Submission #4204: ForgoneMoose & sockfolder's PSX Castlevania: Symphony of the Night in 09:47.20

Sony PlayStation
game end glitch
(Submitted: sotn.iso USA)
PSXjin 2.0.2
35232
60
25259
Unknown
Submitted by ForgoneMoose on 3/4/2014 9:09 PM
Submission Comments
Through bribing the Master Librarian with fine cutlery to allow us to do what can only be described as one step above blatant cheating, we are the wind

Game objectives

  • PSXjin v2.0.2
  • Abuses programming errors
  • Takes damage to save time
  • Manipulates luck
  • Corrupts save data

Comments

This is an any% run that uses a very different route from the previous submission. Using save corruption, one can trigger a glitch that allows you to overflow the boundaries of the inventory menu and use the menu's sort feature to pull values from unrelated sections of the game's code around as you see fit. We use this here to write a program that triggers the good ending, to put it as simply as possible. Will write a better description eventually

Noxxa: Judging.
Noxxa: Accepting to Moons as a new category. This category will be any%, while the current any% will be relabeled as "no memory corruption" or a similar descriptive tag.
Guga: Processing...
Last Edited by adelikat on 10/9/2023 4:34 PM
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