Submission #3141: Ryuto's SGB Mole Mania in 08:09.00

Console Super Game Boy Emulator VBA
Game Version USA Frame Count 29340
ROM Filename Mole Mania (U)[S][!].gb Frame Rate 60
Branch Rerecord Count 40963
Unknown Authors Ryuto
Game Mole Mania
Submitted by Ryuto on 4/30/2011 3:17:25 PM

Submission Comments
This is a 9956-frame improvement over the previous run.
Mole Mania, known as Moguranya (モグラ~ニャ) in Japan, is an action puzzle game. The main character is a mole named Muddy Mole, whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go to Jinbe Land and save his family. In the game, the player will solve puzzles by moving a black ball to a gate. However, there are many obstacles and enemies in the way. Therefore the player will dig into ground to find ways around them.

Game objectives

  • Emulator: vba-rerecording-svn-r25-win32
  • Abuses programming errors
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time
  • Uses warps

Improvement list

Other rooms in level 198719903

About the run

This run skips 6 levels out of 8 by abusing reset glitch. The reset glitch used in the previous run is no longer required to unlock the final level because I found a new warp glitch.

New tricks

Black ball trick

You can push a black ball faster by holding B before touching it.

Warp glitch

When holding a black ball at the end of the screen, scrolling just after an enemy pushes the black ball shifts Muddy’s position by a half square. It allows going through walls locating the end of the screen and visiting a broken map which unlocks level 8. The glitch works at 1-9.

Stage by stage comments

Level 1

Before the warp glitch, I saved 32 frames through the black ball trick and lag management.

Level 8

I saved 11 frames at 8-2 with new black ball trick, saved 40 frames at 8-8 with different strategies, and saved 7 frames at 8-3 and 35 frames at 8-7 by manipulating luck. However, 1 frame slower at 8-1 and 19 frames slower at 8-6 due to lag. Also I lost 11 frames at 8-4 and 9 frames at 8-5 because I failed to manipulate luck. I had a really hard time manipulating luck at 8-5. If I didn’t make an effort here, the time there would be more than 100 frames slower than the previous run.

Data for each level

Level 11m 2s0pts
Level 20s0pts
Level 30s0pts
Level 40s0pts
Level 50s0pts
Level 60s0pts
Level 70s0pts
Level 84m 51sNo evaluation for points
Total5m 53s0pts
It is impossible to get 0 point as a total score without a glitch.

klmz: Accepted as an improvement to the published "any% warped" movie.

Mister Epic: I'm going to encode Mole Mania for the 3rd time! XD

Last Edited by Ilari on 11/7/2011 8:02 AM
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