Submission #3427: MESHUGGAH's NES Ghostbusters in 01:34.34

Nintendo Entertainment System
baseline
(Submitted: Ghostbusters (J).nes JPN)
FCEUX 2.1.6 (interim svn2267)
5670
60.0988138974405
3135
Unknown
Submitted by MESHUGGAH on 1/15/2012 8:30 PM
Submission Comments
The Ghostbusters kills Gozer after going to the local shop and travels trough 24 floors.

Game objectives

  • Emulator used: FCEUX 2.1.6-interim svn2267
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
  • Acts slower to be faster
  • Recklessly drives (Charlie Sheen trick)

Comments

This is a (46-8=) 38 frame improvement to GlitchMan's last effort.

The list of improvements

  • Going faster on the streets
  • Buying and selling faster
  • Delaying "A" on HQ to be faster by 1 frame
  • Opens fewer doors
  • Using "AL" at last floor to gain 2 frames
  • Manipulate at boss battle
I improved 46 frames until the boss battle starts but I had more lags (8) mostly because of laggy collision detection. I tried many variations, most of the times I got a very bad (nearly instant death) at Zulu stairway so this is what I got as the fastest.
Hope you liked it, see you until my next tas =)

For encoders!

As discussed in the discussion forum, using the PAXKKLAA game genie code fixes the ending, which IMHO looks better than a pair of sloppy tits. Dwedit made a temporary encode to see it in action: http://www.dwedit.org/files/MESHUGGAH_GhostBusters_ending_restoration.mp4

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.
Brandon: Publication underway.
Last Edited by on 1/1/2022 6:13 PM
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