This beats the current published run by 307 frames (~5.1 seconds). Most time was gained from better preicision.
Due to still having Snake rattle'n roll in fresh memory I decided to also take up this game since they're kind of similar due the isometric overview and quite similar controls. Also it's a short game and the run only took a few days to do.
The previous runs were seemly done with the bad rom dump so I switched to the rom I assume is the good one but I'm not entirely sure, it syncs with both dumps though so it's not a big deal.
1 frame was saved in the name entry.
|Level||Frames saved||Total frames saved|
A level can only be completed in multiples of 16 frames.
Better blind stering, the frame rule knocked me back a few frames.
Quite limited level due to the frame rule of the bridge. The time was almost all gained in the part between the two pipes.
Better stering overall, not very viable in the second half though.
Better stering... yeah that's it.
Small route change in the beginning and better stering.
In this level the goal is to make the screen scroll down as fast possible which saved 32 frames. I also ended input earlier, I could've ended it even earlier but then the ingame completion for that level would be 16 frames slower so I decied to have it this way.
goes to the previous autors for finding shortcuts and stuff.
DarkKobold: Good improvement, obvious acceptance.