Submission #3427: MESHUGGAH's NES Ghostbusters in 01:34.34

Console Nintendo Entertainment System Emulator
Game Version JPN Frame Count 5670
ROM Filename Ghostbusters (J).nes Frame Rate 60.0988138974405
Branch Rerecord Count 3135
Unknown Authors MESHUGGAH
Game Ghostbusters
Submitted by MESHUGGAH on 1/15/2012 8:30:09 PM

Submission Comments
The Ghostbusters kills Gozer after going to the local shop and travels trough 24 floors.

Game objectives

  • Emulator used: FCEUX 2.1.6-interim svn2267
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
  • Acts slower to be faster
  • Recklessly drives (Charlie Sheen trick)

Comments

This is a (46-8=) 38 frame improvement to GlitchMan's last effort.

The list of improvements

  • Going faster on the streets
  • Buying and selling faster
  • Delaying "A" on HQ to be faster by 1 frame
  • Opens fewer doors
  • Using "AL" at last floor to gain 2 frames
  • Manipulate at boss battle
I improved 46 frames until the boss battle starts but I had more lags (8) mostly because of laggy collision detection. I tried many variations, most of the times I got a very bad (nearly instant death) at Zulu stairway so this is what I got as the fastest.
Hope you liked it, see you until my next tas =)

For encoders!

As discussed in the discussion forum, using the PAXKKLAA game genie code fixes the ending, which IMHO looks better than a pair of sloppy tits. Dwedit made a temporary encode to see it in action: http://www.dwedit.org/files/MESHUGGAH_GhostBusters_ending_restoration.mp4

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.
Brandon: Publication underway.

Last Edited by admin@tasvideos.org on 1/1/2022 6:13:18 PM
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