Submission #3515: RachelB's Wii Legend of Zelda, The: Twilight Princess "glitched" in 00:22.65

Console Nintendo Wii Emulator
Game Version USA Frame Count 1359
ROM Filename RZDE01_Twilight Princess.iso Frame Rate 60
Branch glitched Rerecord Count 412012
Unknown Authors RachelB
Game The Legend of Zelda: Twilight Princess
Submitted by RachelB on 3/31/2012 5:14:54 PM

Submission Comments

Game objectives

  • Emulator used: Dolphin 3.0-378 more-save-fixes
  • Starts from saved state or SRAM.
  • Reaches credits early.
  • Gets the best ending.
  • Overflows buffers.
  • Yo dawg, i herd you liked emulators so i put an emulator in your emulator, so you can emulate while you emulate.


This run uses a simple buffer overflow exploit. It uses a save file, which can be found here that has been edited to replace Epona's name with a short program. When Epona's name is read from the save file, the game crashes, and executes this program, which will load boot.dol from the wii's sd card. In this case, boot.dol is the wii port of snes9x, which can be found here. Once snes9x gx is loaded, i simply select Kirby's Avalanche, and hold right+L on controller 1, and left+R on controller two, which will instantly trigger the credits of Kirby's Avalanche.

NitroGenesis: Astounding. All the no votes prove the viewers love it. Accepting for publication. Changed game name, now this April Fool's submission can have dignity.

Nach: At the author's request, replacing the submission file with a faster one.

Nach: This is a well known exploit. Nothing technically is being done with TAS tools here. It's cute, but just demonstrating exploitation of a glitch on its own is not publish worthy. Rejecting.

Last Edited by Nach on 1/1/2013 7:23:27 PM
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