Genosha, a little known island where mutants are imprisoned by a brutal army. X-Men, you must depart for Genosha and free our fellow mutants!
- Emulator used: Snes9x 1.43 v17 svn146
- Takes no damage
- Manipulates luck
This run improves the current published run by 49.60 seconds or 2976 frames. The improvement comes from small optimizations, better boss fights and route changes. A small amount of time was also saved on the menus, pressing start sooner. The "slide off of a ledge" trick was improved with the "let go directions" trick: when falling off of a ledge during a slide, you can maintain the sliding speed a little longer if you don't hold any directions.
Hear me, my X-Men! Your mission is to invade the island of Genosha. By splitting up, we can more effectively disperse these enemy forces.
Cyclops will intercept and destroy the Genoshan army train transport.
It's faster to kill the Genoshans one by one in the "beat 'em up" sections, and the "fight" with the train was improved with lag reduction. 275 frames faster.
Psylocke shall strike at the main base, drawing the Genoshans' fire away from the others.
A new strategy on the midboss and on the boss fight saved quite some time on Psylocke's stage, as did the "let go directions" trick. 631 frames faster.
Wolverine shall gain access into the sentinel factory, insuring that all Sentines being manufactured are destroyed.
Almost no changes in the strategy on this stage, just small optimizations on the "beat 'em up" section and a better midboss fight. 73 frames faster.
While Psylocke distracts the Genoshans, Gambit will attack the soldier's harbor base.
Here is where I found the "let go directions" trick, what forced me to redo the previous stages from scratch. 313 frames faster.
Finally, Beast shall gain entry to the central computer and extract all information on the whereabouts of the captured mutants.
While I was doing this run, Randil posted a wip with a really good strategy to beat this stage, I just improved it a little further. 139 frames faster.
Mission completed, my X-Men! According to the computer records we've obtained, mutants are being forced into labor, in a mine neighboring a large forest.
Almost the same strategy as in the current published run, just small optimizations here and there, thats all. 184 frames faster.
Thanks to you, X-Men, we know the location of the Genoshans' prison. The camp is guarded by Tusk and his Tuskettes, so remain on your guard!
Despite being a really small stage, I spent a lot of redoes here to save a minuscule amount of time, oh well... 188 frames faster.
Unidentified mutants?!? Ahh, this must be the vaunted X-Men, come to rescue their fellow mutants!
Some sections of the current published run like the first climbing part, are faster than my run, but I couldn't repruduce them due to subpixels. 198 frames faster.
Job well done, X-Men! You must prepare for the coming battle with Magneto. Test your skills against Omega Red, X-Men!
Nibelung suggested to finish this fight in just one combo, I just managed to do this. 157 frames faster.
Job well done! One final test, X-Men. Test your skills against Juggernaut!
Nothing much new here, just less hits to beat him, thus, saving some frames. 162 frames faster.
Xavier's children are no doubt coming to Avalon. They must be taught who their true master is.
I managed to manipulate Exodus so I could initiate my combo sooner, and like on the Omega Red fight, I finished him in just one combo. 447 frames faster.
I cannot be defeated! I am the true leader of all mutant kind! Soon the world shall tremble before my might, and not even YOU will be able to save it!
Better manipulation of Magneto, and a better use of the platforms saved quite some time here, I wonder if it's possible to beat him in one combo though. 200 frames faster.
Useful Memory Address
7E0C1A, 2s X speed.
Special Thanks to
Nibelung, most of his strategies can be seeing in this run. Randil, for his memory addresses and Beast's stage strategy.
DarkKobold: Nice improvement to the pub'd movie, accepting!