Submission #4300: Scepheo's Windows VVVVVV "game end glitch" in 00:45.63

Console Windows Emulator Hourglass r81
Game Version 2.0 Frame Count 2738
ROM Filename VVVVVV.exe Frame Rate 60
Branch game end glitch Rerecord Count 3053
Unknown Authors Scepheo
Submitted by Scepheo on 5/6/2014 10:30:07 AM

Submission Comments
This is an improvement to the previous movie, after optimizations that didn't work the first time suddenly started working.

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time


This movie is an improvement of 88 frames (1.47 seconds) over the previous movie. The improvements had been considered, but for some reason didn't properly work. After FieryBlizzard (FieryVolcano on YouTube) pointed out that he (sort of) managed them in the RTA version of the run, I tried going a bit slower and this magically worked.
The improvements come from not touching the first teleporter and not suiciding during the terminal activation.
Timed in RTA fashion ("Start Game" pressed to "Hello" appearing), this run is 0:39.33 (2075 frames) long.
For an explanation of the glitches used, please see the previous submission.


I'd like to thank Masterjun for his help in creating the previous run, which this run is based on. I'd also like to thank FieryBlizzard for pointing me towards these optimizations.

feos: Accepting this improvement.

Last Edited by on 1/1/2022 6:13 PM
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