Game objectives
- Emulator used: VBA22
- Aims for fastest time
- Beats the game
- Takes damage to save time
Comments
Basically, I found out by accident that pausing the game during the boss battle causes the boss to recharge earlier. So, I started this run. I also used tricks that were absent from the previous run, but present in the 100% run. It is 220 frames faster than Mike's run.
Stage comments
1 - 1
As there was no input for the entire stage, no frames were saved.
2 - 1
Skipped a pair of annoyance just like the 100% run - Saved 76 frames
2 - 2
- This is the stage I discovered the frame rule. I managed to save 1 frame at the switch room, but lost it due to longer loading time.
- I used the double jump trick to accelerate faster - Saved 6 frames
2 - 3
Somehow, I managed to save 2 frames by the end of the stage.
2 - 4
I saved several frames that got lost due to the frame rule.
2 - 5
While beating the last boss in real time, I accidentally pressed start. I quickly unpaused the game, and to my suprise, the robot stopped earlier than when I expected it to stop. So I started this run, and this is the result - Saved 136 frames
Other Comments
The Frame Rule
There is a frame rule in this game that prevents 1 - 2 frames from being saved. You might enter the door 1 frame faster than the current run, but the game would take 1 frame longer to load.
Pause Trick
Apparently, pausing the game during the last boss changes its time until next recharge. It is the biggest frame saver of this run.
Special Thanks
- Mike89 - For creating these two movies; without them, the majority of the tricks used would not be here.
- Soulrivers - For starting it all.
Flygon: Added point-based HD YouTube module.
I have no idea how GabCM should embed his module, should it replace the current one, or be put side-by-side?
GabCM: I will put them side-by-side.
GabCM: That's what I did.
Flygon: Added point HD encode download link.
Nach: Accepting as improvement to existing run.