Submission #1884: VolcanoStormWind's SNES Gods in 19:50.70

Super Nintendo Entertainment System
baseline
(Submitted: Gods (U) [!].smc USA)
ZSNES 1.51
71442
60
24408
Unknown
Submitted by VolcanoStormWind on 3/12/2008 1:03 AM
Submission Comments
Objectives (in the order you will see them) :
  1. Find 100% Treasures rooms and Chests
  2. Aims for fastest time
  3. Takes damage to save time
  4. Uses deaths to save time
  5. Collect all treasures necessary for shops (still pretty much everything)
  6. Collect the Fire/Water gems
  7. Uses no passwords
I used ZSNES 1.51 for this run, with no particular options that would change the sync. There's also an AVI file I made here [dead link removed]. There's a little sync problem at level 3-2, but if you do a save at level 2-3 ending score just when reaching zero, it will keep syncing perfectly.
"Gods" is a pretty unknown and pretty hard game made by Mindscape, and is really unique in how it merge simple yet interesting puzzles within the platform-action gameplay it has. Another great thing is that the stages are elaborated and often rather large, yet well-made because they are never complicated or confusing at all. The goal of our char is to get past the puzzles and monsters of the three stages of each level and to beat the four end Guardians to attain the rank of "God" (like Zeus and others, which are in the highscores at first play) and reach immortality (as well as finding keys and resolving puzzles to get many treasures).
In this game, monsters aren't already in place but instead most of them appear as you walk along the ground and in an activator. This gameplay makes you need to be quick and on your guards pretty much all the time, but at the same time when you are at a puzzle-phase and cleared the room, you can take the time to try the levers and understand what you have to do to advance in the game. Some items I use in the game are, the starbust (the blue skull head) which sends stars flying all around and clears up the room of monsters, the invulnerability (the little red-cross in a blue circle) which gives me 8 seconds of invincibility, the big/little health regain (a big or little dark orange heart), and the weapons I buy or which are given to me in a level.
In this TAS, I use all the features I have or get (like weapons, health or invulnerability at the shopkeeper) to make it the fastest possible and beat it like the best player would. And it really goes well with this game. If it's faster and doesn't take away too much health, I try to take the missiles the monsters often throw at me instead of ducking under them, or even to collide with a monster because it will kill him no matter what, at the price of rather much health. I can also intentionally lose a live by monster-colliding, and use that to reappear nearly at the same exact place but with all my health and a very practical short temporary invulnerability. With ladders I found a nice glitch which makes me able to grab them when I'm just at the side of it, saving some time. And at the score screens, putting the attack button on autofire makes the score adding itself really fast. There are also many treasures to find in the game, and my goal was to resolve all the puzzles of the game, because one-half of them is made to advance in the game and the other is to be able to enter all the treasures rooms and find all chests in the game. I also get Fire/Water gems and most of the loot inside treasures rooms and chests. This way all of the money collected is very useful sooner or later, and it looks speedier.Speed is a thing this game lacks somewhat, but it also have much Quickness on the other hand. So in a way, it's better nice-looking.
I think you will understand what I'm doing better if you have already played the game (even not far), and I hope seeing this "not enough known" game TASed will make people appreciate it because it deserves it, even if it's a hard game, and will entertain you as much as I liked succeeding to make it really quick.
Last Edited by adelikat on 9/13/2023 1:10 AM
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