Submission #4133: Gemini-Man's GBC The Legend of Zelda:Link's Awakening DX "no deaths" in 13:27.60

Game Boy Color
(Submitted: The Legend of Zelda:Link's Awakening DX)
no deaths
VBA-rr v22
Legend of Zelda, The - Link's Awakening DX (V1.0) (U) [!].gb
Submitted by Gemini-Man on 12/18/2013 2:28:34 PM
Submission Comments
This is a Tool-Assisted Speedrun movie. I'm a beginer of Taser. But I think the movie is wonderful.

Game objectives

  • Emulator used: VBA re-recording 22
  • I have seen two movie.One is Swordless Link's,is about 1 hour,and it's best ending(no die ending).
The other one is about 5 minutes,it used the wrong wrap glitch,but it die one time in the shop. Why don't we make the movie which best ending with wrong warp glitch?


It seen as if the movie is simple. I think the move is development of 《The Legend of Zelda:Link's Awakening》's best ending

Stage by stage comments

Make 200 Rupees

We make 200 Rupees for buy the Shovel avoid steal.It's key of no die. And we steal the Bow after buying.The Bow was using on the final type of the final boss.
I have 3 places to make money.

Go On Warp

Get the Bow,we must do something. Because the glitch would warp to lots of places. We had better kill two enemies. It can disturb the warp.Then,to the final Boss
The final Boss I have two disadvantage. First,the first type,I can't hurt it without the magic powder. Second,the final type,I didn't dare to near it.

Other comments

I would try how to improve it.
By the way,how to upload the screenshot here?

Noxxa: Judging.
Noxxa: Several users have noted the run is improvable in a number of ways. I'm also not entirely convinced this category is good enough for publication, judging by the audience response. Rejecting for these reasons.
Last Edited by ThunderAxe31 on 12/17/2021 6:42 PM
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