Submission #3818: AndiHoffi & Randil's NES Solstice: The Quest for the Staff of Demnos in 05:39.61

Nintendo Entertainment System
baseline
(Submitted: Solstice (U).nes USA)
FCEUX 2.2.0
20410
60.0988138974405
1432
Unknown
Submitted by AndiHoffi on 1/5/2013 8:36 PM
Submission Comments

Solstice TAS any% by AndiHoffi & Randil

  • Emulator used: FCEUX 2.2.0
  • Aims for fastest possible time
  • Genre: Puzzle
This run is 26 frames faster than the previous run by Randil. I used most of the run and just improved some rooms.

Terminology

I will refer to rooms by their room number, stored in RAM address $0015.

Improvements

  • The smallest possible improvement of 2 frames in room 82 (frame 14382).
  • 6 frames in room 236 (frame 17261): optimized spike-jump.
  • The main improvement of 16 frames that made me do the run in room 223 (frame 18035). I use a hidden stone there.
  • Randil discovered 2 frames in room 177 (frame 9408) by using spike-jumping.
The loading times of the rooms changed in some rooms as well, but in total this evens out to zero.

What did I learn?

This is the first time, I touched the TAS-editor and I am still amazed by the precise work Randil did. Special thanks to him for doing this great run (that I copied almost entirely) and providing me with some hints. Especially the RAM addresses made everything much easier.

FractalFusion: Accepting into Moon tier as an improvement to the published run.

Ilari: This one shouldn't be too exotic for me...
Last Edited by adelikat on 9/30/2023 7:33 PM
Page History Latest diff List referrers