Submission #2425: maTO's Genesis Shadow of the Beast in 11:56.90

Sega Genesis
baseline
(Submitted: Shadow of the Beast (U) [!].smd any)
Gens 11a
43014
60
1215
Unknown
Submitted by maTO on 10/16/2009 3:35 PM
Submission Comments
Movie features:
  • Emulator used: Gens 11a
  • Aims for fastest time
  • Takes damage to save time
This is a 2000 frames (33:20) improvement to previous run made by Uintathere.
Thanks to Uintathere's run my work was just to calculate how much time is gained taking damage in every occasion. Credits also to Aqfaq for pointing out the memory address of bosses' HP (00FF04B3).
What happens and what is needed to be done:
On far right there is a castle and to complete it we need to find a key. So we head left to enter the tree where the key is located. While inside the tree, another key is found and it allows us to enter the well and climb up to the fields.
00:38 taking two damage saves 1:30 and one damage saves 0:40
01:17 waiting costs 0:22
01:27 waiting costs 0:27
01:40 orb grants energy wave attack and is needed to get teleporter working
02:35 lever deactivates a forcefield around power potion (at 4:16)
02:47 waiting 0:07 saves one health
02:59 waiting a total of 0:25 saves one health
03:28 crouching trades 0:13 for one health
03:51 taking two more damage saves 0:50
03:58 waiting 0:10 saves one health
04:08 waiting 0:11 saves one health
04:16 power potion increases your attack ten-fold against the next boss
04:38 finishing off dragon with flying kick saves 0:03
05:00 potions inside stone piles can't be taken with flying kick
06:44 a torch let's us to see in otherwise dark castle
07:19 waiting 0:12 saves one health
07:43 boxing trades 0:26 for one health
07:58 turning and killing an enemy would spawn rolling axes. It takes 1:42 to go unharmed
08:27 waiting 0:05 saves one health
09:01 jumping costs 0:41
09:25 taking one damage saves 0:40 compared to no damage, loses 0:21 compared to two damage
09:50 takind damage saves 11:42
Improved the jetpack stage by 1:02 compared to previous run. Mostly thanks to timing of boss shooting.
11:08 potions inside tombstones can be taken with flying kick
11:51 flying kick saves 0:01 compared to punching
11:51 boss takes two damage in close combat and one if damaged farther. Thank you boss HP memory address (Aqfaq)!
11:56 I have 5 health left because there was no place where losing health would have saved time

cpadolf: Viewer response and votes has overall been good, and the run looks well worked through. Accepting for publication.

Raiscan: Processing.
Last Edited by on 1/1/2022 6:13 PM
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