Mega Man 7

  • Id: 166
  • Platforms: SNES
  • Abbreviation: mm7
  • Display Name: Mega Man 7
  • Discussions:
  • Game Groups:
  • Rockman 7,MM7
  • Action
  • Platformer

Publications

Once again, it's up to Mega Man to destroy Dr. Wily's latest army of Robot Masters, only this time on the SNES. You would think poor old Wily would learn from his past six mistakes, however this isn't so. On the up-side, we get another superb TAS of this famous series.
This is an improvement of approximately 30 seconds of in-game time thanks to some new glitches, including using the Rush Coil to wall climb and abusing Noise Crush to instantly kill some bosses.
This version plays on the North American version of Mega Man 7 whereas the previous movie plays on the Japanese version. This change affects times outside of the player's control but which still get counted towards the movie's length, making this movie appear longer than the previous movie.
There is also a 100% TAS of this game.
Here we see Mega Man destroy Dr. Wily's army yet again, only this time on the SNES. You would think poor old Wily would learn from his past 6 mistakes, however this isn't so.
This version plays on the Japanese version, Rockman 7. This change affects times outside of the player's control, but is still counted towards the movie's length.
Unlike our other run for this game, this run collects all of Mega Man's upgrades. Part of this involves running into Protoman in two stages before fighting him for his shield. For more details, see the run's comments.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.


Game Versions

Type Name Title Override Region Version Platform Hashes
Good Mega Man 7 (USA).sfc U SNES
Sha1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832
Md5: 301D8C4F1B5DE2CD10B68686B17B281A
Good Rockman 7 - Shukumei no Taiketsu! (Japan).sfc J SNES
Sha1: A907F7ECE8A8D89126C466079712282D675486EF
Md5: E9C126CBD7C68C9E985DC501F625B030