Submission #2441: maTO's Genesis Indiana Jones and the Last Crusade in 06:57.73

Sega Genesis
baseline
(Submitted: Indiana Jones and the Last Crusade (U) [c][!].bin any)
GENS
25064
60
5148
Unknown
Submitted by maTO on 11/8/2009 6:22 PM
Submission Comments
There has not been any submission of any Indiana Jones games on TASVideos so far. I hope you can enjoy this first one.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
  • Uses death to replenish health
GENERAL INFO ABOUT THE GAME
00FF94CB - Memory address of bosses
  • Punch does 2 damage
  • You can jump on enemies face for 2 damage without getting yourself harmed
  • This is so slow method it isn't used at all (intentionally)
  • whip damage = equal to whips in low right
  • Reload time is about 8:30
  • Enemies have 6hp
  • Nazis have 7hp (level 4)
  • spikes have 7hp (level 1 only)
Falling: Lose 1 hp every 16 frames
At the end of level energy bar (10) = 6 frames penalty (except for zero energy I have at the end of first level is considered having 1 energy)

The Cross of Coronado:

0:20 - Here we have to drop down and lose 4 hp
0:23 - Another inevitable losing of 1 hp
0:39 - This guy doesn't allow us just to jump to rope so we have to teach him a lesson
1:00 - We have to jump to activate falling rocks and the guy denies jumping straight to rope again
1:37 - It's vital to have 2 hp left here since you hit your head to roof and lose 1 hp

Escape on Train Top

On top of a train, in addition of baddies, giraffes and holes on top of some cars, you have to watch out for poles of different height.
2:07 - Enemies have short invincibility time when damaged and you can go through their hitbox
2:09 - Looks sloppy but I take damage so I can go through enemy and I restore health anyway
2:11 - I have to wait a little before jumping to prevent hitting Indy's head to the ceiling of tunnel
2:20 - I have to sit and wait tunnel to pass by because there's snake pit
2:46 - Indian boss is tough since I have to dodge the poles too
At the end of level I have 2 HP left. It's difficult to lose only one HP in this level but sometimes it's possible.

Entering the Catacombs

Flames dropping from ceiling appear depending on your position at certain moment.
They are quite difficult to manipulate, but I didn't have to wait for too long.
3:23 - 27-frame-wait
3:38 - I take damage so I can die a moment later
3:40 - Intentional death at checkpoint. It takes 3,5 seconds to recover. Having more health allows more aggressive advancing

The Ascent of Castle Brunwald

4:59 - Indy tries to mimic Mario jumping on a bullet, fails and gets hurt but allows us to take shorter route with this little trick
5:08 - I climb 5 frames higher than necessary to jump over moving sphere of light (saved 22 frames)
5:20 - Intentional damage which saves us 12 frames at the end of level
The boss can only be harmed by hitting his back. Getting hit by boss takes 4 health and I tried to go through him with 6 hp but got hit twice.
After the boss is killed you have to move to dodge the lightning. Not really a hand-shake for fight well done from programmers to players :(

The Holy Grail

Here Indy is in risk of being decapitated and de-footed but the viewers of this run are in greatest danger, being bored to death.
6:40 - I'm jumping because some blocks let Indy fall through them
6:51 - One frame sacrificed for cooler finish
6:57 - Holy Grail choosing screen (picture below) doesn't show up if it's taken too fast

It's only needed to press one frame right and C for one frame to choose the correct one

mmbossman: Updated input file at the request of the author; the new movie is now 26 frames faster.
Last Edited by on 1/1/2022 6:13 PM
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