Submission #3975: NhatNM's NES RollerGames in 13:30.47

Nintendo Entertainment System
(Submitted: Rollergames)
baseline
(Submitted: Rollergames (U) [!].nes USA)
fceux 2.2.1
48708
60.0988138974405
6689
Unknown
Submitted by NhatNM on 5/31/2013 2:04 PM
Submission Comments
Game objectives
  • Emulator used: FCEUX 2.2.1
  • No damage
  • Manipulates luck
  • Genre: Platform
Techniques and Tricks
  • Pause game glitch: at stage 3-2, make waterfalls have freeze a little
  • Stand spot: before and after battles, stand correct spot will save few frames
  • New jump oblique: when turning, quickly make jump then it'll make new jump oblique ( I guess it have 20-30 angle)
  • Reduce use punchs: make punch while run will low speed a little
  • Luck control: with jump kicks, for anti-dodge, it need when or where for make jump kicks. Throw enemies in stage 3-2 same too
Thanks MURPHAGATOR for show me example video, it's helped me can understand where I need optimize
p/s: I have fixed and optimized this run compare my old run, faster 743 frames. Here's my old run: http://www.youtube.com/watch?v=TF9mHaZfMJU

Noxxa: Replaced submission file with an 18-frame improvement.
feos: Accepting for Vault.
Ilari: Processing.
Last Edited by adelikat on 10/5/2023 1:54 AM
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