Submission #3884: mtbRc's DS Castlevania: Dawn of Sorrow in 07:32.04

Nintendo DS
baseline
DeSmuME 0.9.8_r4382
27044
59.82609828808082
17637
Unknown
Castlevania - Dawn of Sorrow (USA).nds
Submitted by mtbRc on 3/10/2013 3:16:35 PM
Submission Comments

Game objectives

  • Emulator used: desmume-0.9.8_r4382 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Uses zipping glitch
  • Manipulates luck
  • Takes Damage To Save Time

About the run

This is an improvement Version of McBobXs run. 701frame was updated (There are many lugs 26 Frames by the difference in emulator version. When it is included, it is improvement of 727Frames).

Tricks

Route

The route is fundamentally the same as TAS of McBobX and gocha.

An improving point

Prologue

  1. Action of skeleton was manipulated and kill was carried out early.
  2. Last attack of Golem is changed into knife.

~flying armer battle

  1. The damage of Warg is optimized.
  2. A zombie's appearance is optimized.
  3. Leather Armer is droped and damage margin is increased.
  4. soul of axe armer is acquired LVUP and it is motion reduction.
  5. Random number adjustment was strengthened and an enemy's action was optimized.

flying armer battle

  1. It adjusts so that flying armer may move to the left, and a kill position is optimized.There is also an Attack efficiency increase by LVUP.

~Balore battle

  1. Optimization of various movements.
  2. Random number adjustment was strengthened and an enemy's action was optimized.

Balore battle

  1. The number of times of use of armer knight was restricted, and the number of times of use of axe armer was increased once.This is more efficient.

~Warp room

  1. Optimization of various movements.
  2. The kill number of enemies was restricted and exp was reduced. This increased the next enemy kill number.

~Dmitrii battle

  1. Optimization of various movements.
  2. Random number adjustment was strengthened and an enemy's action was optimized.
  3. The enemy's klll was increased and movement was optimized.
  4. Damrge was increased and movement was optimized.

Dmitrii battle

  1. Attack efficiency has been improved and the number of times of use of yorick was reduced once.

zipping glitch

  1. Malphas (020F710A|higher 4 bits) was acquired by the addition.
  2. The writing to start from suspend(x:020F7018|4 bytes y:020F701C|4 bytes) was optimized.

~Movie END

  1.  Movement speed was made to raise by new movement which uses Malphas and Black Panther.
  • ->Forward+Jump+Black Panther*8|Forward+Black Panther|Forward+Jump+Hippogryph+Black Panther|Forward+Black Panther*3|Forward+Black Panther+kick|blank*8|Forward+Below|backdash+Black Panther|
  • average ->(20480*13+24576*9+22176+13784)/24=21807.67

Special thanks

  • McBobX: TAS which took in new movement was created first.
  • gocha: Most technology currently used by this TAS is built by him.Moreover,it was exerted for the improvement of DeSmuME.You could not make this TAS without him.
  • Kriole: Technology shown by 100% soul TAS , such as a random number method of preparation and motion cancellation, was greatly consulted. Moreover, it is referring to a part of course of this TAS.
  • 紫陽花: comparison Movie created

comparison Movie


Noxxa: Judging.
Noxxa: Nice improvement, both on a technical level and on entertainment value. Accepting for publication as an improvement to the published run.
Noxxa: Cancelling as the author has submitted an improvement.
Last Edited by adelikat on 10/15/2023 7:16 PM
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