This is a TAS of Joust for PC DOS until no new content appears. Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
Objectives:
- 1 Player - Complete all unique content (plays until no new content appears) - Makes speed and entertainment trade-offs (focus on maximum entertainment and head-bashing) - Still ends input early (*really* early) - Contains death abuse
The PC version of this game has substantially different physics from the other versions. In particular, this version plays much faster. I'm able to end input extremely early during wave 9 and allow the physics engine to do the rest of the work for me. Note: The temporary encode I made is much longer than it needs to be due to walking away for a bit too long during the dumping process.
Nach: From all the Joust runs submitted, I may have enjoyed this one the most.
However, feedback was mediocre, and this run is also incomplete, as the rules state the criteria for completion is as follows: "Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty."
Since the game does increase in difficulty for later waves with more distractions from the pterodactyl, and spawning enemies which move considerably faster, I am deeming this run incomplete. Several more waves need to be played, and a later cycle must be reached. Rejecting.