Super Mario Advance 2 is the GBA port of Super Mario World. The gameplay and levels are almost the same, with some minor differences.
Game Objectives
- Aims for fastest time
- Takes damage to save time
- Abuses programming errors
Level by level comments (with number of saved frames in parentheses)
Yi2(0)
No change
Yi3(0)
No change
Yi4(11)
Optimized the shell jump.
Iggy(25)
Saved 14 frames through minor optimizations.
Dp1(25)
No change
Ds1(54)
Saved 29 frames by getting the red shell faster, avoiding a fish, and optimizing the end.
Dsh(161)
Clipping through the stairs and flying in the second room (instead of running) saved 107 frames.
SW1(171)
Going down the third column of turn blocks saves 10 frames.
SW2(181)
Optimized the end by swimming down with the key.
SW3(183)
Saved 2 frames by using a different strategy to get the key.
SW4(211)
Started flying earlier, optimized getting the shell, and optimized getting the key.
Front Door (215)
Saved 4 frames through minor optimizations and corner boosts.
Bowser (250)
Hitting the Mecha-Koopas when they are lower to the ground is faster and saves a lot of time.
Addresses
03003FA9 - x speed
03003FAD - y speed
03003FD0 - x position
03003FD4 - y position
Suggested Screenshots
17940, 23695
feos: Judging...