Submission #4158: saomoore94's SNES Final Fight Guy "Punching Tricks" in 41:10.61

System Super Nintendo Entertainment System Emulator Snes9x 1.51 v7
Game Version Final Fight Guy (USA).sfc Frame Count 148481
ROM Filename Final Fight Guy Frame Rate 60.0988138974405
Branch Punching Tricks Rerecord Count 2771
Unknown Authors saomoore94
Game Final Fight Guy
Submitted by saomoore94 on 1/10/2014 2:56:05 AM

Submission Comments
This is my Final Fight Guy TAS run that will show you various ways to beat a game not to beat the game at a fastest time possible anyway though It show you one trick on how to play a game to.
-Played as Guy -snes9x-1.51-rerecording-v7-win32 -Takes Damage to save Time -1 Trick
Chain- Multi-Punches:
-Guy uses punches a opponent 3 times & turn back cancel the 4th hit & then turns toward the enemy & reuses the another 3 punches on & on rapidly preventing opponents from escaping.
you would like this.
Taken damage:
Guy does a tornado kick a few times to protect himself from getting hit by enemies.
Guy got hit by the arrow once.
Watch this video it should be Entertaining.
This run is fun! :)

Noxxa: Judging.
Noxxa: This run shows noticable suboptimality in many areas, such as engaging enemies not as fast as possible (sometimes waiting before approaching enemies) and other mistakes, such as enemies dropping out of infinite combo's, ending combo's without killing enemies or occasionally just not executing the combo as fast as possible. When fighting offscreen enemies, the run just seems to mash buttons at the edge of the screen, seemingly without regard for hitting enemies on the first frame possible, which may possibly be suboptimal and definitely looks suboptimal. A look at the button input doesn't give the impression frame advance was used for creating this run. Rejecting due to quality issues.

Last Edited by ThunderAxe31 on 12/17/2021 6:44 PM
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