Submission #4091: mtvf1's GBA Super Mario Advance "Peach only" in 07:17.05

Game Boy Advance
Peach only
VBA-rr v23.5 svn421
26104
59.7275005696058
25648
Unknown
0002 - Super Mario Advance (J).gba
Submitted by mtvf1 on 10/18/2013 3:13:17 PM
Submission Comments

Game objectives

  • Emulator used: VisualBoyAdvance rerecording v23.5 svn421
  • Manipulate luck
  • Abusing game errors
  • Takes damage to save time
  • Uses a Suboptimal character
Nearly 2 months, I completed this TAS. And I total improved GoddessMaria's submission 3580 frames.
#4057: GoddessMaria, Grincevent & Masterjun's GBA Super Mario Advance "Peach only" in 08:16.99

Memory Address

addresstypenotes
03001BFA2 Ux
03001BFE2 Uy
03001C2F1 Ucharge
03001C061 SspdX
03001C0A1 SspdY
030019431 U256 frames rule
0300214C1 UHP

Old trick (NES version)

Running Full Speed on a Carpet Trick

Running across the ceiling

256 Frames Rule

Some events like Birdo spitting his eggs, or veggies popping out of Wart's Veggie Machine only happen once per cycle.

New trick

Double jump on Ladder/Vine

It's not as same as nes version, and Fast Ladder/Vine Climbing can't work on GBA version. 1st, keep the character is raising. When character is falling, it can't be used Double jump.
2nd, press UP 1 frame on Ladder/Vine, and then press A(jump), now you can use Double jump very easy. But don't forget keep character is raising.

High jump on Ladder/Vine

Keep the speedX 0x03001C06 value >= 8. Like jumping on the ground, the more spdX the higher jumping. If spdX >=8, the first of spdY value is 84, otherwise the first of spdY value is 77.

Lock Screen

Press left and right alternately, and the scroll screen can't be changed. I use it in 1-2, and get the second carpet more quickly.

Throw item or enemy into the wall

Press the negative direction first, then throw the item or enemy. Item or enemy will disappear in some walls.
I used this trick and threw magic bottle into the vase. It can help me save very few frames.

Press start in boss fight

0x03001943 256 frames rule controls all boss action. When press start, the game is stopped, but this frame timer still work. So I can use it to manipulate luck.

Walkthrough

1-1 1-2
Use trick Lock Screen in 1-2, help me save 256 frames (256 frames rule).
In the boss fight of 1-2, I take damage and save 6 frames. Total save 262 frames.
1-3
Use trick Throw item into the wall, and saved 2 frames. Total save 264 frames.
4-1 3-1 5-1
1-3 warp to 4-1.
4-1 save and reset.
Choose stage 3-1, and warp to 5-1.
5-1 save and reset.
Choose stage 4-2.
Saved 610 frames than playing through 4-1.
Total save 874 frames.
4-2 6-1
The higher speed in vine, and used trick Throw item into the wall in 4-1. Saved 35 frames.
The quicker reset in 6-1, and saved 75
Total save 984 frames.
This is the last of using reset. When use reset, the 256 frames rule will be reset, too. So from 1-2 boss fight to 6-1, I must try to find any 1 frame of improvement.
5-3 Save 180 frames. Total save 1164 frames.
7-1 5-3 warp to 7-1.
Too much more improved in 7-1.
Use Double jump on Ladder/Vine in Area 2 and 4. This rocket still has the frames rule (62~64 frames rule) like nes version. I need to save another 30 frames to touch the next frames rule, but I don't think peach can do it.
In Area 4, as you see, the higher speed in ladder.
Another important improvement is keeping the screen scrolls lowest before be in the red door.
Save 439 frames. Total save 1603 frames.
7-2 Use old trick Running across the ceiling, and save a large of frames.
Use press start trick, control the red yoshi's action. Luckily, I touch the 256 frames rule line in Wart's final boss fight.
Now, from 5-3 to final boss fight, I have total saved 256*10 (256 frames rule) + 21 (lag frames).
Wart fight. Use press start trick to make Wart more nearly, and keep full speed when be near the door. Save 15 frames.
Total save 3580 frames.

feos: Great response this time! Accepting for Moons and publishing.
Last Edited by adelikat on 10/15/2023 4:37 PM
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