Submission #4141: gbreeze's GBA Super Mario Advance 2: Super Mario World in 10:06.55

Game Boy Advance
baseline
(Submitted: Super Mario Advance 2 - Super Mario World.gba USA)
VBA-rr v24 svn480
36228
59.7275005696058
10577
Unknown
Submitted by gbreeze on 12/26/2013 10:58 PM
Submission Comments
Super Mario Advance 2 is the GBA port of Super Mario World. The gameplay and levels are almost the same, with some minor differences.

Game Objectives

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

Level by level comments (with number of saved frames in parentheses)

Yi2(0)

No change

Yi3(0)

No change

Yi4(11)

Optimized the shell jump.

Iggy(25)

Saved 14 frames through minor optimizations.

Dp1(25)

No change

Ds1(54)

Saved 29 frames by getting the red shell faster, avoiding a fish, and optimizing the end.

Dsh(161)

Clipping through the stairs and flying in the second room (instead of running) saved 107 frames.

SW1(171)

Going down the third column of turn blocks saves 10 frames.

SW2(181)

Optimized the end by swimming down with the key.

SW3(183)

Saved 2 frames by using a different strategy to get the key.

SW4(211)

Started flying earlier, optimized getting the shell, and optimized getting the key.

Front Door (215)

Saved 4 frames through minor optimizations and corner boosts.

Bowser (250)

Hitting the Mecha-Koopas when they are lower to the ground is faster and saves a lot of time.

Addresses

03003FA9 - x speed
03003FAD - y speed
03003FD0 - x position
03003FD4 - y position

Suggested Screenshots

17940, 23695

feos: Judging...
Last Edited by on 1/1/2022 6:13 PM
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