Submission #2636: maTO's Genesis Ex-Mutants in 10:11.23

Console Sega Genesis Emulator GENS
Game Version USA Frame Count 36674
ROM Filename Ex-Mutants (U) [!].bin Frame Rate 60
Branch Rerecord Count 10172
Unknown Authors maTO
Game Ex-Mutants
Submitted by maTO on 4/13/2010 3:33:36 PM

Submission Comments
The Earth has been nearly destroyed by the genetic and biological weapons unleashed during World War 3. Radiation and strange viruses have combined to physically transform the human population into vile, disgusting mutants. Dr. Kildare's mission is to reclaim mankind's lost genetic heritage. He found six subjects for his experiment: three males and three females. Ex-Mutants wreaked havoc on Sluggo, lord to all mutants in the region. However, one of Sluggo's slave patrols, led by his evil scientist assistant Zygote, ambushed and kidnapped four Ex-Mutants. Also, dr. Kildare's power cells are nearly empty and he would cease to function unless more is found. Now it's up to Ackroyd and Shannon to rescue other Ex-Mutants and find power cells for Kildare.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
  • Dies to save time
  • Plays on hardest difficulty
I chose the male character because he has 8 health, female has 6. They are equally fast runners even the character info says otherwise.
-Most important is "damage overload". Both characters can do it with explosives and 3-way projectiles (knives/blades). This technique destroys any enemy in the game excluding the final boss.
-Damage jump. If you are still near the top of your jump and get damaged you can jump in air.
0:42 - I have to wait a few frames for my bombs to go past electric beam
1:00 - The following 8 seconds could be done faster but this was the only way the spinning blade at 1:08 didn't hit me.
1:20 - Battery has to be collected or the level can't be finished
1:55 - "Damage-jump" technique saves a lot of time during the run
2:06 - I had to wait one frame to manipulate the boss to appear on left platform
3:43 - If you're on the edge the moving platform doesn't come down
3:48 - Moving platform doesn't need player to stand on it to start moving, so I didn't jump on it late even if it may seem like it
4:20 - I fall through crumbling bridge because of dying enemy. This saved 37 frames
6:46 - I lure the bat to perform damage-jump. Saves about 7 seconds
6:55 - I wait one frame to manipulate pipe explosion further ahead. Saves 2 frames
9:19 - Fat mutant would deal 3 damage to me but I was just damaged second time from bullets
9:52 - I was 1-2 frame short of jumping over the flamethrower-mutant unharmed :(
Every hit manipulates the planes dropping bombs so it's hard to optimize whole fight. Sluggo sweeps his tail when he has taken enough damage. When he does this you can do the high jump near Sluggo swinging axe and not take damage. This is the reason why some of my swings seem to do no damage.

FractalFusion: Accepting due to positive viewer response.

Last Edited by FractalFusion on 5/4/2010 7:41:42 AM
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