Submission #4529: TASeditor's NES The Adventures of Rocky and Bullwinkle and Friends in 03:54.16

Nintendo Entertainment System
(Submitted: The Adventures of Rocky and Bullwinkle)
baseline
(Submitted: Adventures of Rocky and Bullwinkle and Friends, The (U).nes USA)
FCEUX 2.2.2
14073
60.0988138974405
22015
Unknown
Submitted by TASeditor on 12/27/2014 5:51 PM
Submission Comments
This is a quality game.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Minor glitch abuse

Comments

It's actually a really bad game. The game needs several frames to detect input.
There are two characters in this game, a fast moose who is used most of the time and squirrel who can fly and reach platforms the moose can't reach.
Holding down Select kinda freezes the condition of the character, which means it doesn't cost energy while going fast. MESHUGGAH did this in his first level WIP.
To effieciently jump over enemies which can't be bypassed without getting hit, it's needed to reduce speed before getting hit.
It's needed to stand still to change characters. Also for character change while screen transition the character needs to stop moving before being able to change. This only works when jumping up stairs with the squirrel.
The moose has only one possible jump height, so speed needs to be adjusted when jumping over the stones in water.
The "Goof" things reverse left and right, it has no effect when doing the Select trick though.

RAM Addresses

0x0634Unsigned wordX Position
0x0664Unsigned wordY Position
0x06E4Signed byteX Speed
The speed address is weird, it's one unit higher when going left, but moving left isn't faster.
Have no fun watching!

feos: It was hard, but I accepted it.
fsvgm777: Processing. I'm sparing the other publishers the terrible music.
Last Edited by adelikat on 10/12/2023 4:05 PM
Page History Latest diff List referrers