Submission #2828: scrimpeh's NES Castlevania "no subweapons, no damage" in 13:18.44

Console Nintendo Entertainment System Emulator
Game Version USA PRG1 Frame Count 47985
ROM Filename Castlevania (U) (PRG1).nes Frame Rate 60.0988138974405
Branch no subweapons, no damage Rerecord Count 13056
Unknown Authors scrimpeh
Game Castlevania
Submitted by scrimpeh on 9/5/2010 12:46:40 PM

Submission Comments
The original Castlevania is set in the year 1691. Simon Belmont must make his way through the eponymous castle to destroy Count Dracula. To make his quest a little bit harder, Simon is not allowed to use subweapons or take damage.

Game objectives

  • Emulator used: FCEUX 2.1.4a
  • Aims for Fastest Time
  • Manipulates Luck
  • Does not use Subweapons
  • Does not take Damage
  • Genre: Platform


I got the idea for this some time ago and wondered how such a movie would work, and decided to make a Testrun at 14:03.33. This movie improves the Testrun by roughly 45 seconds due to general optimization, much better boss fights and generally becoming more familiar with the game. I also tried to showcase some more interesting things than in the testrun, such as odd enemy behaviour and narrow avoiding of projectiles.
The run was done on the (PRG1) version, though it syncs with the (KC) version as well.

Stage by stage comments

Stages 1 - 3

Things start out relatively simple here. At one point I jump to affect the spawning of the Zombies. The bat acted much more favorably here, saving a rough 5 seconds.

Stages 4 - 6

I was unsure wether I should get a long whip to have an easier time hitting Medusa. Ultimately, she went down without a problem though.

Stages 7 - 9

Most of the work here consisted of getting a rosary or potion to spawn. The Mummies could perhaps be improved by getting the long whip and hitting them from afar, but I find it more interesting to stay between them the whole time.

Stages 10 - 12

I got an invincibility potion and could thus ignore the fleamen. Once you get to the Skeledragon, everything else on the screen disappears, including the fleamen.

Stages 13 - 15

Certain enemies such as Fleamen act differently, depending on wether you are facing them or not. If you face them, they'll do a slower high jump, allowing me to reach a door before one could hit me. I got a potion to spawn early on, allowing me to ignore a fleaman that would otherwise have slowed me down.

Stages 16 - 18

I figured a way to hit Dracula's head three times instead of two, cutting down a considerable amount of time. On his second phase, a few frames were lost to make him do a high jump.


I hope you enjoy this movie as much as I enjoyed making it. The game is pretty straightforward to TAS and progress was steady.
Suggested Screenshots: 20353, 21132, 26754, 38966

Flygon: Added YouTube module, and fixed header.

Nach: Poor audience response. Seems the goals didn't go over so well, and some minor improvements were noticed. Rejecting.

Last Edited by scrimpeh on 4/6/2011 7:09:35 PM
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