Submission #2217: FractalFusion's GBC Backgammon in 03:06.77

Game Boy Color
baseline
(Submitted: 0221 - Backgammon (J)(Oldskool).gbc JPN)
VBA-rr
11206
60
2987
Unknown
Submitted by FractalFusion on 4/2/2009 2:45 AM
Submission Comments
FractalFusion's GBC Backgammon in, well, about 3 minutes.
  • Aims for maximum score in one game (64 on doubling cube and win by backgammon)
  • Plays against highest level (not known if it is hardest difficulty)
  • Forces opponent to only move two pieces, once each
  • Aims for fastest time
  • Manipulates luck
  • Does not color a dinosaur
  • Is a demonstration
I chose Japanese version because the dialogs are much faster. Not by shorter text, but because the the Europe version dialogs have very slow dialogs that do not appear right away and scroll text slowly. The Japanese version dialogs appear right away. (There is no US version).
Anyway, I rack up the doubling die to 32 via doubles, then win in 18 ply (9 rolls each). It is possible to win in 17 (9 by me, 8 by CPU) by going first however the opponent must clear the 12-point (far left stack of 5) which is not desirable.
Basically, the CPU goes first and leaves blots which I hit and keep on the bar for the rest of the game. I keep points (stacks of 2 or more) on my home board so that the bar pieces cannot escape. That's pretty much all. Though, near the end, the CPU decides to accept double for whatever reason.
Final score: 64 (doubling cube) x 3 (win by backgammon) = 192 "games"
パス = pass (cannot move)
There is no roll skip for home board shutout, unlike FDS Backgammon. FDS Backgammon is better than this game. Unfortunately, it is not easily manipulatable.
Some math:
Points in home boardProbability of bar piece not moving
00
11/36
21/9
31/4
44/9
525/36
61

Bisqwit: Rejecting for abusive unicode in player name.
Last Edited by on 1/1/2022 6:13 PM
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