Submission #2616: theenglishman's GBA Snood "luck manipulation demo" in 01:12.08

Game Boy Advance
luck manipulation demo
VBA-rr
4325
60
1788
Unknown
Snood (U).gba
Submitted by theenglishman on 3/31/2010 9:00:31 PM
Submission Comments
I know this has no chance in hell of being accepted, but I hope people are entertained regardless. Have a great month of April, and if we're not around after that, I'll miss you all. You've been a wonderful community and I wish you the best of luck out in the world.
  • Is a demonstration
  • Aims for fastest time
  • Manipulates luck (a lot)
  • Abuses programming errors (primarily shitty hitbox detection)
A truly atrocious encode from yours truly can be found here http://www.mediafire.com/?q1kdahxentq
As my final ode to the apparently "unrealistic" era of accurate luck manipulation, I decided to do this little run as an April Fools sendoff. Snood was a total ripoff of Bust-A-Move freeware PC game that bore a very odd resemblance to the arcade puzzle game Bust-A-Move. This free PC game was ported to various other platforms, usually handhelds. The Game Boy Advance version is a particularly butchered version of what was already a pretty mediocre game.
In this short demo, I complete eleven of the game's 24 stages in the puzzle mode in just over a minute.
So why don't I finish all 24 levels? Well, Level 12 is when the luck manipulator tends to glitch out and the "luck roulette" mentioned below will freeze on certain blocks for up to ten frames at a time (to get an idea of how glitched this is, there are so many blocks on screen that the number one block will move to the cannon, lag for a frame, jump back to the secondary block position and then to the cannon again, it's that bad). Also, the puzzle layout for the rest of "Time Attack Mode" is so convoluted, it would make for an extremely boring TAS. Besides, it's April Fools, the site's probably going to die, and I just want to get a run out there that doesn't involve Persian royalty.
A few notes about the luck in this game:
  • It is impossible to luck manipulate the two blocks you start with
  • The third offscreen block is set on a roulette, alternating between the colours of all the blocks on screen. If you see me pausing for an unusual amount of time between shots, that's because I have to wait for the roulette.

theenglishman Okay, I get it, people want to see more than just a demo. I'm cancelling this one and I will be doing all 24 levels. At least that might have a shot at getting published :P
Last Edited by adelikat on 8/31/2023 6:59 PM
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