Submission #3594: Kaylee's NES Strider in 03:42.18

Nintendo Entertainment System
baseline
(Submitted: Strider (U).nes USA)
FCEUX 2.1.5
13353
60.0988138974405
18104
Unknown
Submitted by Kaylee on 5/8/2012 12:28 AM
Submission Comments
Strider (NES) is a platform game which normally takes around half an hour to complete. Here it is in 3 minutes.

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Takes damage to save time
  • Abuses programming errors
  • Aims for fastest completion

Comments

This run took me 3 weeks to complete mainly because I had to start over 3 times. It was fun finding all of the improvements though.

Improvement Table

LevelKymanMaximusImprovement
Kazakh40214408387
Australia28603501641
Red Dragon162869615333

Stage by stage comments

Kazakh

This level is pretty much identical to the previous TAS up until the very last part, other than optimization. It actually ties the amount of lag to kill the enemies, so I don't lose time by not killing all of them. I save a few seconds by not dying, and going to the very left and zipping down to the start of the stage and exiting from there.

Australia

The first section is all optimization improvements. The second section takes a whole new route, by going right and zipping down twice directly to the boss room, and then reloading it by leaving. This saves a few seconds. In the first part of the boss fight, I manage to one cycle it instead of two, by closely monitoring the health of the boss.

Red Dragon

This level is the most changed compared to the previous take on it. I zip at the end of the first room, which if carefully guided using frame precision, makes me end up in the room after the Matic fight! I skip the entire level and the Matic fight, which is harder than the final one. On the last hit of the boss, I save a few frames by slashing instead of holding up, which allows me to end the movie a few frames earlier.

Known Improvements

I have a run from before I found an improvement in the first level, that has an improved Australia boss fight. I died to save half a second at the end of the fight. The problem is I cannot seem to replicate the timing of the balls to be time saving in my current movie.

Suggested Screenshots


feos: encoded.

Nach: Wow great run, accepting. Now we just need the other games in the series TAS'd.

Guga: Processing...
Last Edited by adelikat on 9/27/2023 3:38 AM
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