Konami's little Contra game beaten in 11:10 with FIRE! ;)
- VBA-rerecording-14 used (works fine in latest version)
- Used "Allow Left+Right / Up+Down" option.
- No password and warp used.
- Abused programming error with L+R / U+D option.
- No hit taken and death during the movie.
- Aim for fastest time.
This is Konami's little platform shooter game released in 1991 for Gameboy, it's just the same as Contra except for the title. There's 5 stages to go through and 3 weapon power-ups; I chose Fire Shot because it's the strongest weapon.
I chose this game to make a tool-assisted superplay movie yesterday and I found this game is perfect to start with for me because it's short and not difficult to deal with.
I would like to thank Hero of the Day for his thread and his comment on L+R / U+D glitch being used to pass through solid objects and walls. I was already aware of the L+R / U+D glitch being used to keep the character moving in whatever direction you like and attack up directly, but I didn't know that it also makes the character go thorough objects and walls. I also would like to thank Hero of the Day again for his quick test-run which I could compare my run to. Here is the table; the timing is done for each stage when the screen turns white when a stage is completed and the end of movie.
Stage | HotD's | ventuz's | Change in frame |
---|---|---|---|
1 | 8649 | 8638 | 11 frames faster |
2 | 7181 | 6955 | 226 frames faster |
3 | 8713 | 8655 | 58 frames faster |
4 | 4580 | 4335 | 245 frames faster |
5 | 11910 | 11623 | 287 frames faster |
I hope I did the calculation correctly, enjoy the movie.