Submission #1369: ventuz's GB Operation C in 11:10.10

Game Boy
baseline
(Submitted: Operation C (U) [!].gb )
VBA-rr
40206
60
1162
Unknown
Submitted by ventuz on 12/1/2006 2:40 AM
Submission Comments
Konami's little Contra game beaten in 11:10 with FIRE! ;)
  • VBA-rerecording-14 used (works fine in latest version)
  • Used "Allow Left+Right / Up+Down" option.
  • No password and warp used.
  • Abused programming error with L+R / U+D option.
  • No hit taken and death during the movie.
  • Aim for fastest time.
This is Konami's little platform shooter game released in 1991 for Gameboy, it's just the same as Contra except for the title. There's 5 stages to go through and 3 weapon power-ups; I chose Fire Shot because it's the strongest weapon.
I chose this game to make a tool-assisted superplay movie yesterday and I found this game is perfect to start with for me because it's short and not difficult to deal with.
I would like to thank Hero of the Day for his thread and his comment on L+R / U+D glitch being used to pass through solid objects and walls. I was already aware of the L+R / U+D glitch being used to keep the character moving in whatever direction you like and attack up directly, but I didn't know that it also makes the character go thorough objects and walls. I also would like to thank Hero of the Day again for his quick test-run which I could compare my run to. Here is the table; the timing is done for each stage when the screen turns white when a stage is completed and the end of movie.
StageHotD'sventuz'sChange in frame
18649863811 frames faster
271816955226 frames faster
38713865558 frames faster
445804335245 frames faster
51191011623287 frames faster
I hope I did the calculation correctly, enjoy the movie.
Last Edited by ventuz on 12/5/2006 9:22 PM
Page History Latest diff List referrers