Jurassic Park in 25:03.5
Game objectives
- Emulator used: FCEUX 2.1.5
- Takes damage to save time
- Uses a bug due to which eggs can be destroyed several times
- Uses a faster way to move the jumps, the landing player moves one pixel, which saves a little time.
Comments
Speedrun time counted from the moment of Power On to the last action needed for the show titers, because this game has no clear end.
Mukki: Judging...
Mukki: This run does not meet our standard of optimsation. jlun2 has demonstrated that this run can be beaten by over 6 seconds in the first stage alone (this is less than three minutes into a twenty five minute run, including the lengthy opening). This is a considerable loss indeed. After watching both this run and the WIP alongside one another I am of the opinion that the difference in quality is greater than can be allowed, therefore I am rejecting this submission.