknown
GOLGO13.nes
Submitted by dave_dfwm on 7/30/2006 11:54:59 PM
Submission Comments
  • Goal: Fastest Time
  • Uses death as a shortcut
  • FCEU 0.98.15
  • Suggested Screenshot: Frame #10974
Golgo 13 is insanely powerful. He can fly a helicopter almost as fast as a plane. He has a vertical jump that is 3 times his height. His sniper accuracy is nothing short of legendary. If you shoot at him, he will kick the bullet away. If he kicks you, you will explode. He does all of this while wearing a suit and tie.
Paraphrase from the game instruction manual: This game begins when a CIA helicopter explodes and Duke Togo (AKA Golgo 13) undertakes to solve the situation as requested.
There are 13 acts in this game and the first 3 are a bit slow -- you are just roaming around Germany. The action picks up after that.
This and "Rampage" are the only NES games I'm aware of that use the B button instead of the A button to jump.
This is also the only NES game I'm aware of that the player has an "encounter" with a woman twice DURING the game. When Golgo 13 spends the night with a woman in a hotel, his health is fully restored.
If I remember correctly, this game was mentioned in the first issue of Nintendo Power Magazine.

This game features 4 modes of game play:
  • Horizontal manual scroll for walking and water levels
  • Autoscrolling for helicopter levels
  • 360 degree pan/zoom mode for ambush attacks
  • 3-D looking gameplay for mazes
During gameplay, killing enemies will restore life and ammunition. Your life is slowly drained automatically except when in mazes.
The reason for 'backtracking' in some of the pan/zoom fights is because certain enemies (usually divers and helicopters) do not appear until your crosshair is at a certain location.
There is no way to skip the cut-scenes. They add up to at least a couple of minutes.
Most of the horizontal walking areas in the movie are (I think) unimprovable. Golgo 13 has only one speed. There are many scenes in which I never stop. In some areas, I take damage if it's unavoidable. A couple walking scenes forced me to duck for a couple of frames to avoid damage -- taking damage in these areas would have killed me at a later point.
I jump over certain people in horizontal mode to prevent talking to them.
I die once in the movie during the Fangbacks maze. The weapon upgrade is in the second basement, and you don't lose it if you die. It is quicker than backtracking up to the top.
Act VII is my favorite part of this movie. I think it is the part of the game where most players would give up and call it quits.
Last Edited by Ilari on 6/12/2012 4:50 PM
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