Submission #4214: Spikestuff, xxNKxx's PSX Tekken 3 in 02:15.15

Console Sony PlayStation Emulator PSXjin v2.0.2 svn0
Game Version JPN Frame Count 8109
ROM Filename Tekken 3 (J) [SLPS-01300].bin Frame Rate 60
Branch Rerecord Count 3587
Unknown Authors Spikestuff, xxNKxx
Game Tekken 3
Submitted by Spikestuff on 3/14/2014 5:22:34 PM

Submission Comments
Tekken 3: With a Vengeance - Spikestuff
Hello, a gift from Vietnam again :D - N?K

The Stuff:

  • Bios: SCPH1000 (NTSC-J bios)
  • Hardest Difficulty
  • Goes for in-game time
  • Goes for speed instead of entertainment aka going for Vault
  • lua used + created
  • Heavy Luck manipulation

Placed as Frame times:

ChallengerRound 1Round 2Total Time
Paul484795
Law5950109
Xiaoyu5556111
King5653109
Hwoarang5647103
Nina5656112
Jin6664130
Eddy6057117
Heihachi7471145
Ogre4767114
Total5775681145

Spikestuff's Comments:

Menu navigation is optimized fully also selecting the character which involves holding down the Start button for 2 frames after selecting the character.
Well once more Yoshimitsu is used, I assumed before the start that Yoshimitsu has the quickest kill... which is apparently true.
I also assumed he was the easiest one to manipulate each round. Which is also true.
The future fights can all be manipulated during the harakiri of Yoshimitsu and the advantage to Tekken 2 is that you can not have any frames before needing the important frame to do a harakiri.
This is known as ghosting the inputs to creating the RNG if I'm wrong at stating this Cooljay will have the answer
Read N?K's comments on Manipulation, I actually cannot explain that at all and N?K actually simplifies it to a point After fixed by me a bit (I tried) .

N?K's Comments:

About luck manipulation, I found 2 main cores for control luck.
  • Attack time
  • Location my character standing

Lucky for what? Just 2 things
  • Can hit enemy
  • Enemy will get high damage more than (maybe by counter attack)

How can I tell? Lucky are things hard to say. I tried many ways for find lucky. I have to target enemy actions, if its actions change, then it's control lucky.
First: I try not move. Then make same attack on each frame. Oh yes! Enemy actions changed. I found a core.
Next, I'll remember the frame. What actions enemy did after I make attack. Then I try and move, change where I'm standing and at each frame I have to remember to make the same attack.
Oh good, I found 2nd core :D
But the important core at Spikestuff, he found Yoshimitsu can do 1 hit 1 kill.
This run make me think to Onepunch-Man manga, the main character can do 1 hit 1 kill :D

Suggested Screenshot: 2709
We are both voting Meh

feos: Judging!!
feos: This time, domination of posts about how good this movie is, was quite clear. 9-ish over 3-ish. Votes are about the same (68% support). Accepting to Moons.
feos: Publishing then...

Last Edited by admin@tasvideos.org on 1/1/2022 6:13:29 PM
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