Table of contents
Introduction
This game is generally made for a minigame competition which has different versions. This is the latest one that fixes nearly every bugs in the game, can be downloaded from here: http://forums.nesdev.com/viewtopic.php?p=36686#p36686.. The original website of the creator is [dead link removed]. There's also a paid version which is a little bit different than this version (different bug fix for the phantom (bugged) controller input for example).
Now you can learn, how a god would play a snake game.
Game objectives
- Emulator used: FCEUX 2.2.1
- Aims for fastest possible time to complete Extreme Quest
-
Entertains without losing a frame - Manipulates luck/digits heavily
How's RNG works?
The "randomize digit location" is @ $CC84. It uses 5 memory values (from 0080 ~ 0087) that changes multiple times within a frames and the input (0047) also influences them. Usually the "randomize digit location" called by $D930 for the 1st digit, and $CB7E for the remaining ones for 1 time. This TAS manipulates these values before this function calls to spawn the digit. This results in digits spawned at the nearest spot to complete the levels inhumanly fast. Generally, it has a very low chance to get even near to your snake.
Important
This TAS uses a password to start at the 1st level of the unlockable "Extreme quest" mode which otherwise requires to complete 10 (Easy) + 11 (Normal) + 12 (Hard) = 33 levels. Here's a wip that completes only the first 3 quests (which isn't complete because doesn't starts the last, "Extreme Quest" mode): userfiles/info/5544889309315848
I would like to get feedback about
- is it worth to publish this game
- which version would you prefer (100% -> 33+13 = 46 levels [über boring branch])
Miscellaneous
See you until my next TAS =)
feos: Accepting for Vault.