Submission #4092: got4n, negative seven's GBA Super Mario Advance 4 "E-reader levels any%" in 36:55.73

Console Game Boy Advance Emulator VBA-RR v24 svn480
Game Version USA Frame Count 132340
ROM Filename 2161 - Super Mario Advance 4 - Super Mario Bros. 3 (U)(Trashman).gba Frame Rate 59.7275005696058
Branch E-reader levels any% Rerecord Count 23340
Unknown Authors got4n, negative seven
Game Super Mario Advance 4: Super Mario Bros. 3
Submitted by got4n on 10/19/2013 8:53:58 PM

Submission Comments
Little Optimisation found: (luck manipulation)
Hi, here is our TAS of Super Mario Advance 4 E-Levels which took about 3month to finish This is a TAS of the e-reader levels of Super Mario Advance 4. To watch the movie you will need the .sav file of the e-reader levels (see link below). This TAS plays through all 32 e-reader levels. There are 5 other levels on the file, they are SMB3 remakes of the SMB1 levels 1-1, 1-2, 1-3, 1-4, and 2-2. There is a 32 level limit to the number of files that can be on the game save, so these levels were not included.
Link to .sav file: http://www.filespace.org/BagOfMagicFood/alllevel.sav If you watch this on emulator: Don't forget to put savetype on Flash 128K
Lua script for interested: Download
Who and why choose this game? I (Got4n) chose this game because I was looking for mario games and then saw this game then searched on TASVideos if there was a tas of this game and saw an e-reader Submission. It was very interesting! Also because L+R does epic things Did a test run, then showed it to TehSeven, which was interested, then I gave to him my values then he did a lua script. He did many levels then I did the rest! (He did the autoscrollers except the bowser board ones)
What are these levels? (Thanks Mariowiki) The e-Reader is an add-on device for the Game Boy Advance released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of Minigame. Several complete Nintendo Entertainment System games were also made available on special packs of cards. It took a total of nine or ten dot codes (two per card) to store the data of an NES game.
What is missing and why those and not these? The listing of levels is endless, but the e-reader can only save 32 levels These are the "common" one
Order: Skip 2 (level 30 and 27) (I think) levels because they are faster with flower, and mostly because level 30 does not end because you can kill bowser with fire only. Else, all levels are done in order

Game objectives

  • Emulator used: VBA-RR v24 svn480
  • Finish the 32 E-Reader levels
  • Does not have to use frog and thwomp power
  • Use L+R speed glitch

Other comments

Possible improvements: Bosses Strategy Luck Manipulation

Glitches

Walljump : There is a pixel where Mario walk and you can jump
Going through walls : Only works on autoscrollers, when jumping between the last pixel where mario falls and the first where he can land, you can go through walls (small only)
Speed: Mario max speed caps to 40, but doing L+R makes speed to 66

Useful thing

Weirdly, avoid downwards slopes when doing L+R but do L+R on upward slope

Suggested screenshot (frame 38466)

  • Bag of Magic Food - For making the e-reader .sav files.
  • VGMaps.com - For level maps and the fan names of the JP-only levels.
  • caitsith2 - For encoding the e-reader levels so they could be downloaded to SRAM.
  • Zowayix - for showed me that this TAS could be potential
  • TehSeven - Lua & Helping & Coauthor

Nach: Replacing movie file with one that is 200 frames faster.

Nach: This movie needs a bit of work before it can become acceptable. There's a general lack of feeling in the viewers of this run that the player is exhibiting mastery over the game. There needs to be some noticeable pattern to items collected, and not look like things are just missed, or done haphazardly. Auto-scroll levels need to be more entertaining, and show off. Throughout the run, there are noticeable suboptimal playing. More precision needs to be given to jumping, falling, turning around. Seeing Mario crash into walls, at high velocity and turning around slowly looks really bad. Holding down B for the entire run is not advised. I also think you can benefit greatly from looking beyond the obvious solutions in various levels.
Rejecting, but I look forward to an improvement of this.

Last Edited by got4n on 1/14/2018 9:19:18 PM
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