Submission #3353: ColorAndPSK's NES Cross Fire in 06:39.69

Nintendo Entertainment System
baseline
(Submitted: Cross Fire (J).nes JPN)
FCEUX 2.1.5
24021
60.0988138974405
197
Unknown
Submitted by ColorAndPSK on 11/6/2011 11:41 PM
Submission Comments
  • Emulator used: fceux-2.1.5-win32
  • Tool-Assisted Movie in real time run
  • Heavy Warp Glitch Abuse
  • Boss-Fight Skipping
Comments:
This is probably the first tool-assisted run of Cross Fire for the NES, where it shows a heavy glitch abuse and the wall thru glitch for skip the stages.
Stage by stage comments
Stage 1
A mid pacifist run, enemy evasion and more of the half stage omitted
Stage 2
Same as above, with the floating bug (using turbo shooting)
Note: Only works in screens without too much graphic & enemies
Stage 3
Same as stage 1
Stage 4
Same as above, and boss fight skipping
Stage 5
Same as Stage 4, with boss fight skipping
Walk thru walls: Can be done with a 30fps turbo shooting + right pad, in some platforms. Some holes an be "walked" without falling, and the dead-end walls can be used for the warp glitch
This was recorded in a real time run, so default speed is used in the whole run

FractalFusion: Hello, ColorAndPSK, and welcome to the forums.
Unfortunately, we've had a faster run submitted. Please read the discussion thread for more details. I'm cancelling the run for now. If you would like to discuss the matter, please post in the discussion.
Last Edited by adelikat on 11/29/2022 5:10 PM
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