Submission #2143: Bobmario511's N64 Chameleon Twist in 15:46.83

Console Nintendo 64 Emulator mupen64 0.5 re-recording v8
Game Version USA Frame Count 56810
ROM Filename Chameleon Twist (U) [!] Frame Rate 60
Branch Rerecord Count 6440
Unknown Authors Bobmario511
Game Chameleon Twist
Submitted by Bobmario511 on 11/21/2008 5:55:18 AM

Submission Comments
In this game, a chameleon is transformed into a human-like chameleon with various abilities. This run demonstrates just how amazing this simple, transformed chameleon can be

Game objectives

  • Emulator used: Mupen 64 Re-recording v8
  • Aims for fastest time
  • Manipulates luck
  • Genre: Action/Platformer


With not many Nintendo 64 game having published runs, I thought t would be interesting to try out this game. Chameleon twist has a total of 6 levels, which only 4 are needed to be played through in order to reach the end.

Stage by stage comments

Level 1 - Jungle Island

Outside the cave- Pretty Straight forward. I found that spinning on the poles was a lot faster than just walking. Inside the cave- Did a lot of jumping over corners to save some small time instead of just walking around them. I also manipulated the "spiders" to favorable positions in the room with the two stone guards. The in game timer's final time for this stage was 02"11"

Level 2 - Ant Land

The only two really key things in this stage were the two rooms with the spinning walls and the boss fight. The rooms with the spinning walls were strange and they would stop depending of frame numbers and input. The boss was a lot easier to manipulate into positions as to where she could easily be defeated. The in game timer's final time for this stage was 03"43"

Level 3 - Desert Castle

This stage was interesting. In several areas I had to grab the pole in a weird, curved way to avoid eating the enemies, which would loose time. Also, I took damage on the spikes on purpose to show that you could just walk between them if you took damage. This was faster than using the Chameleon's tongue to make the spikes go down but was slower than walking along the end of the spikes, which I show later. Regardless, this didn't loose any time since I had to wait for a few moving platforms anyway. Also, when I got to the sand that you couldn't walk in, but had pole to swing on, I found that if you angle them right, they let you keep a good amount of speed in a certain direction for a bit. This helped a lot on the second one of these because there were no good places I could really swing from. The in game timer's final time for this stage was 04"35"

Level 4 - Ghost Castle

Most of the rooms in this level weren't as complex as the ones in Ant Land. The 2 rooms where I had to light these candles using enemies involved just waiting for the right time to eat the enemy. The in game timer's final time for this stage was 02"47"

Other comments

The Final in game time for this game was 00:13'16"
Some possible improvements might include
  • Improved Routes
  • Better Luck Manipulation

Last Edited by bobmario511 on 11/23/2008 3:47 AM
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