Castle adventure done 587.6ms faster.
For info about the game and settings used, see the previous submission: #3675: Truncated's DOS Castle Adventure in 00:20.04
Improvements:
Route change:
Magic Wand is picked after the Key instead of before it. Even if this route has more walking, it saves one room transition (the castle is not euclidean), saving about 208ms total.
Shorter commands:
"GET" is shorter than "TAKE" and does the same thing. Saves about 10.6ms.
Subframe optimization
Using subframe input to move as soon as possible after each event that clears the keyboard buffer (executing extended command or changing room). Saves about 369ms.
turska: Judging.
turska: The speed at which the player can punch keys under TAS conditions makes monsters
completely irrelevant.
The run becomes an exercise in route planning.
Route planning for clearing the game is not very complex.
The map (viewable here [remove dead link])
is static and the objectives are simple and small in number.
Subframe optimization is nice, but it only makes the trivial execution slightly
more tedious.
As such, I am rejecting this run for game choice.
turska: Unrejecting under the neo-TASVideos publication system.
turska: Accepting for publication in the Vault.