- Emulator used: fceux-2.1.5-win32
- Tool-Assisted Movie in real time run
- Heavy Warp Glitch Abuse
- Boss-Fight Skipping
Comments:
This is probably the first tool-assisted run of Cross Fire for the NES, where it shows a heavy glitch abuse and the wall thru glitch for skip the stages.
Stage by stage comments
Stage 1
A mid pacifist run, enemy evasion and more of the half stage omitted
Stage 2
Same as above, with the floating bug (using turbo shooting)
Note: Only works in screens without too much graphic & enemies
Stage 3
Same as stage 1
Stage 4
Same as above, and boss fight skipping
Stage 5
Same as Stage 4, with boss fight skipping
Walk thru walls: Can be done with a 30fps turbo shooting + right pad, in some platforms. Some holes an be "walked" without falling, and the dead-end walls can be used for the warp glitch
This was recorded in a real time run, so default speed is used in the whole run
FractalFusion: Hello, ColorAndPSK, and welcome to the forums.
Unfortunately, we've had a faster run submitted. Please read the discussion thread for more details. I'm cancelling the run for now. If you would like to discuss the matter, please post in the discussion.