Submission #3323: khv-user's NES Jurassic Park in 25:03.52

Nintendo Entertainment System
baseline
(Submitted: Jurassic_Park_(U).nes USA)
FCEUX 2.1.5
90360
60.0988138974405
3316
Unknown
Submitted by khv-user on 10/8/2011 12:23 PM
Submission Comments
Jurassic Park in 25:03.5

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Takes damage to save time
  • Uses a bug due to which eggs can be destroyed several times
  • Uses a faster way to move the jumps, the landing player moves one pixel, which saves a little time.

Comments

Speedrun time counted from the moment of Power On to the last action needed for the show titers, because this game has no clear end.

Mukki: Judging...
Mukki: This run does not meet our standard of optimsation. jlun2 has demonstrated that this run can be beaten by over 6 seconds in the first stage alone (this is less than three minutes into a twenty five minute run, including the lengthy opening). This is a considerable loss indeed. After watching both this run and the WIP alongside one another I am of the opinion that the difference in quality is greater than can be allowed, therefore I am rejecting this submission.
Last Edited by adelikat on 11/29/2022 4:38 PM
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